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<title>Castle Game Engine: X3DNodes: Class TAbstractTransformationNode_1</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TAbstractTransformationNode_1"></a><h1 class="cio">Class TAbstractTransformationNode_1</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TAbstractTransformationNode_1 = class(<a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a>)</code></p>
<h2 class="description">Description</h2>
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Common base class for all nodes that modify the modelview matrix. In descendants you only have to override the MatrixTransform method.</p>
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<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
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<li class="thisitem">TAbstractTransformationNode_1</li></ul><h2 class="overview">Overview</h2>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAbstractTransformationNode_1.html#MiddleTraverse">MiddleTraverse</a></b>(StateStack: <a href="X3DNodes.TX3DGraphTraverseStateStack.html">TX3DGraphTraverseStateStack</a>); override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAbstractTransformationNode_1.html#Transformation">Transformation</a></b>(out Matrix, InvertedMatrix: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>); virtual; abstract;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TAbstractTransformationNode_1.html#TransformScale">TransformScale</a></b>: Single; virtual; abstract;</code></td>
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<td class="itemcode"><a name="MiddleTraverse"></a><code>procedure <b>MiddleTraverse</b>(StateStack: <a href="X3DNodes.TX3DGraphTraverseStateStack.html">TX3DGraphTraverseStateStack</a>); override;</code></td>
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<td class="itemcode"><a name="Transformation"></a><code>procedure <b>Transformation</b>(out Matrix, InvertedMatrix: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>); virtual; abstract;</code></td>
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<td class="itemcode"><a name="TransformScale"></a><code>function <b>TransformScale</b>: Single; virtual; abstract;</code></td>
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