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<title>Castle Game Engine: X3DNodes: Class TAbstractX3DGroupingNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TAbstractX3DGroupingNode"></a><h1 class="cio">Class TAbstractX3DGroupingNode</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TAbstractX3DGroupingNode = class(<a class="normal" href="X3DNodes.TAbstractGroupingNode.html">TAbstractGroupingNode</a>, <a class="normal" href="X3DNodes.IAbstractBoundedObject.html">IAbstractBoundedObject</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractGroupingNode description follows</div><p>
This is a VRML/X3D >= 2.0 grouping node. This will push/pop full <a class="normal" href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a> in Before/<a class="normal" href="X3DNodes.TAbstractGroupingNode.html#AfterTraverse">AfterTraverse</a>. It also propagates DirectionalLights in any child to all children in VRML2ActiceLights.
<p>To keep X3D hierarchy, this descends from X3DChildNode. This way <a class="normal" href="X3DNodes.TAbstractX3DGroupingNode.html">TAbstractX3DGroupingNode</a> and <a class="normal" href="X3DNodes.TStaticGroupNode.html">TStaticGroupNode</a> inherit also from X3DChildNode.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractGroupingNode.html">TAbstractGroupingNode</a></li>
<li class="thisitem">TAbstractX3DGroupingNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAbstractX3DGroupingNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractX3DGroupingNode.html#EventAddChildren">EventAddChildren</a></b>: <a href="X3DFields.TMFNodeEvent.html">TMFNodeEvent</a> read FEventAddChildren;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractX3DGroupingNode.html#EventRemoveChildren">EventRemoveChildren</a></b>: <a href="X3DFields.TMFNodeEvent.html">TMFNodeEvent</a> read FEventRemoveChildren;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractX3DGroupingNode.html#FdChildren">FdChildren</a></b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdChildren;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractX3DGroupingNode.html#FdBboxCenter">FdBboxCenter</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxCenter;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractX3DGroupingNode.html#FdBboxSize">FdBboxSize</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxSize;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractX3DGroupingNode.html#FdRender">FdRender</a></b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdRender;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="EventAddChildren"></a><code>property <b>EventAddChildren</b>: <a href="X3DFields.TMFNodeEvent.html">TMFNodeEvent</a> read FEventAddChildren;</code></td>
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<td class="itemcode"><a name="EventRemoveChildren"></a><code>property <b>EventRemoveChildren</b>: <a href="X3DFields.TMFNodeEvent.html">TMFNodeEvent</a> read FEventRemoveChildren;</code></td>
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<td class="itemcode"><a name="FdChildren"></a><code>property <b>FdChildren</b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdChildren;</code></td>
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<td class="itemcode"><a name="FdBboxCenter"></a><code>property <b>FdBboxCenter</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxCenter;</code></td>
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<td class="itemcode"><a name="FdBboxSize"></a><code>property <b>FdBboxSize</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxSize;</code></td>
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<td class="itemcode"><a name="FdRender"></a><code>property <b>FdRender</b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdRender;</code></td>
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<p>
This is an extension from Avalon, see [<a href="http://instant-reality.com/documentation/nodetype/ChildGroup/">http://instant-reality.com/documentation/nodetype/ChildGroup/</a>]. We simply ignore it for now.</p>
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