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<title>Castle Game Engine: X3DNodes: Class TAbstractX3DTexture2DNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TAbstractX3DTexture2DNode"></a><h1 class="cio">Class TAbstractX3DTexture2DNode</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TAbstractX3DTexture2DNode = class(<a class="normal" href="X3DNodes.TAbstractTexture2DNode.html">TAbstractTexture2DNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractTexture2DNode description follows</div><p>
VRML/X3D texture that is 2D and is loaded (from file or some other stream).
<p>For X3D, this descends from X3DTextureNode and is an ancestor for X3DTexture2DNode, so X3D hierarchy is nicely preserved.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractAppearanceChildNode.html">TAbstractAppearanceChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractTexture2DNode.html">TAbstractTexture2DNode</a></li>
<li class="thisitem">TAbstractX3DTexture2DNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TAbstractX3DTexture2DNode.html#GetRepeatS">GetRepeatS</a></b>: boolean; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TAbstractX3DTexture2DNode.html#GetRepeatT">GetRepeatT</a></b>: boolean; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAbstractX3DTexture2DNode.html#SetRepeatS">SetRepeatS</a></b>(const Value: boolean); override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAbstractX3DTexture2DNode.html#SetRepeatT">SetRepeatT</a></b>(const Value: boolean); override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAbstractX3DTexture2DNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TAbstractX3DTexture2DNode.html#TextureProperties">TextureProperties</a></b>: <a href="X3DNodes.TTexturePropertiesNode.html">TTexturePropertiesNode</a>; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractX3DTexture2DNode.html#FdRepeatS">FdRepeatS</a></b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdRepeatS;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractX3DTexture2DNode.html#FdRepeatT">FdRepeatT</a></b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdRepeatT;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractX3DTexture2DNode.html#FdTextureProperties">FdTextureProperties</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdTextureProperties;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="GetRepeatS"></a><code>function <b>GetRepeatS</b>: boolean; override;</code></td>
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<td class="itemcode"><a name="GetRepeatT"></a><code>function <b>GetRepeatT</b>: boolean; override;</code></td>
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<td class="itemcode"><a name="SetRepeatS"></a><code>procedure <b>SetRepeatS</b>(const Value: boolean); override;</code></td>
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<td class="itemcode"><a name="SetRepeatT"></a><code>procedure <b>SetRepeatT</b>(const Value: boolean); override;</code></td>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="TextureProperties"></a><code>function <b>TextureProperties</b>: <a href="X3DNodes.TTexturePropertiesNode.html">TTexturePropertiesNode</a>; override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdRepeatS"></a><code>property <b>FdRepeatS</b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdRepeatS;</code></td>
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<td class="itemcode"><a name="FdRepeatT"></a><code>property <b>FdRepeatT</b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdRepeatT;</code></td>
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<td class="itemcode"><a name="FdTextureProperties"></a><code>property <b>FdTextureProperties</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdTextureProperties;</code></td>
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