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<title>Castle Game Engine: X3DNodes: Class TAbstractX3DViewpointNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TAbstractX3DViewpointNode"></a><h1 class="cio">Class TAbstractX3DViewpointNode</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TAbstractX3DViewpointNode = class(<a class="normal" href="X3DNodes.TAbstractViewpointNode.html">TAbstractViewpointNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractViewpointNode description follows</div><p>
Common ancestor for both VRML 1.0 camera nodes and VRML/X3D >= 2.0 viewpoint nodes.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractBindableNode.html">TAbstractBindableNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractViewpointNode.html">TAbstractViewpointNode</a></li>
<li class="thisitem">TAbstractX3DViewpointNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAbstractX3DViewpointNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TAbstractX3DViewpointNode.html#ProjectionMatrix">ProjectionMatrix</a></b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; virtual;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TAbstractX3DViewpointNode.html#ModelviewMatrix">ModelviewMatrix</a></b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TAbstractX3DViewpointNode.html#GetProjectorMatrix">GetProjectorMatrix</a></b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractX3DViewpointNode.html#FdCenterOfRotation">FdCenterOfRotation</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdCenterOfRotation;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractX3DViewpointNode.html#FdJump">FdJump</a></b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdJump;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAbstractX3DViewpointNode.html#FdRetainUserOffsets">FdRetainUserOffsets</a></b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdRetainUserOffsets;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="ProjectionMatrix"></a><code>function <b>ProjectionMatrix</b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; virtual;</code></td>
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<p>
Matrices for projecting texture from this viewpoint, for ProjectedTextureCoordinate. Override <code>ProjectionMatrix</code> for subclasses (<a class="normal" href="X3DNodes.TAbstractX3DViewpointNode.html#ModelviewMatrix">ModelviewMatrix</a> is already correctly defined here). </p>
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<td class="itemcode"><a name="ModelviewMatrix"></a><code>function <b>ModelviewMatrix</b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
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<td class="itemcode"><a name="GetProjectorMatrix"></a><code>function <b>GetProjectorMatrix</b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdCenterOfRotation"></a><code>property <b>FdCenterOfRotation</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdCenterOfRotation;</code></td>
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<td class="itemcode"><a name="FdJump"></a><code>property <b>FdJump</b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdJump;</code></td>
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<td class="itemcode"><a name="FdRetainUserOffsets"></a><code>property <b>FdRetainUserOffsets</b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdRetainUserOffsets;</code></td>
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