File: X3DNodes.TAbstractX3DViewpointNodeHelper.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: X3DNodes: Class TAbstractX3DViewpointNodeHelper</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TAbstractX3DViewpointNodeHelper"></a><h1 class="cio">Class TAbstractX3DViewpointNodeHelper</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td>Methods</td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TAbstractX3DViewpointNodeHelper = class helper(TObject) for TAbstractX3DViewpointNode</code></p>
<h2 class="description">Description</h2>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TAbstractX3DViewpointNodeHelper</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TAbstractX3DViewpointNodeHelper.html#CenterOfRotation">CenterOfRotation</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetCenterOfRotation write SetCenterOfRotation;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TAbstractX3DViewpointNodeHelper.html#Description">Description</a></b>: string read GetDescription write SetDescription;</code></td>
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<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TAbstractX3DViewpointNodeHelper.html#Jump">Jump</a></b>: boolean read GetJump write SetJump;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TAbstractX3DViewpointNodeHelper.html#Orientation">Orientation</a></b>: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a> read GetOrientation write SetOrientation;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TAbstractX3DViewpointNodeHelper.html#RetainUserOffsets">RetainUserOffsets</a></b>: boolean read GetRetainUserOffsets write SetRetainUserOffsets;</code></td>
</tr>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TAbstractX3DViewpointNodeHelper.html#CameraMatrixSendAlsoOnOffscreenRendering">CameraMatrixSendAlsoOnOffscreenRendering</a></b>: boolean read GetCameraMatrixSendAlsoOnOffscreenRendering write SetCameraMatrixSendAlsoOnOffscreenRendering;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TAbstractX3DViewpointNodeHelper.html#GravityUp">GravityUp</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetGravityUp write SetGravityUp;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CenterOfRotation"></a><code>property <b>CenterOfRotation</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetCenterOfRotation write SetCenterOfRotation;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Description"></a><code>property <b>Description</b>: string read GetDescription write SetDescription;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Jump"></a><code>property <b>Jump</b>: boolean read GetJump write SetJump;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Orientation"></a><code>property <b>Orientation</b>: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a> read GetOrientation write SetOrientation;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="RetainUserOffsets"></a><code>property <b>RetainUserOffsets</b>: boolean read GetRetainUserOffsets write SetRetainUserOffsets;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CameraMatrixSendAlsoOnOffscreenRendering"></a><code>property <b>CameraMatrixSendAlsoOnOffscreenRendering</b>: boolean read GetCameraMatrixSendAlsoOnOffscreenRendering write SetCameraMatrixSendAlsoOnOffscreenRendering;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="GravityUp"></a><code>property <b>GravityUp</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetGravityUp write SetGravityUp;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
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