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<title>Castle Game Engine: X3DNodes: Class TAppearanceNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TAppearanceNode"></a><h1 class="cio">Class TAppearanceNode</h1>
<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TAppearanceNode = class(<a class="normal" href="X3DNodes.TAbstractAppearanceNode.html">TAbstractAppearanceNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractAppearanceNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
Base X3D node.
<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractAppearanceNode.html">TAbstractAppearanceNode</a></li>
<li class="thisitem">TAppearanceNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAppearanceNode.html#DirectEnumerateActive">DirectEnumerateActive</a></b>( Func: <a href="X3DNodes.html#TEnumerateChildrenFunction">TEnumerateChildrenFunction</a>); override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAppearanceNode.html#ParseAfter">ParseAfter</a></b>(Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>); override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TAppearanceNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TAppearanceNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TAppearanceNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TAppearanceNode.html#MaterialProperty">MaterialProperty</a></b>: <a href="CastleMaterialProperties.TMaterialProperty.html">TMaterialProperty</a>;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAppearanceNode.html#FdFillProperties">FdFillProperties</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdFillProperties;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAppearanceNode.html#FdLineProperties">FdLineProperties</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdLineProperties;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAppearanceNode.html#FdMaterial">FdMaterial</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdMaterial;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAppearanceNode.html#FdShaders">FdShaders</a></b>: <a href="X3DNodes.TMFNodeShaders.html">TMFNodeShaders</a> read FFdShaders;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAppearanceNode.html#FdTexture">FdTexture</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdTexture;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAppearanceNode.html#FdTextureTransform">FdTextureTransform</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdTextureTransform;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TAppearanceNode.html#FdReceiveShadows">FdReceiveShadows</a></b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdReceiveShadows;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAppearanceNode.html#FdShadowCaster">FdShadowCaster</a></b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdShadowCaster;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAppearanceNode.html#FdEffects">FdEffects</a></b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdEffects;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAppearanceNode.html#FdNormalMap">FdNormalMap</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdNormalMap;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAppearanceNode.html#FdHeightMap">FdHeightMap</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdHeightMap;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAppearanceNode.html#FdHeightMapScale">FdHeightMapScale</a></b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdHeightMapScale;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAppearanceNode.html#FdBlendMode">FdBlendMode</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdBlendMode;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TAppearanceNode.html#Texture">Texture</a></b>: <a href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a> read GetTexture write SetTexture;</code></td>
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</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="DirectEnumerateActive"></a><code>procedure <b>DirectEnumerateActive</b>( Func: <a href="X3DNodes.html#TEnumerateChildrenFunction">TEnumerateChildrenFunction</a>); override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="ParseAfter"></a><code>procedure <b>ParseAfter</b>(Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>); override;</code></td>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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<td class="itemcode"><a name="MaterialProperty"></a><code>function <b>MaterialProperty</b>: <a href="CastleMaterialProperties.TMaterialProperty.html">TMaterialProperty</a>;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdFillProperties"></a><code>property <b>FdFillProperties</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdFillProperties;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdLineProperties"></a><code>property <b>FdLineProperties</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdLineProperties;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdMaterial"></a><code>property <b>FdMaterial</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdMaterial;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdShaders"></a><code>property <b>FdShaders</b>: <a href="X3DNodes.TMFNodeShaders.html">TMFNodeShaders</a> read FFdShaders;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdTexture"></a><code>property <b>FdTexture</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdTexture;</code></td>
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<td class="itemcode"><a name="FdTextureTransform"></a><code>property <b>FdTextureTransform</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdTextureTransform;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdReceiveShadows"></a><code>property <b>FdReceiveShadows</b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdReceiveShadows;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdShadowCaster"></a><code>property <b>FdShadowCaster</b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdShadowCaster;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdEffects"></a><code>property <b>FdEffects</b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdEffects;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdNormalMap"></a><code>property <b>FdNormalMap</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdNormalMap;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdHeightMap"></a><code>property <b>FdHeightMap</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdHeightMap;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdHeightMapScale"></a><code>property <b>FdHeightMapScale</b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdHeightMapScale;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdBlendMode"></a><code>property <b>FdBlendMode</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdBlendMode;</code></td>
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</td></tr>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Texture"></a><code>property <b>Texture</b>: <a href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a> read GetTexture write SetTexture;</code></td>
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<p>
The texture of this appearance. This is a shortcut for accessing "texture" field, checking whether nodes are set to appropriate types.</p>
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