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<title>Castle Game Engine: X3DNodes: Class TCollisionCollectionNodeHelper</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TCollisionCollectionNodeHelper"></a><h1 class="cio">Class TCollisionCollectionNodeHelper</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td>Methods</td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TCollisionCollectionNodeHelper = class helper(TObject) for TCollisionCollectionNode</code></p>
<h2 class="description">Description</h2>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TCollisionCollectionNodeHelper</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TCollisionCollectionNodeHelper.html#Bounce">Bounce</a></b>: Single read GetBounce write SetBounce;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TCollisionCollectionNodeHelper.html#Enabled">Enabled</a></b>: boolean read GetEnabled write SetEnabled;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TCollisionCollectionNodeHelper.html#FrictionCoefficients">FrictionCoefficients</a></b>: <a href="CastleVectors.html#TVector2Single">TVector2Single</a> read GetFrictionCoefficients write SetFrictionCoefficients;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TCollisionCollectionNodeHelper.html#MinBounceSpeed">MinBounceSpeed</a></b>: Single read GetMinBounceSpeed write SetMinBounceSpeed;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TCollisionCollectionNodeHelper.html#SlipFactors">SlipFactors</a></b>: <a href="CastleVectors.html#TVector2Single">TVector2Single</a> read GetSlipFactors write SetSlipFactors;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TCollisionCollectionNodeHelper.html#SoftnessConstantForceMix">SoftnessConstantForceMix</a></b>: Single read GetSoftnessConstantForceMix write SetSoftnessConstantForceMix;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TCollisionCollectionNodeHelper.html#SoftnessErrorCorrection">SoftnessErrorCorrection</a></b>: Single read GetSoftnessErrorCorrection write SetSoftnessErrorCorrection;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TCollisionCollectionNodeHelper.html#SurfaceSpeed">SurfaceSpeed</a></b>: <a href="CastleVectors.html#TVector2Single">TVector2Single</a> read GetSurfaceSpeed write SetSurfaceSpeed;</code></td>
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</table>
<h2 class="description">Description</h2>
<h3 class="detail">Properties</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Bounce"></a><code>property <b>Bounce</b>: Single read GetBounce write SetBounce;</code></td>
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<td class="itemcode"><a name="Enabled"></a><code>property <b>Enabled</b>: boolean read GetEnabled write SetEnabled;</code></td>
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<td class="itemcode"><a name="FrictionCoefficients"></a><code>property <b>FrictionCoefficients</b>: <a href="CastleVectors.html#TVector2Single">TVector2Single</a> read GetFrictionCoefficients write SetFrictionCoefficients;</code></td>
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<td class="itemcode"><a name="MinBounceSpeed"></a><code>property <b>MinBounceSpeed</b>: Single read GetMinBounceSpeed write SetMinBounceSpeed;</code></td>
</tr>
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</td></tr>
</table>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="SlipFactors"></a><code>property <b>SlipFactors</b>: <a href="CastleVectors.html#TVector2Single">TVector2Single</a> read GetSlipFactors write SetSlipFactors;</code></td>
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</td></tr>
</table>
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<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="SoftnessConstantForceMix"></a><code>property <b>SoftnessConstantForceMix</b>: Single read GetSoftnessConstantForceMix write SetSoftnessConstantForceMix;</code></td>
</tr>
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</td></tr>
</table>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="SoftnessErrorCorrection"></a><code>property <b>SoftnessErrorCorrection</b>: Single read GetSoftnessErrorCorrection write SetSoftnessErrorCorrection;</code></td>
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<td class="itemcode"><a name="SurfaceSpeed"></a><code>property <b>SurfaceSpeed</b>: <a href="CastleVectors.html#TVector2Single">TVector2Single</a> read GetSurfaceSpeed write SetSurfaceSpeed;</code></td>
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