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<title>Castle Game Engine: X3DNodes: Class TComposedCubeMapTextureNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TComposedCubeMapTextureNode"></a><h1 class="cio">Class TComposedCubeMapTextureNode</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TComposedCubeMapTextureNode = class(<a class="normal" href="X3DNodes.TAbstractEnvironmentTextureNode.html">TAbstractEnvironmentTextureNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractEnvironmentTextureNode description follows</div><div class="nodescription">no description available, TAbstractTextureNode description follows</div><div class="nodescription">no description available, TAbstractAppearanceChildNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
Base X3D node.
<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractAppearanceChildNode.html">TAbstractAppearanceChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractEnvironmentTextureNode.html">TAbstractEnvironmentTextureNode</a></li>
<li class="thisitem">TComposedCubeMapTextureNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TComposedCubeMapTextureNode.html#AlphaChannelData">AlphaChannelData</a></b>: <a href="CastleImages.html#TAlphaChannel">TAlphaChannel</a>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TComposedCubeMapTextureNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TComposedCubeMapTextureNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TComposedCubeMapTextureNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TComposedCubeMapTextureNode.html#LoadSides">LoadSides</a></b>: boolean;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TComposedCubeMapTextureNode.html#FdBack">FdBack</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdBack;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TComposedCubeMapTextureNode.html#FdBottom">FdBottom</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdBottom;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TComposedCubeMapTextureNode.html#FdFront">FdFront</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdFront;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TComposedCubeMapTextureNode.html#FdLeft">FdLeft</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdLeft;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TComposedCubeMapTextureNode.html#FdRight">FdRight</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdRight;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TComposedCubeMapTextureNode.html#FdTop">FdTop</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdTop;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TComposedCubeMapTextureNode.html#FdTextureProperties">FdTextureProperties</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdTextureProperties;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="AlphaChannelData"></a><code>function <b>AlphaChannelData</b>: <a href="CastleImages.html#TAlphaChannel">TAlphaChannel</a>; override;</code></td>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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<td class="itemcode"><a name="LoadSides"></a><code>function <b>LoadSides</b>: boolean;</code></td>
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Make sure all 6 sides are loaded. Make sure that all 6 fields for each cube map side are assigned, are <a class="normal" href="X3DNodes.TAbstractTexture2DNode.html">TAbstractTexture2DNode</a> instance (X3D spec requires it), load them, and check are they <a class="normal" href="CastleImages.TCastleImage.html">TCastleImage</a> (we cannot suport <a class="normal" href="CastleImages.TGPUCompressedImage.html">TGPUCompressedImage</a> when loading cubemaps this way, as we have to rotate images from ComposedCubeMapTextureNode when passing them to GPU, which is only possible for <a class="normal" href="CastleImages.TCastleImage.html">TCastleImage</a>).
<p>Also calculate <a class="normal" href="X3DNodes.TAbstractTextureNode.html#AlphaChannel">AlphaChannel</a> for the whole cube map. Our <a class="normal" href="X3DNodes.TAbstractTextureNode.html#AlphaChannel">AlphaChannel</a> method will reflect the state from last call of this.</p>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdBack"></a><code>property <b>FdBack</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdBack;</code></td>
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<td class="itemcode"><a name="FdBottom"></a><code>property <b>FdBottom</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdBottom;</code></td>
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<td class="itemcode"><a name="FdFront"></a><code>property <b>FdFront</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdFront;</code></td>
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<td class="itemcode"><a name="FdLeft"></a><code>property <b>FdLeft</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdLeft;</code></td>
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<td class="itemcode"><a name="FdRight"></a><code>property <b>FdRight</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdRight;</code></td>
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<td class="itemcode"><a name="FdTop"></a><code>property <b>FdTop</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdTop;</code></td>
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<td class="itemcode"><a name="FdTextureProperties"></a><code>property <b>FdTextureProperties</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdTextureProperties;</code></td>
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