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<title>Castle Game Engine: X3DNodes: Class TCoordinateDeformerNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TCoordinateDeformerNode"></a><h1 class="cio">Class TCoordinateDeformerNode</h1>
<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TCoordinateDeformerNode = class(<a class="normal" href="X3DNodes.TAbstractGroupingNode.html">TAbstractGroupingNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractGroupingNode description follows</div><p>
This is a VRML/X3D >= 2.0 grouping node. This will push/pop full <a class="normal" href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a> in Before/<a class="normal" href="X3DNodes.TAbstractGroupingNode.html#AfterTraverse">AfterTraverse</a>. It also propagates DirectionalLights in any child to all children in VRML2ActiceLights.
<p>To keep X3D hierarchy, this descends from X3DChildNode. This way <a class="normal" href="X3DNodes.TAbstractX3DGroupingNode.html">TAbstractX3DGroupingNode</a> and <a class="normal" href="X3DNodes.TStaticGroupNode.html">TStaticGroupNode</a> inherit also from X3DChildNode.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractGroupingNode.html">TAbstractGroupingNode</a></li>
<li class="thisitem">TCoordinateDeformerNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TCoordinateDeformerNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TCoordinateDeformerNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TCoordinateDeformerNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#EventaddChildren">EventaddChildren</a></b>: <a href="X3DFields.TMFNodeEvent.html">TMFNodeEvent</a> read FEventaddChildren;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#EventremoveChildren">EventremoveChildren</a></b>: <a href="X3DFields.TMFNodeEvent.html">TMFNodeEvent</a> read FEventremoveChildren;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#Fdchildren">Fdchildren</a></b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdchildren;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#FdcontrolPoint">FdcontrolPoint</a></b>: <a href="X3DFields.TMFVec3f.html">TMFVec3f</a> read FFdcontrolPoint;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#FdinputCoord">FdinputCoord</a></b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdinputCoord;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#FdinputTransform">FdinputTransform</a></b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdinputTransform;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#FdoutputCoord">FdoutputCoord</a></b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdoutputCoord;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#Fdweight">Fdweight</a></b>: <a href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdweight;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#FdbboxCenter">FdbboxCenter</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdbboxCenter;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#FdbboxSize">FdbboxSize</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdbboxSize;</code></td>
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<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#FduDimension">FduDimension</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFduDimension;</code></td>
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<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#FduKnot">FduKnot</a></b>: <a href="X3DFields.TMFFloat.html">TMFFloat</a> read FFduKnot;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#FduOrder">FduOrder</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFduOrder;</code></td>
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<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#FdvDimension">FdvDimension</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdvDimension;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#FdvKnot">FdvKnot</a></b>: <a href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdvKnot;</code></td>
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<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#FdvOrder">FdvOrder</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdvOrder;</code></td>
</tr>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#FdwDimension">FdwDimension</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdwDimension;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#FdwKnot">FdwKnot</a></b>: <a href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdwKnot;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TCoordinateDeformerNode.html#FdwOrder">FdwOrder</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdwOrder;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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</td></tr>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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</td></tr>
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<h3 class="detail">Properties</h3>
<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventaddChildren"></a><code>property <b>EventaddChildren</b>: <a href="X3DFields.TMFNodeEvent.html">TMFNodeEvent</a> read FEventaddChildren;</code></td>
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</td></tr>
</table>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventremoveChildren"></a><code>property <b>EventremoveChildren</b>: <a href="X3DFields.TMFNodeEvent.html">TMFNodeEvent</a> read FEventremoveChildren;</code></td>
</tr>
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</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Fdchildren"></a><code>property <b>Fdchildren</b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdchildren;</code></td>
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</td></tr>
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<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdcontrolPoint"></a><code>property <b>FdcontrolPoint</b>: <a href="X3DFields.TMFVec3f.html">TMFVec3f</a> read FFdcontrolPoint;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdinputCoord"></a><code>property <b>FdinputCoord</b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdinputCoord;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdinputTransform"></a><code>property <b>FdinputTransform</b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdinputTransform;</code></td>
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</td></tr>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdoutputCoord"></a><code>property <b>FdoutputCoord</b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdoutputCoord;</code></td>
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</td></tr>
</table>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Fdweight"></a><code>property <b>Fdweight</b>: <a href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdweight;</code></td>
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</td></tr>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdbboxCenter"></a><code>property <b>FdbboxCenter</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdbboxCenter;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdbboxSize"></a><code>property <b>FdbboxSize</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdbboxSize;</code></td>
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</td></tr>
</table>
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<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FduDimension"></a><code>property <b>FduDimension</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFduDimension;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FduKnot"></a><code>property <b>FduKnot</b>: <a href="X3DFields.TMFFloat.html">TMFFloat</a> read FFduKnot;</code></td>
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<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FduOrder"></a><code>property <b>FduOrder</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFduOrder;</code></td>
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</table>
<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdvDimension"></a><code>property <b>FdvDimension</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdvDimension;</code></td>
</tr>
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</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdvKnot"></a><code>property <b>FdvKnot</b>: <a href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdvKnot;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdvOrder"></a><code>property <b>FdvOrder</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdvOrder;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdwDimension"></a><code>property <b>FdwDimension</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdwDimension;</code></td>
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<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdwKnot"></a><code>property <b>FdwKnot</b>: <a href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdwKnot;</code></td>
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<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdwOrder"></a><code>property <b>FdwOrder</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdwOrder;</code></td>
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</table>
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