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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: X3DNodes: Class TCubeNode_1</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TCubeNode_1"></a><h1 class="cio">Class TCubeNode_1</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TCubeNode_1 = class(<a class="normal" href="X3DNodes.TAbstractGeometryNode_1.html">TAbstractGeometryNode_1</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractGeometryNode_1 description follows</div><p>
Geometry node allowed only in VRML &lt;= 1.0.

<p>In VRML 1.0 shape nodes are allowed pretty everywhere, while VRML 2.0 has different idea of how shapes are handled (they must be inside Shape node), so no shape node is suitable at the same time for VRML 1.0 and VRML 2.0.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractGeometryNode_1.html">TAbstractGeometryNode_1</a></li>
<li class="thisitem">TCubeNode_1</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TCubeNode_1.html#CreateNode">CreateNode</a></b>; override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>class function <b><a  href="X3DNodes.TCubeNode_1.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="X3DNodes.TCubeNode_1.html#Proxy">Proxy</a></b>(var State: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; const OverTriangulate: boolean): <a  href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="X3DNodes.TCubeNode_1.html#BoundingBox">BoundingBox</a></b>(State: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; ProxyGeometry: <a  href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; ProxyState: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>): <a  href="CastleBoxes.TBox3D.html">TBox3D</a>; override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="X3DNodes.TCubeNode_1.html#LocalBoundingBox">LocalBoundingBox</a></b>(State: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; ProxyGeometry: <a  href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; ProxyState: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>): <a  href="CastleBoxes.TBox3D.html">TBox3D</a>; override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="X3DNodes.TCubeNode_1.html#TrianglesCount">TrianglesCount</a></b>(State: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; OverTriangulate: boolean; ProxyGeometry: <a  href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; ProxyState: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>): Cardinal; override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="X3DNodes.TCubeNode_1.html#AutoGenerate3DTexCoords">AutoGenerate3DTexCoords</a></b>: boolean; override;</code></td>
</tr>
</table>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TCubeNode_1.html#FdWidth">FdWidth</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdWidth;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TCubeNode_1.html#FdHeight">FdHeight</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdHeight;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TCubeNode_1.html#FdDepth">FdDepth</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDepth;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Proxy"></a><code>function <b>Proxy</b>(var State: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; const OverTriangulate: boolean): <a  href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BoundingBox"></a><code>function <b>BoundingBox</b>(State: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; ProxyGeometry: <a  href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; ProxyState: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>): <a  href="CastleBoxes.TBox3D.html">TBox3D</a>; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="LocalBoundingBox"></a><code>function <b>LocalBoundingBox</b>(State: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; ProxyGeometry: <a  href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; ProxyState: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>): <a  href="CastleBoxes.TBox3D.html">TBox3D</a>; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TrianglesCount"></a><code>function <b>TrianglesCount</b>(State: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; OverTriangulate: boolean; ProxyGeometry: <a  href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; ProxyState: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>): Cardinal; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AutoGenerate3DTexCoords"></a><code>function <b>AutoGenerate3DTexCoords</b>: boolean; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdWidth"></a><code>property <b>FdWidth</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdWidth;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdHeight"></a><code>property <b>FdHeight</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdHeight;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdDepth"></a><code>property <b>FdDepth</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDepth;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
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