File: X3DNodes.TCubicBezier2DOrientationInterpolatorNode.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
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<title>Castle Game Engine: X3DNodes: Class TCubicBezier2DOrientationInterpolatorNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TCubicBezier2DOrientationInterpolatorNode"></a><h1 class="cio">Class TCubicBezier2DOrientationInterpolatorNode</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TCubicBezier2DOrientationInterpolatorNode = class(<a class="normal" href="X3DNodes.TAbstractInterpolatorNode.html">TAbstractInterpolatorNode</a>)</code></p>
<h2 class="description">Description</h2>
<p>
Copyright 2002-2014 Michalis Kamburelis.

<p>This file is part of &quot;Castle Game Engine&quot;.

<p>&quot;Castle Game Engine&quot; is free software; see the file COPYING.txt, included in this distribution, for details about the copyright.

<p>&quot;Castle Game Engine&quot; is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

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<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
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<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
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<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractInterpolatorNode.html">TAbstractInterpolatorNode</a></li>
<li class="thisitem">TCubicBezier2DOrientationInterpolatorNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TCubicBezier2DOrientationInterpolatorNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a  href="X3DNodes.TCubicBezier2DOrientationInterpolatorNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
</tr>
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<td class="itemcode"><code>class function <b><a  href="X3DNodes.TCubicBezier2DOrientationInterpolatorNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
</tr>
</table>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TCubicBezier2DOrientationInterpolatorNode.html#FdKeyValue">FdKeyValue</a></b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdKeyValue;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TCubicBezier2DOrientationInterpolatorNode.html#FdControlPoints">FdControlPoints</a></b>: <a  href="X3DFields.TMFVec4f.html">TMFVec4f</a> read FFdControlPoints;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TCubicBezier2DOrientationInterpolatorNode.html#FdAxis">FdAxis</a></b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdAxis;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TCubicBezier2DOrientationInterpolatorNode.html#EventValue_changed">EventValue_changed</a></b>: <a  href="X3DFields.TSFRotationEvent.html">TSFRotationEvent</a> read FEventValue_changed;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdKeyValue"></a><code>property <b>FdKeyValue</b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdKeyValue;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdControlPoints"></a><code>property <b>FdControlPoints</b>: <a  href="X3DFields.TMFVec4f.html">TMFVec4f</a> read FFdControlPoints;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdAxis"></a><code>property <b>FdAxis</b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdAxis;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventValue_changed"></a><code>property <b>EventValue_changed</b>: <a  href="X3DFields.TSFRotationEvent.html">TSFRotationEvent</a> read FEventValue_changed;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
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