File: X3DNodes.TDoubleAxisHingeJointNode.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: X3DNodes: Class TDoubleAxisHingeJointNode</title>
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<a name="TDoubleAxisHingeJointNode"></a><h1 class="cio">Class TDoubleAxisHingeJointNode</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TDoubleAxisHingeJointNode = class(<a class="normal" href="X3DNodes.TAbstractRigidJointNode.html">TAbstractRigidJointNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractRigidJointNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
Base X3D node.

<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractRigidJointNode.html">TAbstractRigidJointNode</a></li>
<li class="thisitem">TDoubleAxisHingeJointNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#FdAnchorPoint">FdAnchorPoint</a></b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdAnchorPoint;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#FdAxis1">FdAxis1</a></b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdAxis1;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#FdAxis2">FdAxis2</a></b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdAxis2;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#FdDesiredAngularVelocity1">FdDesiredAngularVelocity1</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDesiredAngularVelocity1;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#FdDesiredAngularVelocity2">FdDesiredAngularVelocity2</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDesiredAngularVelocity2;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#FdMaxAngle1">FdMaxAngle1</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdMaxAngle1;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#FdMaxTorque1">FdMaxTorque1</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdMaxTorque1;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#FdMaxTorque2">FdMaxTorque2</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdMaxTorque2;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#FdMinAngle1">FdMinAngle1</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdMinAngle1;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#FdStopBounce1">FdStopBounce1</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStopBounce1;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#FdStopConstantForceMix1">FdStopConstantForceMix1</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStopConstantForceMix1;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#FdStopErrorCorrection1">FdStopErrorCorrection1</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStopErrorCorrection1;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#FdSuspensionErrorCorrection">FdSuspensionErrorCorrection</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdSuspensionErrorCorrection;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#FdSuspensionForce">FdSuspensionForce</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdSuspensionForce;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#EventBody1AnchorPoint">EventBody1AnchorPoint</a></b>: <a  href="X3DFields.TSFVec3fEvent.html">TSFVec3fEvent</a> read FEventBody1AnchorPoint;</code></td>
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<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#EventBody1Axis">EventBody1Axis</a></b>: <a  href="X3DFields.TSFVec3fEvent.html">TSFVec3fEvent</a> read FEventBody1Axis;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#EventBody2AnchorPoint">EventBody2AnchorPoint</a></b>: <a  href="X3DFields.TSFVec3fEvent.html">TSFVec3fEvent</a> read FEventBody2AnchorPoint;</code></td>
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<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#EventBody2Axis">EventBody2Axis</a></b>: <a  href="X3DFields.TSFVec3fEvent.html">TSFVec3fEvent</a> read FEventBody2Axis;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#EventHinge1Angle">EventHinge1Angle</a></b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventHinge1Angle;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#EventHinge1AngleRate">EventHinge1AngleRate</a></b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventHinge1AngleRate;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#EventHinge2Angle">EventHinge2Angle</a></b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventHinge2Angle;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNode.html#EventHinge2AngleRate">EventHinge2AngleRate</a></b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventHinge2AngleRate;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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&nbsp;</td></tr>
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<h3 class="detail">Properties</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdAnchorPoint"></a><code>property <b>FdAnchorPoint</b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdAnchorPoint;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdAxis1"></a><code>property <b>FdAxis1</b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdAxis1;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdAxis2"></a><code>property <b>FdAxis2</b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdAxis2;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdDesiredAngularVelocity1"></a><code>property <b>FdDesiredAngularVelocity1</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDesiredAngularVelocity1;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdDesiredAngularVelocity2"></a><code>property <b>FdDesiredAngularVelocity2</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDesiredAngularVelocity2;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdMaxAngle1"></a><code>property <b>FdMaxAngle1</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdMaxAngle1;</code></td>
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<td class="itemcode"><a name="FdMaxTorque1"></a><code>property <b>FdMaxTorque1</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdMaxTorque1;</code></td>
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<td class="itemcode"><a name="FdMaxTorque2"></a><code>property <b>FdMaxTorque2</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdMaxTorque2;</code></td>
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<td class="itemcode"><a name="FdMinAngle1"></a><code>property <b>FdMinAngle1</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdMinAngle1;</code></td>
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<td class="itemcode"><a name="FdStopBounce1"></a><code>property <b>FdStopBounce1</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStopBounce1;</code></td>
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<td class="itemcode"><a name="FdStopConstantForceMix1"></a><code>property <b>FdStopConstantForceMix1</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStopConstantForceMix1;</code></td>
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<td class="itemcode"><a name="FdStopErrorCorrection1"></a><code>property <b>FdStopErrorCorrection1</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStopErrorCorrection1;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdSuspensionErrorCorrection"></a><code>property <b>FdSuspensionErrorCorrection</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdSuspensionErrorCorrection;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdSuspensionForce"></a><code>property <b>FdSuspensionForce</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdSuspensionForce;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventBody1AnchorPoint"></a><code>property <b>EventBody1AnchorPoint</b>: <a  href="X3DFields.TSFVec3fEvent.html">TSFVec3fEvent</a> read FEventBody1AnchorPoint;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventBody1Axis"></a><code>property <b>EventBody1Axis</b>: <a  href="X3DFields.TSFVec3fEvent.html">TSFVec3fEvent</a> read FEventBody1Axis;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventBody2AnchorPoint"></a><code>property <b>EventBody2AnchorPoint</b>: <a  href="X3DFields.TSFVec3fEvent.html">TSFVec3fEvent</a> read FEventBody2AnchorPoint;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventBody2Axis"></a><code>property <b>EventBody2Axis</b>: <a  href="X3DFields.TSFVec3fEvent.html">TSFVec3fEvent</a> read FEventBody2Axis;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventHinge1Angle"></a><code>property <b>EventHinge1Angle</b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventHinge1Angle;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventHinge1AngleRate"></a><code>property <b>EventHinge1AngleRate</b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventHinge1AngleRate;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventHinge2Angle"></a><code>property <b>EventHinge2Angle</b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventHinge2Angle;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventHinge2AngleRate"></a><code>property <b>EventHinge2AngleRate</b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventHinge2AngleRate;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
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