File: X3DNodes.TDoubleAxisHingeJointNodeHelper.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
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<title>Castle Game Engine: X3DNodes: Class TDoubleAxisHingeJointNodeHelper</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TDoubleAxisHingeJointNodeHelper"></a><h1 class="cio">Class TDoubleAxisHingeJointNodeHelper</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td>Methods</td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TDoubleAxisHingeJointNodeHelper = class helper(TObject) for TDoubleAxisHingeJointNode</code></p>
<h2 class="description">Description</h2>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TDoubleAxisHingeJointNodeHelper</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNodeHelper.html#AnchorPoint">AnchorPoint</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetAnchorPoint write SetAnchorPoint;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNodeHelper.html#Axis1">Axis1</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetAxis1 write SetAxis1;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNodeHelper.html#Axis2">Axis2</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetAxis2 write SetAxis2;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNodeHelper.html#DesiredAngularVelocity1">DesiredAngularVelocity1</a></b>: Single read GetDesiredAngularVelocity1 write SetDesiredAngularVelocity1;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNodeHelper.html#DesiredAngularVelocity2">DesiredAngularVelocity2</a></b>: Single read GetDesiredAngularVelocity2 write SetDesiredAngularVelocity2;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNodeHelper.html#MaxAngle1">MaxAngle1</a></b>: Single read GetMaxAngle1 write SetMaxAngle1;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNodeHelper.html#MaxTorque1">MaxTorque1</a></b>: Single read GetMaxTorque1 write SetMaxTorque1;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNodeHelper.html#MaxTorque2">MaxTorque2</a></b>: Single read GetMaxTorque2 write SetMaxTorque2;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNodeHelper.html#MinAngle1">MinAngle1</a></b>: Single read GetMinAngle1 write SetMinAngle1;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNodeHelper.html#StopBounce1">StopBounce1</a></b>: Single read GetStopBounce1 write SetStopBounce1;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNodeHelper.html#StopConstantForceMix1">StopConstantForceMix1</a></b>: Single read GetStopConstantForceMix1 write SetStopConstantForceMix1;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNodeHelper.html#StopErrorCorrection1">StopErrorCorrection1</a></b>: Single read GetStopErrorCorrection1 write SetStopErrorCorrection1;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNodeHelper.html#SuspensionErrorCorrection">SuspensionErrorCorrection</a></b>: Single read GetSuspensionErrorCorrection write SetSuspensionErrorCorrection;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TDoubleAxisHingeJointNodeHelper.html#SuspensionForce">SuspensionForce</a></b>: Single read GetSuspensionForce write SetSuspensionForce;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AnchorPoint"></a><code>property <b>AnchorPoint</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetAnchorPoint write SetAnchorPoint;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Axis1"></a><code>property <b>Axis1</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetAxis1 write SetAxis1;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Axis2"></a><code>property <b>Axis2</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetAxis2 write SetAxis2;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DesiredAngularVelocity1"></a><code>property <b>DesiredAngularVelocity1</b>: Single read GetDesiredAngularVelocity1 write SetDesiredAngularVelocity1;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DesiredAngularVelocity2"></a><code>property <b>DesiredAngularVelocity2</b>: Single read GetDesiredAngularVelocity2 write SetDesiredAngularVelocity2;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MaxAngle1"></a><code>property <b>MaxAngle1</b>: Single read GetMaxAngle1 write SetMaxAngle1;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MaxTorque1"></a><code>property <b>MaxTorque1</b>: Single read GetMaxTorque1 write SetMaxTorque1;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MaxTorque2"></a><code>property <b>MaxTorque2</b>: Single read GetMaxTorque2 write SetMaxTorque2;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MinAngle1"></a><code>property <b>MinAngle1</b>: Single read GetMinAngle1 write SetMinAngle1;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="StopBounce1"></a><code>property <b>StopBounce1</b>: Single read GetStopBounce1 write SetStopBounce1;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="StopConstantForceMix1"></a><code>property <b>StopConstantForceMix1</b>: Single read GetStopConstantForceMix1 write SetStopConstantForceMix1;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="StopErrorCorrection1"></a><code>property <b>StopErrorCorrection1</b>: Single read GetStopErrorCorrection1 write SetStopErrorCorrection1;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="SuspensionErrorCorrection"></a><code>property <b>SuspensionErrorCorrection</b>: Single read GetSuspensionErrorCorrection write SetSuspensionErrorCorrection;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="SuspensionForce"></a><code>property <b>SuspensionForce</b>: Single read GetSuspensionForce write SetSuspensionForce;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
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