File: X3DNodes.TElevationGridNode.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<head>
<title>Castle Game Engine: X3DNodes: Class TElevationGridNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TElevationGridNode"></a><h1 class="cio">Class TElevationGridNode</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TElevationGridNode = class(<a class="normal" href="X3DNodes.TAbstractX3DGeometryNode.html">TAbstractX3DGeometryNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractX3DGeometryNode description follows</div><div class="nodescription">no description available, TAbstractGeometryNode description follows</div><p>
Geometry nodes are the only nodes that produces some visible results during rendering. Much of the VRML language is just a method of describing properties how geometry nodes are displayed (materials, transformations, lighting).

<p>A few things that make geometry node special : </p>

<ul class="paragraph_spacing">
  <li><p>Only geometry nodes may have [Local]<a class="normal" href="X3DNodes.TAbstractGeometryNode.html#BoundingBox">BoundingBox</a>.</p></li>
  <li><p> Only geometry nodes define something visible &quot;in usual way&quot; during rendering (Some other nodes in VRML / X3D are visible but in an unusual way, like Background and Fog. These nodes must be rendered in a special way &mdash; they are not affected in any usual way by the current transformation matrix etc.)</p></li>
  <li><p> Geometry nodes are never &quot;grouping nodes&quot;, in particular there's never a geometry node that is (direct or indirect) child of another geometry node. So there's no need to be concerned whether geometry nodes' children are included in things like [Local]<a class="normal" href="X3DNodes.TAbstractGeometryNode.html#BoundingBox">BoundingBox</a> or Triangles/<a class="normal" href="X3DNodes.TAbstractGeometryNode.html#VerticesCount">VerticesCount</a>.</p></li>
  <li><p> Geometry nodes don't affect anything in graph traverse state. (This is important mostly for VRML 1.0, since in newer VRML / X3D &quot;graph traverse state&quot; is not that important.)</p></li>
</ul>

<p>

<p>For X3D, this descends from <a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a>, and <a class="normal" href="X3DNodes.TAbstractX3DGeometryNode.html">TAbstractX3DGeometryNode</a> descends from us. This way in X3D <a class="normal" href="X3DNodes.TAbstractX3DGeometryNode.html">TAbstractX3DGeometryNode</a> descends from this, and also X3D hierarchy is preserved (X3DGeometryNode must descend from X3DNode).</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractX3DGeometryNode.html">TAbstractX3DGeometryNode</a></li>
<li class="thisitem">TElevationGridNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TElevationGridNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a  href="X3DNodes.TElevationGridNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a  href="X3DNodes.TElevationGridNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TElevationGridNode.html#IsNotEmpty">IsNotEmpty</a></b>: boolean;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TElevationGridNode.html#ColorField">ColorField</a></b>: <a  href="X3DNodes.TSFNode.html">TSFNode</a>; override;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TElevationGridNode.html#FogCoord">FogCoord</a></b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a>; override;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TElevationGridNode.html#Attrib">Attrib</a></b>: <a  href="X3DNodes.TMFNode.html">TMFNode</a>; override;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TElevationGridNode.html#SolidField">SolidField</a></b>: <a  href="X3DFields.TSFBool.html">TSFBool</a>; override;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TElevationGridNode.html#Proxy">Proxy</a></b>(var State: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; const OverTriangulate: boolean): <a  href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; override;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TElevationGridNode.html#ProxyUsesOverTriangulate">ProxyUsesOverTriangulate</a></b>: boolean; override;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TElevationGridNode.html#LocalBoundingBox">LocalBoundingBox</a></b>(State: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; ProxyGeometry: <a  href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; ProxyState: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>): <a  href="CastleBoxes.TBox3D.html">TBox3D</a>; override;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TElevationGridNode.html#VerticesCount">VerticesCount</a></b>(State: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; OverTriangulate: boolean; ProxyGeometry: <a  href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; ProxyState: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>): Cardinal; override;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TElevationGridNode.html#TrianglesCount">TrianglesCount</a></b>(State: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; OverTriangulate: boolean; ProxyGeometry: <a  href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; ProxyState: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>): Cardinal; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TElevationGridNode.html#EventSet_height">EventSet_height</a></b>: <a  href="X3DFields.TMFFloatEvent.html">TMFFloatEvent</a> read FEventSet_height;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TElevationGridNode.html#FdAttrib">FdAttrib</a></b>: <a  href="X3DNodes.TMFNode.html">TMFNode</a> read FFdAttrib;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TElevationGridNode.html#FdColor">FdColor</a></b>: <a  href="X3DNodes.TSFNode.html">TSFNode</a> read FFdColor;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TElevationGridNode.html#FdFogCoord">FdFogCoord</a></b>: <a  href="X3DNodes.TSFNode.html">TSFNode</a> read FFdFogCoord;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TElevationGridNode.html#FdNormal">FdNormal</a></b>: <a  href="X3DNodes.TSFNode.html">TSFNode</a> read FFdNormal;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TElevationGridNode.html#FdTexCoord">FdTexCoord</a></b>: <a  href="X3DNodes.TSFNode.html">TSFNode</a> read FFdTexCoord;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TElevationGridNode.html#FdCcw">FdCcw</a></b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdCcw;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TElevationGridNode.html#FdColorPerVertex">FdColorPerVertex</a></b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdColorPerVertex;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TElevationGridNode.html#FdCreaseAngle">FdCreaseAngle</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdCreaseAngle;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TElevationGridNode.html#FdHeight">FdHeight</a></b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdHeight;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TElevationGridNode.html#FdNormalPerVertex">FdNormalPerVertex</a></b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdNormalPerVertex;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TElevationGridNode.html#FdSolid">FdSolid</a></b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdSolid;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TElevationGridNode.html#FdXDimension">FdXDimension</a></b>: <a  href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdXDimension;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TElevationGridNode.html#FdXSpacing">FdXSpacing</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdXSpacing;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TElevationGridNode.html#FdZDimension">FdZDimension</a></b>: <a  href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdZDimension;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TElevationGridNode.html#FdZSpacing">FdZSpacing</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdZSpacing;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="IsNotEmpty"></a><code>function <b>IsNotEmpty</b>: boolean;</code></td>
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<p>
This checks whether xDimension and zDimension are &gt;= 2, xSpacing and zSpacing are &gt; 0 and height has at least the required number of values. If this returns <code>False</code> then it is understood that ElevationGrid is not rendered, doesn't have any vertices/triangles etc.</p>
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<td class="itemcode"><a name="ColorField"></a><code>function <b>ColorField</b>: <a  href="X3DNodes.TSFNode.html">TSFNode</a>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FogCoord"></a><code>function <b>FogCoord</b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Attrib"></a><code>function <b>Attrib</b>: <a  href="X3DNodes.TMFNode.html">TMFNode</a>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="SolidField"></a><code>function <b>SolidField</b>: <a  href="X3DFields.TSFBool.html">TSFBool</a>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Proxy"></a><code>function <b>Proxy</b>(var State: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; const OverTriangulate: boolean): <a  href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; override;</code></td>
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<td class="itemcode"><a name="ProxyUsesOverTriangulate"></a><code>function <b>ProxyUsesOverTriangulate</b>: boolean; override;</code></td>
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<td class="itemcode"><a name="LocalBoundingBox"></a><code>function <b>LocalBoundingBox</b>(State: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; ProxyGeometry: <a  href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; ProxyState: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>): <a  href="CastleBoxes.TBox3D.html">TBox3D</a>; override;</code></td>
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<td class="itemcode"><a name="VerticesCount"></a><code>function <b>VerticesCount</b>(State: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; OverTriangulate: boolean; ProxyGeometry: <a  href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; ProxyState: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>): Cardinal; override;</code></td>
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<td class="itemcode"><a name="TrianglesCount"></a><code>function <b>TrianglesCount</b>(State: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; OverTriangulate: boolean; ProxyGeometry: <a  href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; ProxyState: <a  href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>): Cardinal; override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="EventSet_height"></a><code>property <b>EventSet_height</b>: <a  href="X3DFields.TMFFloatEvent.html">TMFFloatEvent</a> read FEventSet_height;</code></td>
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<td class="itemcode"><a name="FdAttrib"></a><code>property <b>FdAttrib</b>: <a  href="X3DNodes.TMFNode.html">TMFNode</a> read FFdAttrib;</code></td>
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<td class="itemcode"><a name="FdColor"></a><code>property <b>FdColor</b>: <a  href="X3DNodes.TSFNode.html">TSFNode</a> read FFdColor;</code></td>
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<td class="itemcode"><a name="FdFogCoord"></a><code>property <b>FdFogCoord</b>: <a  href="X3DNodes.TSFNode.html">TSFNode</a> read FFdFogCoord;</code></td>
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<td class="itemcode"><a name="FdNormal"></a><code>property <b>FdNormal</b>: <a  href="X3DNodes.TSFNode.html">TSFNode</a> read FFdNormal;</code></td>
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<td class="itemcode"><a name="FdTexCoord"></a><code>property <b>FdTexCoord</b>: <a  href="X3DNodes.TSFNode.html">TSFNode</a> read FFdTexCoord;</code></td>
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<td class="itemcode"><a name="FdCcw"></a><code>property <b>FdCcw</b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdCcw;</code></td>
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<td class="itemcode"><a name="FdColorPerVertex"></a><code>property <b>FdColorPerVertex</b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdColorPerVertex;</code></td>
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<td class="itemcode"><a name="FdCreaseAngle"></a><code>property <b>FdCreaseAngle</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdCreaseAngle;</code></td>
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<td class="itemcode"><a name="FdHeight"></a><code>property <b>FdHeight</b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdHeight;</code></td>
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<td class="itemcode"><a name="FdNormalPerVertex"></a><code>property <b>FdNormalPerVertex</b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdNormalPerVertex;</code></td>
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<td class="itemcode"><a name="FdSolid"></a><code>property <b>FdSolid</b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdSolid;</code></td>
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<td class="itemcode"><a name="FdXDimension"></a><code>property <b>FdXDimension</b>: <a  href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdXDimension;</code></td>
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<td class="itemcode"><a name="FdXSpacing"></a><code>property <b>FdXSpacing</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdXSpacing;</code></td>
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<td class="itemcode"><a name="FdZDimension"></a><code>property <b>FdZDimension</b>: <a  href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdZDimension;</code></td>
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<td class="itemcode"><a name="FdZSpacing"></a><code>property <b>FdZSpacing</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdZSpacing;</code></td>
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