File: X3DNodes.TEspduTransformNodeHelper.html

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castle-game-engine 5.2.0-3
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: X3DNodes: Class TEspduTransformNodeHelper</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TEspduTransformNodeHelper"></a><h1 class="cio">Class TEspduTransformNodeHelper</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td>Methods</td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TEspduTransformNodeHelper = class helper(TObject) for TEspduTransformNode</code></p>
<h2 class="description">Description</h2>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TEspduTransformNodeHelper</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#Address">Address</a></b>: string read GetAddress write SetAddress;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#ApplicationID">ApplicationID</a></b>: Integer read GetApplicationID write SetApplicationID;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#ArticulationParameterCount">ArticulationParameterCount</a></b>: Integer read GetArticulationParameterCount write SetArticulationParameterCount;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#Center">Center</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetCenter write SetCenter;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#CollisionType">CollisionType</a></b>: Integer read GetCollisionType write SetCollisionType;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#DeadReckoning">DeadReckoning</a></b>: Integer read GetDeadReckoning write SetDeadReckoning;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#DetonationLocation">DetonationLocation</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetDetonationLocation write SetDetonationLocation;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#DetonationRelativeLocation">DetonationRelativeLocation</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetDetonationRelativeLocation write SetDetonationRelativeLocation;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#DetonationResult">DetonationResult</a></b>: Integer read GetDetonationResult write SetDetonationResult;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#Enabled">Enabled</a></b>: boolean read GetEnabled write SetEnabled;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#EntityCategory">EntityCategory</a></b>: Integer read GetEntityCategory write SetEntityCategory;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#EntityCountry">EntityCountry</a></b>: Integer read GetEntityCountry write SetEntityCountry;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#EntityDomain">EntityDomain</a></b>: Integer read GetEntityDomain write SetEntityDomain;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#EntityExtra">EntityExtra</a></b>: Integer read GetEntityExtra write SetEntityExtra;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#EntityID">EntityID</a></b>: Integer read GetEntityID write SetEntityID;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#EntityKind">EntityKind</a></b>: Integer read GetEntityKind write SetEntityKind;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#EntitySpecific">EntitySpecific</a></b>: Integer read GetEntitySpecific write SetEntitySpecific;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#EntitySubCategory">EntitySubCategory</a></b>: Integer read GetEntitySubCategory write SetEntitySubCategory;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#EventApplicationID">EventApplicationID</a></b>: Integer read GetEventApplicationID write SetEventApplicationID;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#EventEntityID">EventEntityID</a></b>: Integer read GetEventEntityID write SetEventEntityID;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#EventNumber">EventNumber</a></b>: Integer read GetEventNumber write SetEventNumber;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#EventSiteID">EventSiteID</a></b>: Integer read GetEventSiteID write SetEventSiteID;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#Fired1">Fired1</a></b>: boolean read GetFired1 write SetFired1;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#Fired2">Fired2</a></b>: boolean read GetFired2 write SetFired2;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#FireMissionIndex">FireMissionIndex</a></b>: Integer read GetFireMissionIndex write SetFireMissionIndex;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#FiringRange">FiringRange</a></b>: Single read GetFiringRange write SetFiringRange;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#FiringRate">FiringRate</a></b>: Integer read GetFiringRate write SetFiringRate;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#ForceID">ForceID</a></b>: Integer read GetForceID write SetForceID;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#Fuse">Fuse</a></b>: Integer read GetFuse write SetFuse;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#LinearVelocity">LinearVelocity</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetLinearVelocity write SetLinearVelocity;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#LinearAcceleration">LinearAcceleration</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetLinearAcceleration write SetLinearAcceleration;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#Marking">Marking</a></b>: string read GetMarking write SetMarking;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#MulticastRelayHost">MulticastRelayHost</a></b>: string read GetMulticastRelayHost write SetMulticastRelayHost;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#MulticastRelayPort">MulticastRelayPort</a></b>: Integer read GetMulticastRelayPort write SetMulticastRelayPort;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#MunitionApplicationID">MunitionApplicationID</a></b>: Integer read GetMunitionApplicationID write SetMunitionApplicationID;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#MunitionEndPoint">MunitionEndPoint</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetMunitionEndPoint write SetMunitionEndPoint;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#MunitionEntityID">MunitionEntityID</a></b>: Integer read GetMunitionEntityID write SetMunitionEntityID;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#MunitionQuantity">MunitionQuantity</a></b>: Integer read GetMunitionQuantity write SetMunitionQuantity;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#MunitionSiteID">MunitionSiteID</a></b>: Integer read GetMunitionSiteID write SetMunitionSiteID;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#MunitionStartPoint">MunitionStartPoint</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetMunitionStartPoint write SetMunitionStartPoint;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#Port">Port</a></b>: Integer read GetPort write SetPort;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#ReadInterval">ReadInterval</a></b>: <a  href="X3DTime.html#TFloatTime">TFloatTime</a> read GetReadInterval write SetReadInterval;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#Rotation">Rotation</a></b>: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a> read GetRotation write SetRotation;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#Scale">Scale</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetScale write SetScale;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#ScaleOrientation">ScaleOrientation</a></b>: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a> read GetScaleOrientation write SetScaleOrientation;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#SiteID">SiteID</a></b>: Integer read GetSiteID write SetSiteID;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#Translation">Translation</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetTranslation write SetTranslation;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#Warhead">Warhead</a></b>: Integer read GetWarhead write SetWarhead;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#WriteInterval">WriteInterval</a></b>: <a  href="X3DTime.html#TFloatTime">TFloatTime</a> read GetWriteInterval write SetWriteInterval;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TEspduTransformNodeHelper.html#RtpHeaderExpected">RtpHeaderExpected</a></b>: boolean read GetRtpHeaderExpected write SetRtpHeaderExpected;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Address"></a><code>property <b>Address</b>: string read GetAddress write SetAddress;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ApplicationID"></a><code>property <b>ApplicationID</b>: Integer read GetApplicationID write SetApplicationID;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ArticulationParameterCount"></a><code>property <b>ArticulationParameterCount</b>: Integer read GetArticulationParameterCount write SetArticulationParameterCount;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Center"></a><code>property <b>Center</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetCenter write SetCenter;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CollisionType"></a><code>property <b>CollisionType</b>: Integer read GetCollisionType write SetCollisionType;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DeadReckoning"></a><code>property <b>DeadReckoning</b>: Integer read GetDeadReckoning write SetDeadReckoning;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DetonationLocation"></a><code>property <b>DetonationLocation</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetDetonationLocation write SetDetonationLocation;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DetonationRelativeLocation"></a><code>property <b>DetonationRelativeLocation</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetDetonationRelativeLocation write SetDetonationRelativeLocation;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DetonationResult"></a><code>property <b>DetonationResult</b>: Integer read GetDetonationResult write SetDetonationResult;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Enabled"></a><code>property <b>Enabled</b>: boolean read GetEnabled write SetEnabled;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EntityCategory"></a><code>property <b>EntityCategory</b>: Integer read GetEntityCategory write SetEntityCategory;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EntityCountry"></a><code>property <b>EntityCountry</b>: Integer read GetEntityCountry write SetEntityCountry;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EntityDomain"></a><code>property <b>EntityDomain</b>: Integer read GetEntityDomain write SetEntityDomain;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EntityExtra"></a><code>property <b>EntityExtra</b>: Integer read GetEntityExtra write SetEntityExtra;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EntityID"></a><code>property <b>EntityID</b>: Integer read GetEntityID write SetEntityID;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EntityKind"></a><code>property <b>EntityKind</b>: Integer read GetEntityKind write SetEntityKind;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EntitySpecific"></a><code>property <b>EntitySpecific</b>: Integer read GetEntitySpecific write SetEntitySpecific;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EntitySubCategory"></a><code>property <b>EntitySubCategory</b>: Integer read GetEntitySubCategory write SetEntitySubCategory;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventApplicationID"></a><code>property <b>EventApplicationID</b>: Integer read GetEventApplicationID write SetEventApplicationID;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventEntityID"></a><code>property <b>EventEntityID</b>: Integer read GetEventEntityID write SetEventEntityID;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventNumber"></a><code>property <b>EventNumber</b>: Integer read GetEventNumber write SetEventNumber;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventSiteID"></a><code>property <b>EventSiteID</b>: Integer read GetEventSiteID write SetEventSiteID;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Fired1"></a><code>property <b>Fired1</b>: boolean read GetFired1 write SetFired1;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Fired2"></a><code>property <b>Fired2</b>: boolean read GetFired2 write SetFired2;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FireMissionIndex"></a><code>property <b>FireMissionIndex</b>: Integer read GetFireMissionIndex write SetFireMissionIndex;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FiringRange"></a><code>property <b>FiringRange</b>: Single read GetFiringRange write SetFiringRange;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FiringRate"></a><code>property <b>FiringRate</b>: Integer read GetFiringRate write SetFiringRate;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ForceID"></a><code>property <b>ForceID</b>: Integer read GetForceID write SetForceID;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Fuse"></a><code>property <b>Fuse</b>: Integer read GetFuse write SetFuse;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="LinearVelocity"></a><code>property <b>LinearVelocity</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetLinearVelocity write SetLinearVelocity;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="LinearAcceleration"></a><code>property <b>LinearAcceleration</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetLinearAcceleration write SetLinearAcceleration;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Marking"></a><code>property <b>Marking</b>: string read GetMarking write SetMarking;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MulticastRelayHost"></a><code>property <b>MulticastRelayHost</b>: string read GetMulticastRelayHost write SetMulticastRelayHost;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MulticastRelayPort"></a><code>property <b>MulticastRelayPort</b>: Integer read GetMulticastRelayPort write SetMulticastRelayPort;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MunitionApplicationID"></a><code>property <b>MunitionApplicationID</b>: Integer read GetMunitionApplicationID write SetMunitionApplicationID;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MunitionEndPoint"></a><code>property <b>MunitionEndPoint</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetMunitionEndPoint write SetMunitionEndPoint;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MunitionEntityID"></a><code>property <b>MunitionEntityID</b>: Integer read GetMunitionEntityID write SetMunitionEntityID;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MunitionQuantity"></a><code>property <b>MunitionQuantity</b>: Integer read GetMunitionQuantity write SetMunitionQuantity;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MunitionSiteID"></a><code>property <b>MunitionSiteID</b>: Integer read GetMunitionSiteID write SetMunitionSiteID;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MunitionStartPoint"></a><code>property <b>MunitionStartPoint</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetMunitionStartPoint write SetMunitionStartPoint;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Port"></a><code>property <b>Port</b>: Integer read GetPort write SetPort;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ReadInterval"></a><code>property <b>ReadInterval</b>: <a  href="X3DTime.html#TFloatTime">TFloatTime</a> read GetReadInterval write SetReadInterval;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Rotation"></a><code>property <b>Rotation</b>: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a> read GetRotation write SetRotation;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Scale"></a><code>property <b>Scale</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetScale write SetScale;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ScaleOrientation"></a><code>property <b>ScaleOrientation</b>: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a> read GetScaleOrientation write SetScaleOrientation;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="SiteID"></a><code>property <b>SiteID</b>: Integer read GetSiteID write SetSiteID;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Translation"></a><code>property <b>Translation</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetTranslation write SetTranslation;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Warhead"></a><code>property <b>Warhead</b>: Integer read GetWarhead write SetWarhead;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="WriteInterval"></a><code>property <b>WriteInterval</b>: <a  href="X3DTime.html#TFloatTime">TFloatTime</a> read GetWriteInterval write SetWriteInterval;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="RtpHeaderExpected"></a><code>property <b>RtpHeaderExpected</b>: boolean read GetRtpHeaderExpected write SetRtpHeaderExpected;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
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