1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: X3DNodes: Class TEspduTransformNodeHelper</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
</head>
<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TEspduTransformNodeHelper"></a><h1 class="cio">Class TEspduTransformNodeHelper</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td>Methods</td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TEspduTransformNodeHelper = class helper(TObject) for TEspduTransformNode</code></p>
<h2 class="description">Description</h2>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TEspduTransformNodeHelper</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#Address">Address</a></b>: string read GetAddress write SetAddress;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#ApplicationID">ApplicationID</a></b>: Integer read GetApplicationID write SetApplicationID;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#ArticulationParameterCount">ArticulationParameterCount</a></b>: Integer read GetArticulationParameterCount write SetArticulationParameterCount;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#Center">Center</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetCenter write SetCenter;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#CollisionType">CollisionType</a></b>: Integer read GetCollisionType write SetCollisionType;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#DeadReckoning">DeadReckoning</a></b>: Integer read GetDeadReckoning write SetDeadReckoning;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#DetonationLocation">DetonationLocation</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetDetonationLocation write SetDetonationLocation;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#DetonationRelativeLocation">DetonationRelativeLocation</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetDetonationRelativeLocation write SetDetonationRelativeLocation;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#DetonationResult">DetonationResult</a></b>: Integer read GetDetonationResult write SetDetonationResult;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#Enabled">Enabled</a></b>: boolean read GetEnabled write SetEnabled;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#EntityCategory">EntityCategory</a></b>: Integer read GetEntityCategory write SetEntityCategory;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#EntityCountry">EntityCountry</a></b>: Integer read GetEntityCountry write SetEntityCountry;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#EntityDomain">EntityDomain</a></b>: Integer read GetEntityDomain write SetEntityDomain;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#EntityExtra">EntityExtra</a></b>: Integer read GetEntityExtra write SetEntityExtra;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#EntityID">EntityID</a></b>: Integer read GetEntityID write SetEntityID;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#EntityKind">EntityKind</a></b>: Integer read GetEntityKind write SetEntityKind;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#EntitySpecific">EntitySpecific</a></b>: Integer read GetEntitySpecific write SetEntitySpecific;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#EntitySubCategory">EntitySubCategory</a></b>: Integer read GetEntitySubCategory write SetEntitySubCategory;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#EventApplicationID">EventApplicationID</a></b>: Integer read GetEventApplicationID write SetEventApplicationID;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#EventEntityID">EventEntityID</a></b>: Integer read GetEventEntityID write SetEventEntityID;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#EventNumber">EventNumber</a></b>: Integer read GetEventNumber write SetEventNumber;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#EventSiteID">EventSiteID</a></b>: Integer read GetEventSiteID write SetEventSiteID;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#Fired1">Fired1</a></b>: boolean read GetFired1 write SetFired1;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#Fired2">Fired2</a></b>: boolean read GetFired2 write SetFired2;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#FireMissionIndex">FireMissionIndex</a></b>: Integer read GetFireMissionIndex write SetFireMissionIndex;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#FiringRange">FiringRange</a></b>: Single read GetFiringRange write SetFiringRange;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#FiringRate">FiringRate</a></b>: Integer read GetFiringRate write SetFiringRate;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#ForceID">ForceID</a></b>: Integer read GetForceID write SetForceID;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#Fuse">Fuse</a></b>: Integer read GetFuse write SetFuse;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#LinearVelocity">LinearVelocity</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetLinearVelocity write SetLinearVelocity;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#LinearAcceleration">LinearAcceleration</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetLinearAcceleration write SetLinearAcceleration;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#Marking">Marking</a></b>: string read GetMarking write SetMarking;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#MulticastRelayHost">MulticastRelayHost</a></b>: string read GetMulticastRelayHost write SetMulticastRelayHost;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#MulticastRelayPort">MulticastRelayPort</a></b>: Integer read GetMulticastRelayPort write SetMulticastRelayPort;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#MunitionApplicationID">MunitionApplicationID</a></b>: Integer read GetMunitionApplicationID write SetMunitionApplicationID;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#MunitionEndPoint">MunitionEndPoint</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetMunitionEndPoint write SetMunitionEndPoint;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#MunitionEntityID">MunitionEntityID</a></b>: Integer read GetMunitionEntityID write SetMunitionEntityID;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#MunitionQuantity">MunitionQuantity</a></b>: Integer read GetMunitionQuantity write SetMunitionQuantity;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#MunitionSiteID">MunitionSiteID</a></b>: Integer read GetMunitionSiteID write SetMunitionSiteID;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#MunitionStartPoint">MunitionStartPoint</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetMunitionStartPoint write SetMunitionStartPoint;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#Port">Port</a></b>: Integer read GetPort write SetPort;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#ReadInterval">ReadInterval</a></b>: <a href="X3DTime.html#TFloatTime">TFloatTime</a> read GetReadInterval write SetReadInterval;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#Rotation">Rotation</a></b>: <a href="CastleVectors.html#TVector4Single">TVector4Single</a> read GetRotation write SetRotation;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#Scale">Scale</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetScale write SetScale;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#ScaleOrientation">ScaleOrientation</a></b>: <a href="CastleVectors.html#TVector4Single">TVector4Single</a> read GetScaleOrientation write SetScaleOrientation;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#SiteID">SiteID</a></b>: Integer read GetSiteID write SetSiteID;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#Translation">Translation</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetTranslation write SetTranslation;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#Warhead">Warhead</a></b>: Integer read GetWarhead write SetWarhead;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#WriteInterval">WriteInterval</a></b>: <a href="X3DTime.html#TFloatTime">TFloatTime</a> read GetWriteInterval write SetWriteInterval;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TEspduTransformNodeHelper.html#RtpHeaderExpected">RtpHeaderExpected</a></b>: boolean read GetRtpHeaderExpected write SetRtpHeaderExpected;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Address"></a><code>property <b>Address</b>: string read GetAddress write SetAddress;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ApplicationID"></a><code>property <b>ApplicationID</b>: Integer read GetApplicationID write SetApplicationID;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ArticulationParameterCount"></a><code>property <b>ArticulationParameterCount</b>: Integer read GetArticulationParameterCount write SetArticulationParameterCount;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Center"></a><code>property <b>Center</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetCenter write SetCenter;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CollisionType"></a><code>property <b>CollisionType</b>: Integer read GetCollisionType write SetCollisionType;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DeadReckoning"></a><code>property <b>DeadReckoning</b>: Integer read GetDeadReckoning write SetDeadReckoning;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DetonationLocation"></a><code>property <b>DetonationLocation</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetDetonationLocation write SetDetonationLocation;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DetonationRelativeLocation"></a><code>property <b>DetonationRelativeLocation</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetDetonationRelativeLocation write SetDetonationRelativeLocation;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DetonationResult"></a><code>property <b>DetonationResult</b>: Integer read GetDetonationResult write SetDetonationResult;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Enabled"></a><code>property <b>Enabled</b>: boolean read GetEnabled write SetEnabled;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EntityCategory"></a><code>property <b>EntityCategory</b>: Integer read GetEntityCategory write SetEntityCategory;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EntityCountry"></a><code>property <b>EntityCountry</b>: Integer read GetEntityCountry write SetEntityCountry;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EntityDomain"></a><code>property <b>EntityDomain</b>: Integer read GetEntityDomain write SetEntityDomain;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EntityExtra"></a><code>property <b>EntityExtra</b>: Integer read GetEntityExtra write SetEntityExtra;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EntityID"></a><code>property <b>EntityID</b>: Integer read GetEntityID write SetEntityID;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EntityKind"></a><code>property <b>EntityKind</b>: Integer read GetEntityKind write SetEntityKind;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EntitySpecific"></a><code>property <b>EntitySpecific</b>: Integer read GetEntitySpecific write SetEntitySpecific;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EntitySubCategory"></a><code>property <b>EntitySubCategory</b>: Integer read GetEntitySubCategory write SetEntitySubCategory;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventApplicationID"></a><code>property <b>EventApplicationID</b>: Integer read GetEventApplicationID write SetEventApplicationID;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventEntityID"></a><code>property <b>EventEntityID</b>: Integer read GetEventEntityID write SetEventEntityID;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventNumber"></a><code>property <b>EventNumber</b>: Integer read GetEventNumber write SetEventNumber;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventSiteID"></a><code>property <b>EventSiteID</b>: Integer read GetEventSiteID write SetEventSiteID;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Fired1"></a><code>property <b>Fired1</b>: boolean read GetFired1 write SetFired1;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Fired2"></a><code>property <b>Fired2</b>: boolean read GetFired2 write SetFired2;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FireMissionIndex"></a><code>property <b>FireMissionIndex</b>: Integer read GetFireMissionIndex write SetFireMissionIndex;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FiringRange"></a><code>property <b>FiringRange</b>: Single read GetFiringRange write SetFiringRange;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FiringRate"></a><code>property <b>FiringRate</b>: Integer read GetFiringRate write SetFiringRate;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ForceID"></a><code>property <b>ForceID</b>: Integer read GetForceID write SetForceID;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Fuse"></a><code>property <b>Fuse</b>: Integer read GetFuse write SetFuse;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="LinearVelocity"></a><code>property <b>LinearVelocity</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetLinearVelocity write SetLinearVelocity;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="LinearAcceleration"></a><code>property <b>LinearAcceleration</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetLinearAcceleration write SetLinearAcceleration;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Marking"></a><code>property <b>Marking</b>: string read GetMarking write SetMarking;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MulticastRelayHost"></a><code>property <b>MulticastRelayHost</b>: string read GetMulticastRelayHost write SetMulticastRelayHost;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MulticastRelayPort"></a><code>property <b>MulticastRelayPort</b>: Integer read GetMulticastRelayPort write SetMulticastRelayPort;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MunitionApplicationID"></a><code>property <b>MunitionApplicationID</b>: Integer read GetMunitionApplicationID write SetMunitionApplicationID;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MunitionEndPoint"></a><code>property <b>MunitionEndPoint</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetMunitionEndPoint write SetMunitionEndPoint;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MunitionEntityID"></a><code>property <b>MunitionEntityID</b>: Integer read GetMunitionEntityID write SetMunitionEntityID;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MunitionQuantity"></a><code>property <b>MunitionQuantity</b>: Integer read GetMunitionQuantity write SetMunitionQuantity;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MunitionSiteID"></a><code>property <b>MunitionSiteID</b>: Integer read GetMunitionSiteID write SetMunitionSiteID;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MunitionStartPoint"></a><code>property <b>MunitionStartPoint</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetMunitionStartPoint write SetMunitionStartPoint;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Port"></a><code>property <b>Port</b>: Integer read GetPort write SetPort;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ReadInterval"></a><code>property <b>ReadInterval</b>: <a href="X3DTime.html#TFloatTime">TFloatTime</a> read GetReadInterval write SetReadInterval;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Rotation"></a><code>property <b>Rotation</b>: <a href="CastleVectors.html#TVector4Single">TVector4Single</a> read GetRotation write SetRotation;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Scale"></a><code>property <b>Scale</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetScale write SetScale;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ScaleOrientation"></a><code>property <b>ScaleOrientation</b>: <a href="CastleVectors.html#TVector4Single">TVector4Single</a> read GetScaleOrientation write SetScaleOrientation;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="SiteID"></a><code>property <b>SiteID</b>: Integer read GetSiteID write SetSiteID;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Translation"></a><code>property <b>Translation</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetTranslation write SetTranslation;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Warhead"></a><code>property <b>Warhead</b>: Integer read GetWarhead write SetWarhead;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="WriteInterval"></a><code>property <b>WriteInterval</b>: <a href="X3DTime.html#TFloatTime">TFloatTime</a> read GetWriteInterval write SetWriteInterval;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="RtpHeaderExpected"></a><code>property <b>RtpHeaderExpected</b>: boolean read GetRtpHeaderExpected write SetRtpHeaderExpected;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<!-- Piwik -->
<script type="text/javascript">
var _paq = _paq || [];
_paq.push(["trackPageView"]);
_paq.push(["enableLinkTracking"]);
(function() {
var u=(("https:" == document.location.protocol) ? "https" : "http") + "://michalis.ii.uni.wroc.pl/piwik-castle-engine/";
_paq.push(["setTrackerUrl", u+"piwik.php"]);
_paq.push(["setSiteId", "1"]);
var d=document, g=d.createElement("script"), s=d.getElementsByTagName("script")[0]; g.type="text/javascript";
g.defer=true; g.async=true; g.src=u+"piwik.js"; s.parentNode.insertBefore(g,s);
})();
</script>
<!-- End Piwik Code -->
<noscript>
<!-- Piwik Image Tracker -->
<img src="http://michalis.ii.uni.wroc.pl/piwik-castle-engine/piwik.php?idsite=1&rec=1" style="border:0" alt="" />
<!-- End Piwik -->
</noscript>
<hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2015-06-15 04:43:17</em>
</span>
</td></tr></table></body></html>
|