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<title>Castle Game Engine: X3DNodes: Class TFogNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TFogNode"></a><h1 class="cio">Class TFogNode</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TFogNode = class(<a class="normal" href="X3DNodes.TAbstractBindableNode.html">TAbstractBindableNode</a>, <a class="normal" href="X3DNodes.IAbstractFogObject.html">IAbstractFogObject</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractBindableNode description follows</div><div class="nodescription">no description available, TAbstractChildNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
Base X3D node.
<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractBindableNode.html">TAbstractBindableNode</a></li>
<li class="thisitem">TFogNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TFogNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TFogNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TFogNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TFogNode.html#TransformationChange">TransformationChange</a></b>: <a href="X3DNodes.html#TNodeTransformationChange">TNodeTransformationChange</a>; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TFogNode.html#FogType">FogType</a></b>: <a href="X3DNodes.html#TFogType">TFogType</a>;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TFogNode.html#FogTypeOrNone">FogTypeOrNone</a></b>: <a href="X3DNodes.html#TFogTypeOrNone">TFogTypeOrNone</a>;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TFogNode.html#ApplyFog">ApplyFog</a></b>(var Color: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; const Position, VertexPos: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; const AFogType: <a href="X3DNodes.html#TFogTypeOrNone">TFogTypeOrNone</a>);</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TFogNode.html#FdColor">FdColor</a></b>: <a href="X3DFields.TSFColor.html">TSFColor</a> read FFdColor;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TFogNode.html#FdFogType">FdFogType</a></b>: <a href="X3DFields.TSFString.html">TSFString</a> read FFdFogType;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TFogNode.html#FdVisibilityRange">FdVisibilityRange</a></b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdVisibilityRange;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TFogNode.html#FdVolumetric">FdVolumetric</a></b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdVolumetric;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TFogNode.html#FdVolumetricDirection">FdVolumetricDirection</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdVolumetricDirection;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TFogNode.html#FdVolumetricVisibilityStart">FdVolumetricVisibilityStart</a></b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdVolumetricVisibilityStart;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TFogNode.html#FdAlternative">FdAlternative</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdAlternative;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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<td class="itemcode"><a name="TransformationChange"></a><code>function <b>TransformationChange</b>: <a href="X3DNodes.html#TNodeTransformationChange">TNodeTransformationChange</a>; override;</code></td>
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<td class="itemcode"><a name="FogType"></a><code>function <b>FogType</b>: <a href="X3DNodes.html#TFogType">TFogType</a>;</code></td>
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Fog type.</p>
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<td class="itemcode"><a name="FogTypeOrNone"></a><code>function <b>FogTypeOrNone</b>: <a href="X3DNodes.html#TFogTypeOrNone">TFogTypeOrNone</a>;</code></td>
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Fog type, but may also return ftNone if we are <code>Nil</code> (checks Self <> nil) or visibilityRange = 0.</p>
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<td class="itemcode"><a name="ApplyFog"></a><code>procedure <b>ApplyFog</b>(var Color: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; const Position, VertexPos: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; const AFogType: <a href="X3DNodes.html#TFogTypeOrNone">TFogTypeOrNone</a>);</code></td>
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Apply fog to the color of the vertex.
<p>This can be used by software renderers (ray-tracers etc.) to calculate pixel color following VRML/X3D specifications. After all the lighting is summed up (see <a class="normal" href="X3DNodes.TX3DGraphTraverseState.html#Emission">TX3DGraphTraverseState.Emission</a> and <a class="normal" href="X3DNodes.TLightInstance.html#Contribution">TLightInstance.Contribution</a>), process color by this method to apply fog.
<p>Does nothing if AFogType = ftNone. In this special case, it's also allowed to call this on <code>Nil</code> instance.</p>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdColor"></a><code>property <b>FdColor</b>: <a href="X3DFields.TSFColor.html">TSFColor</a> read FFdColor;</code></td>
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<td class="itemcode"><a name="FdFogType"></a><code>property <b>FdFogType</b>: <a href="X3DFields.TSFString.html">TSFString</a> read FFdFogType;</code></td>
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<td class="itemcode"><a name="FdVisibilityRange"></a><code>property <b>FdVisibilityRange</b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdVisibilityRange;</code></td>
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<td class="itemcode"><a name="FdVolumetric"></a><code>property <b>FdVolumetric</b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdVolumetric;</code></td>
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<td class="itemcode"><a name="FdVolumetricDirection"></a><code>property <b>FdVolumetricDirection</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdVolumetricDirection;</code></td>
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<td class="itemcode"><a name="FdVolumetricVisibilityStart"></a><code>property <b>FdVolumetricVisibilityStart</b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdVolumetricVisibilityStart;</code></td>
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<td class="itemcode"><a name="FdAlternative"></a><code>property <b>FdAlternative</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdAlternative;</code></td>
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