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<title>Castle Game Engine: X3DNodes: Class TGeneratedCubeMapTextureNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TGeneratedCubeMapTextureNode"></a><h1 class="cio">Class TGeneratedCubeMapTextureNode</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TGeneratedCubeMapTextureNode = class(<a class="normal" href="X3DNodes.TAbstractEnvironmentTextureNode.html">TAbstractEnvironmentTextureNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractEnvironmentTextureNode description follows</div><div class="nodescription">no description available, TAbstractTextureNode description follows</div><div class="nodescription">no description available, TAbstractAppearanceChildNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
Base X3D node.
<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractAppearanceChildNode.html">TAbstractAppearanceChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractEnvironmentTextureNode.html">TAbstractEnvironmentTextureNode</a></li>
<li class="thisitem">TGeneratedCubeMapTextureNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TGeneratedCubeMapTextureNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>destructor <b><a href="X3DNodes.TGeneratedCubeMapTextureNode.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TGeneratedCubeMapTextureNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TGeneratedCubeMapTextureNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TGeneratedCubeMapTextureNode.html#FdUpdate">FdUpdate</a></b>: <a href="X3DNodes.TSFTextureUpdate.html">TSFTextureUpdate</a> read FFdUpdate;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TGeneratedCubeMapTextureNode.html#Update">Update</a></b>: <a href="X3DNodes.html#TTextureUpdate">TTextureUpdate</a> read GetUpdate write SetUpdate;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TGeneratedCubeMapTextureNode.html#FdSize">FdSize</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdSize;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TGeneratedCubeMapTextureNode.html#FdTextureProperties">FdTextureProperties</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdTextureProperties;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TGeneratedCubeMapTextureNode.html#FdBias">FdBias</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBias;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TGeneratedCubeMapTextureNode.html#GeneratedTextureHandler">GeneratedTextureHandler</a></b>: <a href="X3DNodes.TGeneratedTextureHandler.html">TGeneratedTextureHandler</a>
read FGeneratedTextureHandler;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdUpdate"></a><code>property <b>FdUpdate</b>: <a href="X3DNodes.TSFTextureUpdate.html">TSFTextureUpdate</a> read FFdUpdate;</code></td>
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<td class="itemcode"><a name="Update"></a><code>property <b>Update</b>: <a href="X3DNodes.html#TTextureUpdate">TTextureUpdate</a> read GetUpdate write SetUpdate;</code></td>
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When to update the texture. Changing this automatically marks the field as changed.</p>
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<td class="itemcode"><a name="FdSize"></a><code>property <b>FdSize</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdSize;</code></td>
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<td class="itemcode"><a name="FdTextureProperties"></a><code>property <b>FdTextureProperties</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdTextureProperties;</code></td>
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<td class="itemcode"><a name="FdBias"></a><code>property <b>FdBias</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBias;</code></td>
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<td class="itemcode"><a name="GeneratedTextureHandler"></a><code>property <b>GeneratedTextureHandler</b>: <a href="X3DNodes.TGeneratedTextureHandler.html">TGeneratedTextureHandler</a>
read FGeneratedTextureHandler;</code></td>
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