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<title>Castle Game Engine: X3DNodes: Class THAnimHumanoidNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="THAnimHumanoidNode"></a><h1 class="cio">Class THAnimHumanoidNode</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type THAnimHumanoidNode = class(<a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a>, <a class="normal" href="X3DNodes.IAbstractBoundedObject.html">IAbstractBoundedObject</a>, <a class="normal" href="X3DNodes.ITransformNode.html">ITransformNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractChildNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
Base X3D node.
<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="thisitem">THAnimHumanoidNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.THAnimHumanoidNode.html#DirectEnumerateActive">DirectEnumerateActive</a></b>( Func: <a href="X3DNodes.html#TEnumerateChildrenFunction">TEnumerateChildrenFunction</a>); override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.THAnimHumanoidNode.html#BeforeTraverse">BeforeTraverse</a></b>(StateStack: <a href="X3DNodes.TX3DGraphTraverseStateStack.html">TX3DGraphTraverseStateStack</a>); override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.THAnimHumanoidNode.html#AfterTraverse">AfterTraverse</a></b>(StateStack: <a href="X3DNodes.TX3DGraphTraverseStateStack.html">TX3DGraphTraverseStateStack</a>); override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.THAnimHumanoidNode.html#ParseAfter">ParseAfter</a></b>(Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>); override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.THAnimHumanoidNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>destructor <b><a href="X3DNodes.THAnimHumanoidNode.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.THAnimHumanoidNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.THAnimHumanoidNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.THAnimHumanoidNode.html#TransformationChange">TransformationChange</a></b>: <a href="X3DNodes.html#TNodeTransformationChange">TNodeTransformationChange</a>; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.THAnimHumanoidNode.html#AnimateSkin">AnimateSkin</a></b>: <a href="X3DFields.TMFVec3f.html">TMFVec3f</a>;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdCenter">FdCenter</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdCenter;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdInfo">FdInfo</a></b>: <a href="X3DFields.TMFString.html">TMFString</a> read FFdInfo;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdJoints">FdJoints</a></b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdJoints;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdName">FdName</a></b>: <a href="X3DFields.TSFString.html">TSFString</a> read FFdName;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdRotation">FdRotation</a></b>: <a href="X3DFields.TSFRotation.html">TSFRotation</a> read FFdRotation;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdScale">FdScale</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdScale;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdScaleOrientation">FdScaleOrientation</a></b>: <a href="X3DFields.TSFRotation.html">TSFRotation</a> read FFdScaleOrientation;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdSegments">FdSegments</a></b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdSegments;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdSites">FdSites</a></b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdSites;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdSkeleton">FdSkeleton</a></b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdSkeleton;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdSkin">FdSkin</a></b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdSkin;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdSkinCoord">FdSkinCoord</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdSkinCoord;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdSkinNormal">FdSkinNormal</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdSkinNormal;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdTranslation">FdTranslation</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdTranslation;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdVersion">FdVersion</a></b>: <a href="X3DFields.TSFString.html">TSFString</a> read FFdVersion;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdViewpoints">FdViewpoints</a></b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdViewpoints;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdBboxCenter">FdBboxCenter</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxCenter;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.THAnimHumanoidNode.html#FdBboxSize">FdBboxSize</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxSize;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="DirectEnumerateActive"></a><code>procedure <b>DirectEnumerateActive</b>( Func: <a href="X3DNodes.html#TEnumerateChildrenFunction">TEnumerateChildrenFunction</a>); override;</code></td>
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<td class="itemcode"><a name="BeforeTraverse"></a><code>procedure <b>BeforeTraverse</b>(StateStack: <a href="X3DNodes.TX3DGraphTraverseStateStack.html">TX3DGraphTraverseStateStack</a>); override;</code></td>
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<td class="itemcode"><a name="AfterTraverse"></a><code>procedure <b>AfterTraverse</b>(StateStack: <a href="X3DNodes.TX3DGraphTraverseStateStack.html">TX3DGraphTraverseStateStack</a>); override;</code></td>
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<td class="itemcode"><a name="ParseAfter"></a><code>procedure <b>ParseAfter</b>(Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>); override;</code></td>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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<td class="itemcode"><a name="TransformationChange"></a><code>function <b>TransformationChange</b>: <a href="X3DNodes.html#TNodeTransformationChange">TNodeTransformationChange</a>; override;</code></td>
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<td class="itemcode"><a name="AnimateSkin"></a><code>function <b>AnimateSkin</b>: <a href="X3DFields.TMFVec3f.html">TMFVec3f</a>;</code></td>
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<p>
Change the skin (in skinCoord), to follow the animation of joints. Joints that changed are assumed to be already traversed by <a class="normal" href="X3DNodes.TX3DNode.html#Traverse">TX3DNode.Traverse</a> (this prepares field values for AnimateSkinPoint call).
<p>This method is used by <a class="normal" href="CastleSceneCore.TCastleSceneCore.html">TCastleSceneCore</a>. Don't call this yourself.
<p>Returns changed VRML/X3D coordinates field (or <code>Nil</code> if there is no skin). You should call <a class="normal" href="X3DFields.TX3DField.html#Changed">TX3DField.Changed</a> on it (unless you use it from some <a class="normal" href="CastleSceneCore.TCastleSceneCore.html">TCastleSceneCore</a> initialization, when there's no point in notifying about this).</p>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdCenter"></a><code>property <b>FdCenter</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdCenter;</code></td>
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<td class="itemcode"><a name="FdInfo"></a><code>property <b>FdInfo</b>: <a href="X3DFields.TMFString.html">TMFString</a> read FFdInfo;</code></td>
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<td class="itemcode"><a name="FdJoints"></a><code>property <b>FdJoints</b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdJoints;</code></td>
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<td class="itemcode"><a name="FdName"></a><code>property <b>FdName</b>: <a href="X3DFields.TSFString.html">TSFString</a> read FFdName;</code></td>
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<td class="itemcode"><a name="FdRotation"></a><code>property <b>FdRotation</b>: <a href="X3DFields.TSFRotation.html">TSFRotation</a> read FFdRotation;</code></td>
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<td class="itemcode"><a name="FdScale"></a><code>property <b>FdScale</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdScale;</code></td>
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<td class="itemcode"><a name="FdScaleOrientation"></a><code>property <b>FdScaleOrientation</b>: <a href="X3DFields.TSFRotation.html">TSFRotation</a> read FFdScaleOrientation;</code></td>
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<td class="itemcode"><a name="FdSegments"></a><code>property <b>FdSegments</b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdSegments;</code></td>
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<td class="itemcode"><a name="FdSites"></a><code>property <b>FdSites</b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdSites;</code></td>
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<td class="itemcode"><a name="FdSkeleton"></a><code>property <b>FdSkeleton</b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdSkeleton;</code></td>
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<td class="itemcode"><a name="FdSkin"></a><code>property <b>FdSkin</b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdSkin;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdSkinCoord"></a><code>property <b>FdSkinCoord</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdSkinCoord;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdSkinNormal"></a><code>property <b>FdSkinNormal</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdSkinNormal;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdTranslation"></a><code>property <b>FdTranslation</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdTranslation;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdVersion"></a><code>property <b>FdVersion</b>: <a href="X3DFields.TSFString.html">TSFString</a> read FFdVersion;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdViewpoints"></a><code>property <b>FdViewpoints</b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdViewpoints;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdBboxCenter"></a><code>property <b>FdBboxCenter</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxCenter;</code></td>
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<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdBboxSize"></a><code>property <b>FdBboxSize</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxSize;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
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