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<title>Castle Game Engine: X3DNodes: Class TInlineNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TInlineNode"></a><h1 class="cio">Class TInlineNode</h1>
<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TInlineNode = class(<a class="normal" href="X3DNodes.TAbstractGroupingNode.html">TAbstractGroupingNode</a>, <a class="normal" href="X3DNodes.IAbstractBoundedObject.html">IAbstractBoundedObject</a>, <a class="normal" href="X3DNodes.IAbstractUrlObject.html">IAbstractUrlObject</a>)</code></p>
<h2 class="description">Description</h2>
<p>
Inline node.
<p>The loaded inline contents are accessible in the <a class="normal" href="X3DNodes.TInlineNode.html#Inlined">Inlined</a> object. Currently this is also kept in the Children list of this node. Originally, Children list is for VRML 1.0 children, but for inline node this is just used for inlined content (regardless of VRML/X3D version).
<p>This means that most methods, like <a class="normal" href="X3DNodes.TX3DNode.html#EnumerateNodes">TX3DNode.EnumerateNodes</a>, descend into inlined content normally.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractGroupingNode.html">TAbstractGroupingNode</a></li>
<li class="thisitem">TInlineNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DNodes.TInlineNode.html#BeforeTraverse">BeforeTraverse</a></b>(StateStack: <a href="X3DNodes.TX3DGraphTraverseStateStack.html">TX3DGraphTraverseStateStack</a>); override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DNodes.TInlineNode.html#AfterTraverse">AfterTraverse</a></b>(StateStack: <a href="X3DNodes.TX3DGraphTraverseStateStack.html">TX3DGraphTraverseStateStack</a>); override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DNodes.TInlineNode.html#AfterLoadInlined">AfterLoadInlined</a></b>; virtual;</code></td>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>function <b><a href="X3DNodes.TInlineNode.html#DeepCopyCore">DeepCopyCore</a></b>(CopyState: <a href="X3DNodes.TX3DNodeDeepCopyState.html">TX3DNodeDeepCopyState</a>): <a href="X3DNodes.TX3DNode.html">TX3DNode</a>; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DNodes.TInlineNode.html#ParseAfter">ParseAfter</a></b>(Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>); override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TInlineNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TInlineNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TInlineNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TInlineNode.html#VRML1ChildrenSaveToStream">VRML1ChildrenSaveToStream</a></b>: boolean; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DNodes.TInlineNode.html#LoadInlined">LoadInlined</a></b>(CanReload: boolean; const CurrentLengthConversionFactor: <a href="CastleUtils.html#Float">Float</a> = 1.0; Exported: <a href="X3DNodes.TX3DNodeNames.html">TX3DNodeNames</a> = nil);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DNodes.TInlineNode.html#UnLoadInlined">UnLoadInlined</a></b>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DNodes.TInlineNode.html#LoadedInlineDirectly">LoadedInlineDirectly</a></b>;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TInlineNode.html#FdLoad">FdLoad</a></b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdLoad;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TInlineNode.html#FdUrl">FdUrl</a></b>: <a href="X3DFields.TMFString.html">TMFString</a> read FFdUrl;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TInlineNode.html#FdBboxCenter">FdBboxCenter</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxCenter;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TInlineNode.html#FdBboxSize">FdBboxSize</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxSize;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TInlineNode.html#Inlined">Inlined</a></b>: <a href="X3DNodes.TX3DRootNode.html">TX3DRootNode</a> read FInlined;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="BeforeTraverse"></a><code>procedure <b>BeforeTraverse</b>(StateStack: <a href="X3DNodes.TX3DGraphTraverseStateStack.html">TX3DGraphTraverseStateStack</a>); override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="AfterTraverse"></a><code>procedure <b>AfterTraverse</b>(StateStack: <a href="X3DNodes.TX3DGraphTraverseStateStack.html">TX3DGraphTraverseStateStack</a>); override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="AfterLoadInlined"></a><code>procedure <b>AfterLoadInlined</b>; virtual;</code></td>
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<p>
You can override this to do anything after the Inline children were loaded. It's called only after actual loading occurred, e.g. it's not called when <a class="normal" href="X3DNodes.TInlineNode.html#LoadInlined">LoadInlined</a> was called on the already-loaded node with CanReload = <code>False</code>.</p>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="DeepCopyCore"></a><code>function <b>DeepCopyCore</b>(CopyState: <a href="X3DNodes.TX3DNodeDeepCopyState.html">TX3DNodeDeepCopyState</a>): <a href="X3DNodes.TX3DNode.html">TX3DNode</a>; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="ParseAfter"></a><code>procedure <b>ParseAfter</b>(Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>); override;</code></td>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="VRML1ChildrenSaveToStream"></a><code>class function <b>VRML1ChildrenSaveToStream</b>: boolean; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="LoadInlined"></a><code>procedure <b>LoadInlined</b>(CanReload: boolean; const CurrentLengthConversionFactor: <a href="CastleUtils.html#Float">Float</a> = 1.0; Exported: <a href="X3DNodes.TX3DNodeNames.html">TX3DNodeNames</a> = nil);</code></td>
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<p>
Load inlined content <b>now</b>. If <a class="normal" href="X3DNodes.TInlineNode.html#Inlined">Inlined</a> is already loaded: if CanReload = <code>True</code> then it will be freed and loaded again, else (if CanReload = <code>False</code>) nothing will happen.
<p>Note that this has a really simple support for "load" field (this concerns VRML 97 amendment 1 "InlineLoadControl.load" and X3D (actually used also in VRML 97 handling) "Inline.load" fields). It simply doesn't do any loading when "load" = <code>False</code>.
<p>Note that this doesn't perform setting the "load" field, or sending any notifications to Scene about "load" field. It's the caller's job to keep loaded state synchronized with "load" field value.
<p><code>LoadInlined</code>(false) will be called automatically, to ensure the inlined contents are always loaded. It will be called at the end of Parse (this is needed to handle VRML/X3D IMPORT/EXPORT mechanism), it will also be called in <a class="normal" href="X3DNodes.TInlineNode.html#BeforeTraverse">BeforeTraverse</a> (in case you constructed node by code, not by parsing; this also happens when node was made by expanding a PROTO).
<p></p>
<h6 class="description_section">Parameters</h6>
<dl class="parameters">
<dt>Exported</dt>
<dd>If non-nil, we will assign here node names exported from the file. Used to handle IMPORT/EXPORT X3D mechanism.</dd>
</dl>
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<td class="itemcode"><a name="UnLoadInlined"></a><code>procedure <b>UnLoadInlined</b>;</code></td>
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<td class="itemcode"><a name="LoadedInlineDirectly"></a><code>procedure <b>LoadedInlineDirectly</b>;</code></td>
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<p>
Call this to indicate that you loaded the inline contents directly, by using AddChild yourself.</p>
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<h3 class="detail">Properties</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdLoad"></a><code>property <b>FdLoad</b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdLoad;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdUrl"></a><code>property <b>FdUrl</b>: <a href="X3DFields.TMFString.html">TMFString</a> read FFdUrl;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdBboxCenter"></a><code>property <b>FdBboxCenter</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxCenter;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdBboxSize"></a><code>property <b>FdBboxSize</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxSize;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Inlined"></a><code>property <b>Inlined</b>: <a href="X3DNodes.TX3DRootNode.html">TX3DRootNode</a> read FInlined;</code></td>
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<p>
The inlined content (loaded from inlined url). <code>Nil</code> if not yet loaded, or no loading was successful.
<p>This is also kept in VRML 1.0 children as Children[0], but for future it's better to not depend on that.</p>
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