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<title>Castle Game Engine: X3DNodes: Class TKambiInlineNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TKambiInlineNode"></a><h1 class="cio">Class TKambiInlineNode</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TKambiInlineNode = class(<a class="normal" href="X3DNodes.TInlineNode.html">TInlineNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TInlineNode description follows</div><p>
Inline node.
<p>The loaded inline contents are accessible in the <a class="normal" href="X3DNodes.TInlineNode.html#Inlined">Inlined</a> object. Currently this is also kept in the Children list of this node. Originally, Children list is for VRML 1.0 children, but for inline node this is just used for inlined content (regardless of VRML/X3D version).
<p>This means that most methods, like <a class="normal" href="X3DNodes.TX3DNode.html#EnumerateNodes">TX3DNode.EnumerateNodes</a>, descend into inlined content normally.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractGroupingNode.html">TAbstractGroupingNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TInlineNode.html">TInlineNode</a></li>
<li class="thisitem">TKambiInlineNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TKambiInlineNode.html#AfterLoadInlined">AfterLoadInlined</a></b>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TKambiInlineNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TKambiInlineNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TKambiInlineNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TKambiInlineNode.html#FdReplaceNames">FdReplaceNames</a></b>: <a href="X3DFields.TMFString.html">TMFString</a> read FFdReplaceNames;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TKambiInlineNode.html#FdReplaceNodes">FdReplaceNodes</a></b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdReplaceNodes;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="AfterLoadInlined"></a><code>procedure <b>AfterLoadInlined</b>; override;</code></td>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdReplaceNames"></a><code>property <b>FdReplaceNames</b>: <a href="X3DFields.TMFString.html">TMFString</a> read FFdReplaceNames;</code></td>
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<td class="itemcode"><a name="FdReplaceNodes"></a><code>property <b>FdReplaceNodes</b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdReplaceNodes;</code></td>
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