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<title>Castle Game Engine: X3DNodes: Class TLayer2DNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TLayer2DNode"></a><h1 class="cio">Class TLayer2DNode</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TLayer2DNode = class(<a class="normal" href="X3DNodes.TGroupNode.html">TGroupNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TGroupNode description follows</div><div class="nodescription">no description available, TAbstractX3DGroupingNode description follows</div><div class="nodescription">no description available, TAbstractGroupingNode description follows</div><p>
This is a VRML/X3D >= 2.0 grouping node. This will push/pop full <a class="normal" href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a> in Before/<a class="normal" href="X3DNodes.TAbstractGroupingNode.html#AfterTraverse">AfterTraverse</a>. It also propagates DirectionalLights in any child to all children in VRML2ActiceLights.
<p>To keep X3D hierarchy, this descends from X3DChildNode. This way <a class="normal" href="X3DNodes.TAbstractX3DGroupingNode.html">TAbstractX3DGroupingNode</a> and <a class="normal" href="X3DNodes.TStaticGroupNode.html">TStaticGroupNode</a> inherit also from X3DChildNode.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractGroupingNode.html">TAbstractGroupingNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractX3DGroupingNode.html">TAbstractX3DGroupingNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TGroupNode.html">TGroupNode</a></li>
<li class="thisitem">TLayer2DNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TLayer2DNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TLayer2DNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TLayer2DNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TLayer2DNode.html#FdTranslation">FdTranslation</a></b>: <a href="X3DFields.TSFVec2f.html">TSFVec2f</a> read FFdTranslation;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TLayer2DNode.html#FdSize">FdSize</a></b>: <a href="X3DFields.TSFVec2f.html">TSFVec2f</a> read FFdSize;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TLayer2DNode.html#FdBackground">FdBackground</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdBackground;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TLayer2DNode.html#FdViewport">FdViewport</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdViewport;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdTranslation"></a><code>property <b>FdTranslation</b>: <a href="X3DFields.TSFVec2f.html">TSFVec2f</a> read FFdTranslation;</code></td>
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<td class="itemcode"><a name="FdSize"></a><code>property <b>FdSize</b>: <a href="X3DFields.TSFVec2f.html">TSFVec2f</a> read FFdSize;</code></td>
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<td class="itemcode"><a name="FdBackground"></a><code>property <b>FdBackground</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdBackground;</code></td>
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<td class="itemcode"><a name="FdViewport"></a><code>property <b>FdViewport</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdViewport;</code></td>
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