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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: X3DNodes: Class TMaterialNode_1</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TMaterialNode_1"></a><h1 class="cio">Class TMaterialNode_1</h1>
<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TMaterialNode_1 = class(<a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractChildNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
Base X3D node.

<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="thisitem">TMaterialNode_1</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TMaterialNode_1.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a  href="X3DNodes.TMaterialNode_1.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#AmbientColor3Single">AmbientColor3Single</a></b>(MatNum: integer): <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#AmbientColor4Single">AmbientColor4Single</a></b>(MatNum: integer): <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#DiffuseColor3Single">DiffuseColor3Single</a></b>(MatNum: integer): <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#DiffuseColor4Single">DiffuseColor4Single</a></b>(MatNum: integer): <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#SpecularColor3Single">SpecularColor3Single</a></b>(MatNum: integer): <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#SpecularColor4Single">SpecularColor4Single</a></b>(MatNum: integer): <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#EmissiveColor3Single">EmissiveColor3Single</a></b>(MatNum: integer): <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#EmissiveColor4Single">EmissiveColor4Single</a></b>(MatNum: integer): <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#Transparency">Transparency</a></b>(MatNum: integer): Single;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#Opacity">Opacity</a></b>(MatNum: integer): Single;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#Shininess">Shininess</a></b>(MatNum: integer): Single;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#ShininessExp">ShininessExp</a></b>(MatNum: integer): Single;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#Mirror">Mirror</a></b>(MatNum: integer): Single;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#ReflSpecularExp">ReflSpecularExp</a></b> (MatNum: integer): Single;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#TransSpecularExp">TransSpecularExp</a></b>(MatNum: integer): Single;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#OnlyEmissiveMaterial">OnlyEmissiveMaterial</a></b>: boolean;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#AllMaterialsTransparent">AllMaterialsTransparent</a></b>: boolean;</code></td>
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<td class="itemcode"><code>class function <b><a  href="X3DNodes.TMaterialNode_1.html#ForVRMLVersion">ForVRMLVersion</a></b>(const Version: <a  href="X3DNodes.html#TX3DVersion">TX3DVersion</a>): boolean; override;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMaterialNode_1.html#MaterialInfo">MaterialInfo</a></b>(const Index: Integer): <a  href="X3DNodes.TX3DMaterialInfo_1.html">TX3DMaterialInfo_1</a>;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMaterialNode_1.html#FdAmbientColor">FdAmbientColor</a></b>: <a  href="X3DFields.TMFColor.html">TMFColor</a> read FFdAmbientColor;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMaterialNode_1.html#FdDiffuseColor">FdDiffuseColor</a></b>: <a  href="X3DFields.TMFColor.html">TMFColor</a> read FFdDiffuseColor;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMaterialNode_1.html#FdSpecularColor">FdSpecularColor</a></b>: <a  href="X3DFields.TMFColor.html">TMFColor</a> read FFdSpecularColor;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMaterialNode_1.html#FdEmissiveColor">FdEmissiveColor</a></b>: <a  href="X3DFields.TMFColor.html">TMFColor</a> read FFdEmissiveColor;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMaterialNode_1.html#FdShininess">FdShininess</a></b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdShininess;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMaterialNode_1.html#FdTransparency">FdTransparency</a></b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdTransparency;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMaterialNode_1.html#FdMirror">FdMirror</a></b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdMirror;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMaterialNode_1.html#FdReflSpecular">FdReflSpecular</a></b>: <a  href="X3DFields.TMFColor.html">TMFColor</a> read FFdReflSpecular;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMaterialNode_1.html#FdReflDiffuse">FdReflDiffuse</a></b>: <a  href="X3DFields.TMFColor.html">TMFColor</a> read FFdReflDiffuse;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMaterialNode_1.html#FdTransSpecular">FdTransSpecular</a></b>: <a  href="X3DFields.TMFColor.html">TMFColor</a> read FFdTransSpecular;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMaterialNode_1.html#FdTransDiffuse">FdTransDiffuse</a></b>: <a  href="X3DFields.TMFColor.html">TMFColor</a> read FFdTransDiffuse;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMaterialNode_1.html#FdReflSpecularExp">FdReflSpecularExp</a></b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdReflSpecularExp;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMaterialNode_1.html#FdTransSpecularExp">FdTransSpecularExp</a></b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdTransSpecularExp;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMaterialNode_1.html#FdFogImmune">FdFogImmune</a></b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdFogImmune;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="AmbientColor3Single"></a><code>function <b>AmbientColor3Single</b>(MatNum: integer): <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>;</code></td>
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<p>
Easily extract VRML 1.0 material properties. These methods secure you from accessing non-existing material index (will return the last existing value, or default value if field is empty).

<p>Functions returning <a class="normal" href="CastleVectors.html#TVector4Single">TVector4Single</a> add Opacity at the last component.

<p>Transparency and Opacity are in [0 .. 1] range. Opacity = 1 - Transparency.

<p><a class="normal" href="X3DNodes.TMaterialNode_1.html#ShininessExp">ShininessExp</a> is the <i>not normalized</i> shininess exponent for Phong lighting equations. Normal VRML/X3D shininess field is &quot;normalized&quot;, that is it has to be multiplied by 128 to get actual exponent for lighting equations. </p>
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<td class="itemcode"><a name="AmbientColor4Single"></a><code>function <b>AmbientColor4Single</b>(MatNum: integer): <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="DiffuseColor3Single"></a><code>function <b>DiffuseColor3Single</b>(MatNum: integer): <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="DiffuseColor4Single"></a><code>function <b>DiffuseColor4Single</b>(MatNum: integer): <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>;</code></td>
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<td class="itemcode"><a name="SpecularColor3Single"></a><code>function <b>SpecularColor3Single</b>(MatNum: integer): <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>;</code></td>
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<td class="itemcode"><a name="SpecularColor4Single"></a><code>function <b>SpecularColor4Single</b>(MatNum: integer): <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>;</code></td>
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<td class="itemcode"><a name="EmissiveColor3Single"></a><code>function <b>EmissiveColor3Single</b>(MatNum: integer): <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>;</code></td>
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<td class="itemcode"><a name="EmissiveColor4Single"></a><code>function <b>EmissiveColor4Single</b>(MatNum: integer): <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>;</code></td>
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<td class="itemcode"><a name="Transparency"></a><code>function <b>Transparency</b>(MatNum: integer): Single;</code></td>
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<td class="itemcode"><a name="Opacity"></a><code>function <b>Opacity</b>(MatNum: integer): Single;</code></td>
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<td class="itemcode"><a name="Shininess"></a><code>function <b>Shininess</b>(MatNum: integer): Single;</code></td>
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<td class="itemcode"><a name="ShininessExp"></a><code>function <b>ShininessExp</b>(MatNum: integer): Single;</code></td>
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<td class="itemcode"><a name="Mirror"></a><code>function <b>Mirror</b>(MatNum: integer): Single;</code></td>
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<td class="itemcode"><a name="ReflSpecularExp"></a><code>function <b>ReflSpecularExp</b> (MatNum: integer): Single;</code></td>
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<td class="itemcode"><a name="TransSpecularExp"></a><code>function <b>TransSpecularExp</b>(MatNum: integer): Single;</code></td>
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<td class="itemcode"><a name="OnlyEmissiveMaterial"></a><code>function <b>OnlyEmissiveMaterial</b>: boolean;</code></td>
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<p>
Only the emissive field is not empty. This detects a special case described in VRML 1.0 specification: when ambient, diffuse and specular are all empty (no values), then emissiveColor should be used at the final color and shape should be unlit.

<p>You should use the <a class="normal" href="X3DNodes.TMaterialNode_1.html#EmissiveColor4Single">EmissiveColor4Single</a> in this case.</p>
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<td class="itemcode"><a name="AllMaterialsTransparent"></a><code>function <b>AllMaterialsTransparent</b>: boolean;</code></td>
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<p>
All the &quot;transparency&quot; field values are greater than zero. So the blending should be used when rendering.

<p>Note that when &quot;transparency&quot; field is empty, then we assume a default transparency (0) should be used. So <code>AllMaterialsTransparent</code> is <code>False</code> then (contrary to the strict definition of &quot;all&quot;, which should be true for empty sets).</p>
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<td class="itemcode"><a name="ForVRMLVersion"></a><code>class function <b>ForVRMLVersion</b>(const Version: <a  href="X3DNodes.html#TX3DVersion">TX3DVersion</a>): boolean; override;</code></td>
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<td class="itemcode"><a name="MaterialInfo"></a><code>function <b>MaterialInfo</b>(const Index: Integer): <a  href="X3DNodes.TX3DMaterialInfo_1.html">TX3DMaterialInfo_1</a>;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdAmbientColor"></a><code>property <b>FdAmbientColor</b>: <a  href="X3DFields.TMFColor.html">TMFColor</a> read FFdAmbientColor;</code></td>
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<td class="itemcode"><a name="FdDiffuseColor"></a><code>property <b>FdDiffuseColor</b>: <a  href="X3DFields.TMFColor.html">TMFColor</a> read FFdDiffuseColor;</code></td>
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<td class="itemcode"><a name="FdSpecularColor"></a><code>property <b>FdSpecularColor</b>: <a  href="X3DFields.TMFColor.html">TMFColor</a> read FFdSpecularColor;</code></td>
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<td class="itemcode"><a name="FdEmissiveColor"></a><code>property <b>FdEmissiveColor</b>: <a  href="X3DFields.TMFColor.html">TMFColor</a> read FFdEmissiveColor;</code></td>
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<td class="itemcode"><a name="FdShininess"></a><code>property <b>FdShininess</b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdShininess;</code></td>
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<td class="itemcode"><a name="FdTransparency"></a><code>property <b>FdTransparency</b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdTransparency;</code></td>
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<td class="itemcode"><a name="FdMirror"></a><code>property <b>FdMirror</b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdMirror;</code></td>
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<td class="itemcode"><a name="FdReflSpecular"></a><code>property <b>FdReflSpecular</b>: <a  href="X3DFields.TMFColor.html">TMFColor</a> read FFdReflSpecular;</code></td>
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<td class="itemcode"><a name="FdReflDiffuse"></a><code>property <b>FdReflDiffuse</b>: <a  href="X3DFields.TMFColor.html">TMFColor</a> read FFdReflDiffuse;</code></td>
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<td class="itemcode"><a name="FdTransSpecular"></a><code>property <b>FdTransSpecular</b>: <a  href="X3DFields.TMFColor.html">TMFColor</a> read FFdTransSpecular;</code></td>
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<td class="itemcode"><a name="FdTransDiffuse"></a><code>property <b>FdTransDiffuse</b>: <a  href="X3DFields.TMFColor.html">TMFColor</a> read FFdTransDiffuse;</code></td>
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<td class="itemcode"><a name="FdReflSpecularExp"></a><code>property <b>FdReflSpecularExp</b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdReflSpecularExp;</code></td>
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<td class="itemcode"><a name="FdTransSpecularExp"></a><code>property <b>FdTransSpecularExp</b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdTransSpecularExp;</code></td>
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<td class="itemcode"><a name="FdFogImmune"></a><code>property <b>FdFogImmune</b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdFogImmune;</code></td>
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