File: X3DNodes.TMotorJointNode.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: X3DNodes: Class TMotorJointNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TMotorJointNode"></a><h1 class="cio">Class TMotorJointNode</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TMotorJointNode = class(<a class="normal" href="X3DNodes.TAbstractRigidJointNode.html">TAbstractRigidJointNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractRigidJointNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
Base X3D node.

<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractRigidJointNode.html">TAbstractRigidJointNode</a></li>
<li class="thisitem">TMotorJointNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TMotorJointNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a  href="X3DNodes.TMotorJointNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a  href="X3DNodes.TMotorJointNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#FdAxis1Angle">FdAxis1Angle</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdAxis1Angle;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#FdAxis1Torque">FdAxis1Torque</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdAxis1Torque;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#FdAxis2Angle">FdAxis2Angle</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdAxis2Angle;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#FdAxis2Torque">FdAxis2Torque</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdAxis2Torque;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#FdAxis3Angle">FdAxis3Angle</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdAxis3Angle;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#FdAxis3Torque">FdAxis3Torque</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdAxis3Torque;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#FdEnabledAxes">FdEnabledAxes</a></b>: <a  href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdEnabledAxes;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#FdMotor1Axis">FdMotor1Axis</a></b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdMotor1Axis;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#FdMotor2Axis">FdMotor2Axis</a></b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdMotor2Axis;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#FdMotor3Axis">FdMotor3Axis</a></b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdMotor3Axis;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#FdStop1Bounce">FdStop1Bounce</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStop1Bounce;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#FdStop1ErrorCorrection">FdStop1ErrorCorrection</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStop1ErrorCorrection;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#FdStop2Bounce">FdStop2Bounce</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStop2Bounce;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#FdStop2ErrorCorrection">FdStop2ErrorCorrection</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStop2ErrorCorrection;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#FdStop3Bounce">FdStop3Bounce</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStop3Bounce;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#FdStop3ErrorCorrection">FdStop3ErrorCorrection</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStop3ErrorCorrection;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#EventMotor1Angle">EventMotor1Angle</a></b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventMotor1Angle;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#EventMotor1AngleRate">EventMotor1AngleRate</a></b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventMotor1AngleRate;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#EventMotor2Angle">EventMotor2Angle</a></b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventMotor2Angle;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#EventMotor2AngleRate">EventMotor2AngleRate</a></b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventMotor2AngleRate;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#EventMotor3Angle">EventMotor3Angle</a></b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventMotor3Angle;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#EventMotor3AngleRate">EventMotor3AngleRate</a></b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventMotor3AngleRate;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMotorJointNode.html#FdAutoCalc">FdAutoCalc</a></b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdAutoCalc;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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&nbsp;</td></tr>
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<h3 class="detail">Properties</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdAxis1Angle"></a><code>property <b>FdAxis1Angle</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdAxis1Angle;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdAxis1Torque"></a><code>property <b>FdAxis1Torque</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdAxis1Torque;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdAxis2Angle"></a><code>property <b>FdAxis2Angle</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdAxis2Angle;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdAxis2Torque"></a><code>property <b>FdAxis2Torque</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdAxis2Torque;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdAxis3Angle"></a><code>property <b>FdAxis3Angle</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdAxis3Angle;</code></td>
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<td class="itemcode"><a name="FdAxis3Torque"></a><code>property <b>FdAxis3Torque</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdAxis3Torque;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdEnabledAxes"></a><code>property <b>FdEnabledAxes</b>: <a  href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdEnabledAxes;</code></td>
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<td class="itemcode"><a name="FdMotor1Axis"></a><code>property <b>FdMotor1Axis</b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdMotor1Axis;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdMotor2Axis"></a><code>property <b>FdMotor2Axis</b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdMotor2Axis;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdMotor3Axis"></a><code>property <b>FdMotor3Axis</b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdMotor3Axis;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdStop1Bounce"></a><code>property <b>FdStop1Bounce</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStop1Bounce;</code></td>
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<td class="itemcode"><a name="FdStop1ErrorCorrection"></a><code>property <b>FdStop1ErrorCorrection</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStop1ErrorCorrection;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdStop2Bounce"></a><code>property <b>FdStop2Bounce</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStop2Bounce;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdStop2ErrorCorrection"></a><code>property <b>FdStop2ErrorCorrection</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStop2ErrorCorrection;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdStop3Bounce"></a><code>property <b>FdStop3Bounce</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStop3Bounce;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdStop3ErrorCorrection"></a><code>property <b>FdStop3ErrorCorrection</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdStop3ErrorCorrection;</code></td>
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</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventMotor1Angle"></a><code>property <b>EventMotor1Angle</b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventMotor1Angle;</code></td>
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</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventMotor1AngleRate"></a><code>property <b>EventMotor1AngleRate</b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventMotor1AngleRate;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventMotor2Angle"></a><code>property <b>EventMotor2Angle</b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventMotor2Angle;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventMotor2AngleRate"></a><code>property <b>EventMotor2AngleRate</b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventMotor2AngleRate;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventMotor3Angle"></a><code>property <b>EventMotor3Angle</b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventMotor3Angle;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventMotor3AngleRate"></a><code>property <b>EventMotor3AngleRate</b>: <a  href="X3DFields.TSFFloatEvent.html">TSFFloatEvent</a> read FEventMotor3AngleRate;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdAutoCalc"></a><code>property <b>FdAutoCalc</b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdAutoCalc;</code></td>
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&nbsp;</td></tr>
</table>
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