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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: X3DNodes: Class TMovieTextureNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TMovieTextureNode"></a><h1 class="cio">Class TMovieTextureNode</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TMovieTextureNode = class(<a class="normal" href="X3DNodes.TAbstractX3DTexture2DNode.html">TAbstractX3DTexture2DNode</a>, <a class="normal" href="X3DNodes.IAbstractSoundSourceNode.html">IAbstractSoundSourceNode</a>, <a class="normal" href="X3DNodes.IAbstractUrlObject.html">IAbstractUrlObject</a>, <a class="normal" href="X3DNodes.IAbstractTimeDependentNode.html">IAbstractTimeDependentNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractX3DTexture2DNode description follows</div><div class="nodescription">no description available, TAbstractTexture2DNode description follows</div><p>
VRML/X3D texture that is 2D and is loaded (from file or some other stream).

<p>For X3D, this descends from X3DTextureNode and is an ancestor for X3DTexture2DNode, so X3D hierarchy is nicely preserved.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractAppearanceChildNode.html">TAbstractAppearanceChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractTextureNode.html">TAbstractTextureNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractTexture2DNode.html">TAbstractTexture2DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractX3DTexture2DNode.html">TAbstractX3DTexture2DNode</a></li>
<li class="thisitem">TMovieTextureNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TMovieTextureNode.html#LoadTextureData">LoadTextureData</a></b>(out WasCacheUsed: boolean); override;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TMovieTextureNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>destructor <b><a  href="X3DNodes.TMovieTextureNode.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>class function <b><a  href="X3DNodes.TMovieTextureNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a  href="X3DNodes.TMovieTextureNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TMovieTextureNode.html#TextureDescription">TextureDescription</a></b>: string; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMovieTextureNode.html#FdDescription">FdDescription</a></b>: <a  href="X3DFields.TSFString.html">TSFString</a> read FFdDescription;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMovieTextureNode.html#FdLoop">FdLoop</a></b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdLoop;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMovieTextureNode.html#FdPauseTime">FdPauseTime</a></b>: <a  href="X3DFields.TSFTime.html">TSFTime</a> read FFdPauseTime;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TMovieTextureNode.html#FdResumeTime">FdResumeTime</a></b>: <a  href="X3DFields.TSFTime.html">TSFTime</a> read FFdResumeTime;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMovieTextureNode.html#FdSpeed">FdSpeed</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdSpeed;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMovieTextureNode.html#FdStartTime">FdStartTime</a></b>: <a  href="X3DFields.TSFTime.html">TSFTime</a> read FFdStartTime;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMovieTextureNode.html#FdStopTime">FdStopTime</a></b>: <a  href="X3DFields.TSFTime.html">TSFTime</a> read FFdStopTime;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMovieTextureNode.html#FdUrl">FdUrl</a></b>: <a  href="X3DFields.TMFString.html">TMFString</a> read FFdUrl;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMovieTextureNode.html#EventDuration_changed">EventDuration_changed</a></b>: <a  href="X3DFields.TSFTimeEvent.html">TSFTimeEvent</a> read FEventDuration_changed;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMovieTextureNode.html#EventElapsedTime">EventElapsedTime</a></b>: <a  href="X3DFields.TSFTimeEvent.html">TSFTimeEvent</a> read FEventElapsedTime;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMovieTextureNode.html#EventIsActive">EventIsActive</a></b>: <a  href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsActive;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMovieTextureNode.html#EventIsPaused">EventIsPaused</a></b>: <a  href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsPaused;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMovieTextureNode.html#TimeDependentNodeHandler">TimeDependentNodeHandler</a></b>: <a  href="X3DNodes.TTimeDependentNodeHandler.html">TTimeDependentNodeHandler</a>
      read FTimeDependentNodeHandler;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TMovieTextureNode.html#Duration">Duration</a></b>: <a  href="X3DTime.html#TFloatTime">TFloatTime</a> read FDuration;</code></td>
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</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="LoadTextureData"></a><code>procedure <b>LoadTextureData</b>(out WasCacheUsed: boolean); override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="TextureDescription"></a><code>function <b>TextureDescription</b>: string; override;</code></td>
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&nbsp;</td></tr>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdDescription"></a><code>property <b>FdDescription</b>: <a  href="X3DFields.TSFString.html">TSFString</a> read FFdDescription;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdLoop"></a><code>property <b>FdLoop</b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdLoop;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdPauseTime"></a><code>property <b>FdPauseTime</b>: <a  href="X3DFields.TSFTime.html">TSFTime</a> read FFdPauseTime;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdResumeTime"></a><code>property <b>FdResumeTime</b>: <a  href="X3DFields.TSFTime.html">TSFTime</a> read FFdResumeTime;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdSpeed"></a><code>property <b>FdSpeed</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdSpeed;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdStartTime"></a><code>property <b>FdStartTime</b>: <a  href="X3DFields.TSFTime.html">TSFTime</a> read FFdStartTime;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdStopTime"></a><code>property <b>FdStopTime</b>: <a  href="X3DFields.TSFTime.html">TSFTime</a> read FFdStopTime;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdUrl"></a><code>property <b>FdUrl</b>: <a  href="X3DFields.TMFString.html">TMFString</a> read FFdUrl;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventDuration_changed"></a><code>property <b>EventDuration_changed</b>: <a  href="X3DFields.TSFTimeEvent.html">TSFTimeEvent</a> read FEventDuration_changed;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="EventElapsedTime"></a><code>property <b>EventElapsedTime</b>: <a  href="X3DFields.TSFTimeEvent.html">TSFTimeEvent</a> read FEventElapsedTime;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="EventIsActive"></a><code>property <b>EventIsActive</b>: <a  href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsActive;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventIsPaused"></a><code>property <b>EventIsPaused</b>: <a  href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsPaused;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TimeDependentNodeHandler"></a><code>property <b>TimeDependentNodeHandler</b>: <a  href="X3DNodes.TTimeDependentNodeHandler.html">TTimeDependentNodeHandler</a>
      read FTimeDependentNodeHandler;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Duration"></a><code>property <b>Duration</b>: <a  href="X3DTime.html#TFloatTime">TFloatTime</a> read FDuration;</code></td>
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<p>
Duration for this time-dependent node. Duration is initialized from loaded video length (default is -1). So it's automatically initialized when you call <a class="normal" href="X3DNodes.TAbstractTexture2DNode.html#IsTextureVideo">IsTextureVideo</a>, <a class="normal" href="X3DNodes.TAbstractTexture2DNode.html#TextureVideo">TextureVideo</a> methods.

<p>cycleInterval is just set to duration scaled by 1/Abs(speed), like required by X3D spec.

<p>Duration (and so, also cycleInterval) is not reset when video is freed (like when you set <a class="normal" href="X3DNodes.TAbstractTexture2DNode.html#IsTextureLoaded">IsTextureLoaded</a> to <code>False</code>, maybe implicitly by calling <a class="normal" href="CastleSceneCore.TCastleSceneCore.html#FreeResources">TCastleSceneCore.FreeResources</a> with frTextureDataInNodes). This way this is available even you freed the texture video data to save memory.</p>
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