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<title>Castle Game Engine: X3DNodes: Class TMovieTextureNodeHelper</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TMovieTextureNodeHelper"></a><h1 class="cio">Class TMovieTextureNodeHelper</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td>Methods</td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TMovieTextureNodeHelper = class helper(TObject) for TMovieTextureNode</code></p>
<h2 class="description">Description</h2>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TMovieTextureNodeHelper</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TMovieTextureNodeHelper.html#Description">Description</a></b>: string read GetDescription write SetDescription;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TMovieTextureNodeHelper.html#Loop">Loop</a></b>: boolean read GetLoop write SetLoop;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TMovieTextureNodeHelper.html#PauseTime">PauseTime</a></b>: <a href="X3DTime.html#TFloatTime">TFloatTime</a> read GetPauseTime write SetPauseTime;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TMovieTextureNodeHelper.html#ResumeTime">ResumeTime</a></b>: <a href="X3DTime.html#TFloatTime">TFloatTime</a> read GetResumeTime write SetResumeTime;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TMovieTextureNodeHelper.html#Speed">Speed</a></b>: Single read GetSpeed write SetSpeed;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TMovieTextureNodeHelper.html#StartTime">StartTime</a></b>: <a href="X3DTime.html#TFloatTime">TFloatTime</a> read GetStartTime write SetStartTime;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TMovieTextureNodeHelper.html#StopTime">StopTime</a></b>: <a href="X3DTime.html#TFloatTime">TFloatTime</a> read GetStopTime write SetStopTime;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="Description"></a><code>property <b>Description</b>: string read GetDescription write SetDescription;</code></td>
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<td class="itemcode"><a name="Loop"></a><code>property <b>Loop</b>: boolean read GetLoop write SetLoop;</code></td>
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<td class="itemcode"><a name="PauseTime"></a><code>property <b>PauseTime</b>: <a href="X3DTime.html#TFloatTime">TFloatTime</a> read GetPauseTime write SetPauseTime;</code></td>
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<td class="itemcode"><a name="ResumeTime"></a><code>property <b>ResumeTime</b>: <a href="X3DTime.html#TFloatTime">TFloatTime</a> read GetResumeTime write SetResumeTime;</code></td>
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<td class="itemcode"><a name="Speed"></a><code>property <b>Speed</b>: Single read GetSpeed write SetSpeed;</code></td>
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<td class="itemcode"><a name="StartTime"></a><code>property <b>StartTime</b>: <a href="X3DTime.html#TFloatTime">TFloatTime</a> read GetStartTime write SetStartTime;</code></td>
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<td class="itemcode"><a name="StopTime"></a><code>property <b>StopTime</b>: <a href="X3DTime.html#TFloatTime">TFloatTime</a> read GetStopTime write SetStopTime;</code></td>
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