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<title>Castle Game Engine: X3DNodes: Class TNavigationInfoNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TNavigationInfoNode"></a><h1 class="cio">Class TNavigationInfoNode</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TNavigationInfoNode = class(<a class="normal" href="X3DNodes.TAbstractBindableNode.html">TAbstractBindableNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractBindableNode description follows</div><div class="nodescription">no description available, TAbstractChildNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
Base X3D node.
<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractBindableNode.html">TAbstractBindableNode</a></li>
<li class="thisitem">TNavigationInfoNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DNodes.TNavigationInfoNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TNavigationInfoNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TNavigationInfoNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TNavigationInfoNode.html#FdAvatarSize">FdAvatarSize</a></b>: <a href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdAvatarSize;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TNavigationInfoNode.html#FdHeadlight">FdHeadlight</a></b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdHeadlight;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TNavigationInfoNode.html#FdSpeed">FdSpeed</a></b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdSpeed;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TNavigationInfoNode.html#FdTransitionTime">FdTransitionTime</a></b>: <a href="X3DFields.TSFTime.html">TSFTime</a> read FFdTransitionTime;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TNavigationInfoNode.html#FdTransitionType">FdTransitionType</a></b>: <a href="X3DFields.TMFString.html">TMFString</a> read FFdTransitionType;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TNavigationInfoNode.html#FdType">FdType</a></b>: <a href="X3DFields.TMFString.html">TMFString</a> read FFdType;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TNavigationInfoNode.html#FdVisibilityLimit">FdVisibilityLimit</a></b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdVisibilityLimit;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TNavigationInfoNode.html#FdBlendingSort">FdBlendingSort</a></b>: <a href="X3DFields.TSFStringEnum.html">TSFStringEnum</a> read FFdBlendingSort;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TNavigationInfoNode.html#BlendingSort">BlendingSort</a></b>: <a href="X3DNodes.html#TOptionalBlendingSort">TOptionalBlendingSort</a>
read GetBlendingSort write SetBlendingSort;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TNavigationInfoNode.html#EventTransitionComplete">EventTransitionComplete</a></b>: <a href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventTransitionComplete;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdAvatarSize"></a><code>property <b>FdAvatarSize</b>: <a href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdAvatarSize;</code></td>
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<td class="itemcode"><a name="FdHeadlight"></a><code>property <b>FdHeadlight</b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdHeadlight;</code></td>
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<td class="itemcode"><a name="FdSpeed"></a><code>property <b>FdSpeed</b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdSpeed;</code></td>
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<td class="itemcode"><a name="FdTransitionTime"></a><code>property <b>FdTransitionTime</b>: <a href="X3DFields.TSFTime.html">TSFTime</a> read FFdTransitionTime;</code></td>
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<td class="itemcode"><a name="FdTransitionType"></a><code>property <b>FdTransitionType</b>: <a href="X3DFields.TMFString.html">TMFString</a> read FFdTransitionType;</code></td>
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<td class="itemcode"><a name="FdType"></a><code>property <b>FdType</b>: <a href="X3DFields.TMFString.html">TMFString</a> read FFdType;</code></td>
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<td class="itemcode"><a name="FdVisibilityLimit"></a><code>property <b>FdVisibilityLimit</b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdVisibilityLimit;</code></td>
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<td class="itemcode"><a name="FdBlendingSort"></a><code>property <b>FdBlendingSort</b>: <a href="X3DFields.TSFStringEnum.html">TSFStringEnum</a> read FFdBlendingSort;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BlendingSort"></a><code>property <b>BlendingSort</b>: <a href="X3DNodes.html#TOptionalBlendingSort">TOptionalBlendingSort</a>
read GetBlendingSort write SetBlendingSort;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventTransitionComplete"></a><code>property <b>EventTransitionComplete</b>: <a href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventTransitionComplete;</code></td>
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