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<title>Castle Game Engine: X3DNodes: Class TOrthoViewpointNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TOrthoViewpointNode"></a><h1 class="cio">Class TOrthoViewpointNode</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TOrthoViewpointNode = class(<a class="normal" href="X3DNodes.TAbstractX3DViewpointNode.html">TAbstractX3DViewpointNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractX3DViewpointNode description follows</div><div class="nodescription">no description available, TAbstractViewpointNode description follows</div><p>
Common ancestor for both VRML 1.0 camera nodes and VRML/X3D >= 2.0 viewpoint nodes.</p>
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<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractBindableNode.html">TAbstractBindableNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractViewpointNode.html">TAbstractViewpointNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractX3DViewpointNode.html">TAbstractX3DViewpointNode</a></li>
<li class="thisitem">TOrthoViewpointNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TOrthoViewpointNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TOrthoViewpointNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TOrthoViewpointNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TOrthoViewpointNode.html#Position">Position</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TOrthoViewpointNode.html#ProjectionType">ProjectionType</a></b>: <a href="CastleRays.html#TProjectionType">TProjectionType</a>; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TOrthoViewpointNode.html#ProjectionMatrix">ProjectionMatrix</a></b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
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<td class="itemcode"><code>class procedure <b><a href="X3DNodes.TOrthoViewpointNode.html#AspectFieldOfView">AspectFieldOfView</a></b>( var FieldOfView: <a href="CastleVectors.html#TVector4Single">TVector4Single</a>; const WindowWidthToHeight: Single);</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TOrthoViewpointNode.html#FdFieldOfView">FdFieldOfView</a></b>: <a href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdFieldOfView;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TOrthoViewpointNode.html#FdPosition">FdPosition</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdPosition;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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<td class="itemcode"><a name="Position"></a><code>function <b>Position</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a>; override;</code></td>
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<td class="itemcode"><a name="ProjectionType"></a><code>class function <b>ProjectionType</b>: <a href="CastleRays.html#TProjectionType">TProjectionType</a>; override;</code></td>
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<td class="itemcode"><a name="ProjectionMatrix"></a><code>function <b>ProjectionMatrix</b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
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<td class="itemcode"><a name="AspectFieldOfView"></a><code>class procedure <b>AspectFieldOfView</b>( var FieldOfView: <a href="CastleVectors.html#TVector4Single">TVector4Single</a>; const WindowWidthToHeight: Single);</code></td>
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<p>
Fix given field of view value for window aspect ratio. The idea is that OrthoViewpoint.fieldOfView specifies the minimal extents. Depending on your window aspect ratio, you may need to make one extent (vertical or horizontal) larger to adjust.</p>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdFieldOfView"></a><code>property <b>FdFieldOfView</b>: <a href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdFieldOfView;</code></td>
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<td class="itemcode"><a name="FdPosition"></a><code>property <b>FdPosition</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdPosition;</code></td>
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