File: X3DNodes.TOrthoViewpointNode.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: X3DNodes: Class TOrthoViewpointNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TOrthoViewpointNode"></a><h1 class="cio">Class TOrthoViewpointNode</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TOrthoViewpointNode = class(<a class="normal" href="X3DNodes.TAbstractX3DViewpointNode.html">TAbstractX3DViewpointNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractX3DViewpointNode description follows</div><div class="nodescription">no description available, TAbstractViewpointNode description follows</div><p>
Common ancestor for both VRML 1.0 camera nodes and VRML/X3D &gt;= 2.0 viewpoint nodes.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractBindableNode.html">TAbstractBindableNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractViewpointNode.html">TAbstractViewpointNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractX3DViewpointNode.html">TAbstractX3DViewpointNode</a></li>
<li class="thisitem">TOrthoViewpointNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TOrthoViewpointNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
</tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>class function <b><a  href="X3DNodes.TOrthoViewpointNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
</tr>
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<td class="itemcode"><code>class function <b><a  href="X3DNodes.TOrthoViewpointNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<td class="itemcode"><code>function <b><a  href="X3DNodes.TOrthoViewpointNode.html#Position">Position</a></b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a>; override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>class function <b><a  href="X3DNodes.TOrthoViewpointNode.html#ProjectionType">ProjectionType</a></b>: <a  href="CastleRays.html#TProjectionType">TProjectionType</a>; override;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="X3DNodes.TOrthoViewpointNode.html#ProjectionMatrix">ProjectionMatrix</a></b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
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<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>class procedure <b><a  href="X3DNodes.TOrthoViewpointNode.html#AspectFieldOfView">AspectFieldOfView</a></b>( var FieldOfView: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>; const WindowWidthToHeight: Single);</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TOrthoViewpointNode.html#FdFieldOfView">FdFieldOfView</a></b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdFieldOfView;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TOrthoViewpointNode.html#FdPosition">FdPosition</a></b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdPosition;</code></td>
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</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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&nbsp;</td></tr>
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<table class="detail wide_list">
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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&nbsp;</td></tr>
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<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Position"></a><code>function <b>Position</b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a>; override;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
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<td class="itemcode"><a name="ProjectionType"></a><code>class function <b>ProjectionType</b>: <a  href="CastleRays.html#TProjectionType">TProjectionType</a>; override;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ProjectionMatrix"></a><code>function <b>ProjectionMatrix</b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AspectFieldOfView"></a><code>class procedure <b>AspectFieldOfView</b>( var FieldOfView: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>; const WindowWidthToHeight: Single);</code></td>
</tr>
<tr><td colspan="2">
<p>
Fix given field of view value for window aspect ratio. The idea is that OrthoViewpoint.fieldOfView specifies the minimal extents. Depending on your window aspect ratio, you may need to make one extent (vertical or horizontal) larger to adjust.</p>
</td></tr>
</table>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdFieldOfView"></a><code>property <b>FdFieldOfView</b>: <a  href="X3DFields.TMFFloat.html">TMFFloat</a> read FFdFieldOfView;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdPosition"></a><code>property <b>FdPosition</b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdPosition;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
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