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<title>Castle Game Engine: X3DNodes: Class TPointSetNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TPointSetNode"></a><h1 class="cio">Class TPointSetNode</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TPointSetNode = class(<a class="normal" href="X3DNodes.TAbstractX3DGeometryNode.html">TAbstractX3DGeometryNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractX3DGeometryNode description follows</div><div class="nodescription">no description available, TAbstractGeometryNode description follows</div><p>
Geometry nodes are the only nodes that produces some visible results during rendering. Much of the VRML language is just a method of describing properties how geometry nodes are displayed (materials, transformations, lighting).
<p>A few things that make geometry node special : </p>
<ul class="paragraph_spacing">
<li><p>Only geometry nodes may have [Local]<a class="normal" href="X3DNodes.TAbstractGeometryNode.html#BoundingBox">BoundingBox</a>.</p></li>
<li><p> Only geometry nodes define something visible "in usual way" during rendering (Some other nodes in VRML / X3D are visible but in an unusual way, like Background and Fog. These nodes must be rendered in a special way — they are not affected in any usual way by the current transformation matrix etc.)</p></li>
<li><p> Geometry nodes are never "grouping nodes", in particular there's never a geometry node that is (direct or indirect) child of another geometry node. So there's no need to be concerned whether geometry nodes' children are included in things like [Local]<a class="normal" href="X3DNodes.TAbstractGeometryNode.html#BoundingBox">BoundingBox</a> or Triangles/<a class="normal" href="X3DNodes.TAbstractGeometryNode.html#VerticesCount">VerticesCount</a>.</p></li>
<li><p> Geometry nodes don't affect anything in graph traverse state. (This is important mostly for VRML 1.0, since in newer VRML / X3D "graph traverse state" is not that important.)</p></li>
</ul>
<p>
<p>For X3D, this descends from <a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a>, and <a class="normal" href="X3DNodes.TAbstractX3DGeometryNode.html">TAbstractX3DGeometryNode</a> descends from us. This way in X3D <a class="normal" href="X3DNodes.TAbstractX3DGeometryNode.html">TAbstractX3DGeometryNode</a> descends from this, and also X3D hierarchy is preserved (X3DGeometryNode must descend from X3DNode).</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractX3DGeometryNode.html">TAbstractX3DGeometryNode</a></li>
<li class="thisitem">TPointSetNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TPointSetNode.html#DirectEnumerateActive">DirectEnumerateActive</a></b>( Func: <a href="X3DNodes.html#TEnumerateChildrenFunction">TEnumerateChildrenFunction</a>); override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TPointSetNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TPointSetNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TPointSetNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TPointSetNode.html#ForVRMLVersion">ForVRMLVersion</a></b>(const Version: <a href="X3DNodes.html#TX3DVersion">TX3DVersion</a>): boolean; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TPointSetNode.html#TrianglesCount">TrianglesCount</a></b>(State: <a href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; OverTriangulate: boolean; ProxyGeometry: <a href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; ProxyState: <a href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>): Cardinal; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TPointSetNode.html#Lit">Lit</a></b>(State: <a href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>): boolean; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TPointSetNode.html#Coord">Coord</a></b>(State: <a href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; out ACoord: <a href="X3DFields.TMFVec3f.html">TMFVec3f</a>): boolean; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TPointSetNode.html#ColorField">ColorField</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a>; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TPointSetNode.html#FogCoord">FogCoord</a></b>: <a href="X3DFields.TMFFloat.html">TMFFloat</a>; override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TPointSetNode.html#Attrib">Attrib</a></b>: <a href="X3DNodes.TMFNode.html">TMFNode</a>; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TPointSetNode.html#FdAttrib">FdAttrib</a></b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdAttrib;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TPointSetNode.html#FdColor">FdColor</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdColor;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TPointSetNode.html#FdCoord">FdCoord</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdCoord;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TPointSetNode.html#FdFogCoord">FdFogCoord</a></b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdFogCoord;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="DirectEnumerateActive"></a><code>procedure <b>DirectEnumerateActive</b>( Func: <a href="X3DNodes.html#TEnumerateChildrenFunction">TEnumerateChildrenFunction</a>); override;</code></td>
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<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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<td class="itemcode"><a name="ForVRMLVersion"></a><code>class function <b>ForVRMLVersion</b>(const Version: <a href="X3DNodes.html#TX3DVersion">TX3DVersion</a>): boolean; override;</code></td>
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<td class="itemcode"><a name="TrianglesCount"></a><code>function <b>TrianglesCount</b>(State: <a href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; OverTriangulate: boolean; ProxyGeometry: <a href="X3DNodes.TAbstractGeometryNode.html">TAbstractGeometryNode</a>; ProxyState: <a href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>): Cardinal; override;</code></td>
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<td class="itemcode"><a name="Lit"></a><code>function <b>Lit</b>(State: <a href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>): boolean; override;</code></td>
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<td class="itemcode"><a name="Coord"></a><code>function <b>Coord</b>(State: <a href="X3DNodes.TX3DGraphTraverseState.html">TX3DGraphTraverseState</a>; out ACoord: <a href="X3DFields.TMFVec3f.html">TMFVec3f</a>): boolean; override;</code></td>
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<td class="itemcode"><a name="ColorField"></a><code>function <b>ColorField</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a>; override;</code></td>
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<td class="itemcode"><a name="FogCoord"></a><code>function <b>FogCoord</b>: <a href="X3DFields.TMFFloat.html">TMFFloat</a>; override;</code></td>
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<td class="itemcode"><a name="Attrib"></a><code>function <b>Attrib</b>: <a href="X3DNodes.TMFNode.html">TMFNode</a>; override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdAttrib"></a><code>property <b>FdAttrib</b>: <a href="X3DNodes.TMFNode.html">TMFNode</a> read FFdAttrib;</code></td>
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<td class="itemcode"><a name="FdColor"></a><code>property <b>FdColor</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdColor;</code></td>
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<td class="itemcode"><a name="FdCoord"></a><code>property <b>FdCoord</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdCoord;</code></td>
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<td class="itemcode"><a name="FdFogCoord"></a><code>property <b>FdFogCoord</b>: <a href="X3DNodes.TSFNode.html">TSFNode</a> read FFdFogCoord;</code></td>
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