File: X3DNodes.TRigidBodyCollectionNode.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: X3DNodes: Class TRigidBodyCollectionNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TRigidBodyCollectionNode"></a><h1 class="cio">Class TRigidBodyCollectionNode</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TRigidBodyCollectionNode = class(<a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractChildNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
Base X3D node.

<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="thisitem">TRigidBodyCollectionNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>class function <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>class function <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
</tr>
</table>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#EventSet_contacts">EventSet_contacts</a></b>: <a  href="X3DFields.TMFNodeEvent.html">TMFNodeEvent</a> read FEventSet_contacts;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#FdAutoDisable">FdAutoDisable</a></b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdAutoDisable;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#FdBodies">FdBodies</a></b>: <a  href="X3DNodes.TMFNode.html">TMFNode</a> read FFdBodies;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#FdConstantForceMix">FdConstantForceMix</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdConstantForceMix;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#FdContactSurfaceThickness">FdContactSurfaceThickness</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdContactSurfaceThickness;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#FdDisableAngularSpeed">FdDisableAngularSpeed</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDisableAngularSpeed;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#FdDisableLinearSpeed">FdDisableLinearSpeed</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDisableLinearSpeed;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#FdDisableTime">FdDisableTime</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDisableTime;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#FdEnabled">FdEnabled</a></b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdEnabled;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#FdErrorCorrection">FdErrorCorrection</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdErrorCorrection;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#FdGravity">FdGravity</a></b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdGravity;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#FdIterations">FdIterations</a></b>: <a  href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdIterations;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#FdJoints">FdJoints</a></b>: <a  href="X3DNodes.TMFNode.html">TMFNode</a> read FFdJoints;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#FdMaxCorrectionSpeed">FdMaxCorrectionSpeed</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdMaxCorrectionSpeed;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#FdPreferAccuracy">FdPreferAccuracy</a></b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdPreferAccuracy;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyCollectionNode.html#FdCollider">FdCollider</a></b>: <a  href="X3DNodes.TSFNode.html">TSFNode</a> read FFdCollider;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventSet_contacts"></a><code>property <b>EventSet_contacts</b>: <a  href="X3DFields.TMFNodeEvent.html">TMFNodeEvent</a> read FEventSet_contacts;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdAutoDisable"></a><code>property <b>FdAutoDisable</b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdAutoDisable;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdBodies"></a><code>property <b>FdBodies</b>: <a  href="X3DNodes.TMFNode.html">TMFNode</a> read FFdBodies;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdConstantForceMix"></a><code>property <b>FdConstantForceMix</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdConstantForceMix;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdContactSurfaceThickness"></a><code>property <b>FdContactSurfaceThickness</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdContactSurfaceThickness;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdDisableAngularSpeed"></a><code>property <b>FdDisableAngularSpeed</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDisableAngularSpeed;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdDisableLinearSpeed"></a><code>property <b>FdDisableLinearSpeed</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDisableLinearSpeed;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdDisableTime"></a><code>property <b>FdDisableTime</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDisableTime;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdEnabled"></a><code>property <b>FdEnabled</b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdEnabled;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdErrorCorrection"></a><code>property <b>FdErrorCorrection</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdErrorCorrection;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdGravity"></a><code>property <b>FdGravity</b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdGravity;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdIterations"></a><code>property <b>FdIterations</b>: <a  href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdIterations;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdJoints"></a><code>property <b>FdJoints</b>: <a  href="X3DNodes.TMFNode.html">TMFNode</a> read FFdJoints;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdMaxCorrectionSpeed"></a><code>property <b>FdMaxCorrectionSpeed</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdMaxCorrectionSpeed;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdPreferAccuracy"></a><code>property <b>FdPreferAccuracy</b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdPreferAccuracy;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdCollider"></a><code>property <b>FdCollider</b>: <a  href="X3DNodes.TSFNode.html">TSFNode</a> read FFdCollider;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
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