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<title>Castle Game Engine: X3DNodes: Class TRigidBodyCollectionNodeHelper</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TRigidBodyCollectionNodeHelper"></a><h1 class="cio">Class TRigidBodyCollectionNodeHelper</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td>Methods</td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TRigidBodyCollectionNodeHelper = class helper(TObject) for TRigidBodyCollectionNode</code></p>
<h2 class="description">Description</h2>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TRigidBodyCollectionNodeHelper</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyCollectionNodeHelper.html#AutoDisable">AutoDisable</a></b>: boolean read GetAutoDisable write SetAutoDisable;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyCollectionNodeHelper.html#ConstantForceMix">ConstantForceMix</a></b>: Single read GetConstantForceMix write SetConstantForceMix;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyCollectionNodeHelper.html#ContactSurfaceThickness">ContactSurfaceThickness</a></b>: Single read GetContactSurfaceThickness write SetContactSurfaceThickness;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyCollectionNodeHelper.html#DisableAngularSpeed">DisableAngularSpeed</a></b>: Single read GetDisableAngularSpeed write SetDisableAngularSpeed;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyCollectionNodeHelper.html#DisableLinearSpeed">DisableLinearSpeed</a></b>: Single read GetDisableLinearSpeed write SetDisableLinearSpeed;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyCollectionNodeHelper.html#DisableTime">DisableTime</a></b>: Single read GetDisableTime write SetDisableTime;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyCollectionNodeHelper.html#Enabled">Enabled</a></b>: boolean read GetEnabled write SetEnabled;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyCollectionNodeHelper.html#ErrorCorrection">ErrorCorrection</a></b>: Single read GetErrorCorrection write SetErrorCorrection;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyCollectionNodeHelper.html#Gravity">Gravity</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetGravity write SetGravity;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyCollectionNodeHelper.html#Iterations">Iterations</a></b>: Integer read GetIterations write SetIterations;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyCollectionNodeHelper.html#MaxCorrectionSpeed">MaxCorrectionSpeed</a></b>: Single read GetMaxCorrectionSpeed write SetMaxCorrectionSpeed;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyCollectionNodeHelper.html#PreferAccuracy">PreferAccuracy</a></b>: boolean read GetPreferAccuracy write SetPreferAccuracy;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="AutoDisable"></a><code>property <b>AutoDisable</b>: boolean read GetAutoDisable write SetAutoDisable;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ConstantForceMix"></a><code>property <b>ConstantForceMix</b>: Single read GetConstantForceMix write SetConstantForceMix;</code></td>
</tr>
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</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ContactSurfaceThickness"></a><code>property <b>ContactSurfaceThickness</b>: Single read GetContactSurfaceThickness write SetContactSurfaceThickness;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DisableAngularSpeed"></a><code>property <b>DisableAngularSpeed</b>: Single read GetDisableAngularSpeed write SetDisableAngularSpeed;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DisableLinearSpeed"></a><code>property <b>DisableLinearSpeed</b>: Single read GetDisableLinearSpeed write SetDisableLinearSpeed;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DisableTime"></a><code>property <b>DisableTime</b>: Single read GetDisableTime write SetDisableTime;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
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<td class="itemcode"><a name="Enabled"></a><code>property <b>Enabled</b>: boolean read GetEnabled write SetEnabled;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
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<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ErrorCorrection"></a><code>property <b>ErrorCorrection</b>: Single read GetErrorCorrection write SetErrorCorrection;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Gravity"></a><code>property <b>Gravity</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetGravity write SetGravity;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Iterations"></a><code>property <b>Iterations</b>: Integer read GetIterations write SetIterations;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MaxCorrectionSpeed"></a><code>property <b>MaxCorrectionSpeed</b>: Single read GetMaxCorrectionSpeed write SetMaxCorrectionSpeed;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="PreferAccuracy"></a><code>property <b>PreferAccuracy</b>: boolean read GetPreferAccuracy write SetPreferAccuracy;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
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