File: X3DNodes.TRigidBodyNode.html

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castle-game-engine 5.2.0-3
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: X3DNodes: Class TRigidBodyNode</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
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<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TRigidBodyNode"></a><h1 class="cio">Class TRigidBodyNode</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TRigidBodyNode = class(<a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractNode description follows</div><p>
Base X3D node.

<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="thisitem">TRigidBodyNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TRigidBodyNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>class function <b><a  href="X3DNodes.TRigidBodyNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>class function <b><a  href="X3DNodes.TRigidBodyNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdAngularDampingFactor">FdAngularDampingFactor</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdAngularDampingFactor;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdAngularVelocity">FdAngularVelocity</a></b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdAngularVelocity;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdAutoDamp">FdAutoDamp</a></b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdAutoDamp;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdAutoDisable">FdAutoDisable</a></b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdAutoDisable;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdCenterOfMass">FdCenterOfMass</a></b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdCenterOfMass;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdDisableAngularSpeed">FdDisableAngularSpeed</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDisableAngularSpeed;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdDisableLinearSpeed">FdDisableLinearSpeed</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDisableLinearSpeed;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdDisableTime">FdDisableTime</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDisableTime;</code></td>
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdEnabled">FdEnabled</a></b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdEnabled;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdFiniteRotationAxis">FdFiniteRotationAxis</a></b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdFiniteRotationAxis;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdFixed">FdFixed</a></b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdFixed;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdForces">FdForces</a></b>: <a  href="X3DFields.TMFVec3f.html">TMFVec3f</a> read FFdForces;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdGeometry">FdGeometry</a></b>: <a  href="X3DNodes.TMFNode.html">TMFNode</a> read FFdGeometry;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdInertia">FdInertia</a></b>: <a  href="X3DFields.TSFMatrix3f.html">TSFMatrix3f</a> read FFdInertia;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdLinearDampingFactor">FdLinearDampingFactor</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdLinearDampingFactor;</code></td>
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<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdLinearVelocity">FdLinearVelocity</a></b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdLinearVelocity;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdMass">FdMass</a></b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdMass;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdMassDensityModel">FdMassDensityModel</a></b>: <a  href="X3DNodes.TSFNode.html">TSFNode</a> read FFdMassDensityModel;</code></td>
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<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdOrientation">FdOrientation</a></b>: <a  href="X3DFields.TSFRotation.html">TSFRotation</a> read FFdOrientation;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdPosition">FdPosition</a></b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdPosition;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdTorques">FdTorques</a></b>: <a  href="X3DFields.TMFVec3f.html">TMFVec3f</a> read FFdTorques;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdUseFiniteRotation">FdUseFiniteRotation</a></b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdUseFiniteRotation;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TRigidBodyNode.html#FdUseGlobalGravity">FdUseGlobalGravity</a></b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdUseGlobalGravity;</code></td>
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</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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&nbsp;</td></tr>
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<h3 class="detail">Properties</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdAngularDampingFactor"></a><code>property <b>FdAngularDampingFactor</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdAngularDampingFactor;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdAngularVelocity"></a><code>property <b>FdAngularVelocity</b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdAngularVelocity;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdAutoDamp"></a><code>property <b>FdAutoDamp</b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdAutoDamp;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdAutoDisable"></a><code>property <b>FdAutoDisable</b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdAutoDisable;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdCenterOfMass"></a><code>property <b>FdCenterOfMass</b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdCenterOfMass;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdDisableAngularSpeed"></a><code>property <b>FdDisableAngularSpeed</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDisableAngularSpeed;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdDisableLinearSpeed"></a><code>property <b>FdDisableLinearSpeed</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDisableLinearSpeed;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdDisableTime"></a><code>property <b>FdDisableTime</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdDisableTime;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdEnabled"></a><code>property <b>FdEnabled</b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdEnabled;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdFiniteRotationAxis"></a><code>property <b>FdFiniteRotationAxis</b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdFiniteRotationAxis;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdFixed"></a><code>property <b>FdFixed</b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdFixed;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdForces"></a><code>property <b>FdForces</b>: <a  href="X3DFields.TMFVec3f.html">TMFVec3f</a> read FFdForces;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="FdGeometry"></a><code>property <b>FdGeometry</b>: <a  href="X3DNodes.TMFNode.html">TMFNode</a> read FFdGeometry;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdInertia"></a><code>property <b>FdInertia</b>: <a  href="X3DFields.TSFMatrix3f.html">TSFMatrix3f</a> read FFdInertia;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdLinearDampingFactor"></a><code>property <b>FdLinearDampingFactor</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdLinearDampingFactor;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdLinearVelocity"></a><code>property <b>FdLinearVelocity</b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdLinearVelocity;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdMass"></a><code>property <b>FdMass</b>: <a  href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdMass;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdMassDensityModel"></a><code>property <b>FdMassDensityModel</b>: <a  href="X3DNodes.TSFNode.html">TSFNode</a> read FFdMassDensityModel;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdOrientation"></a><code>property <b>FdOrientation</b>: <a  href="X3DFields.TSFRotation.html">TSFRotation</a> read FFdOrientation;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdPosition"></a><code>property <b>FdPosition</b>: <a  href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdPosition;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdTorques"></a><code>property <b>FdTorques</b>: <a  href="X3DFields.TMFVec3f.html">TMFVec3f</a> read FFdTorques;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdUseFiniteRotation"></a><code>property <b>FdUseFiniteRotation</b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdUseFiniteRotation;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdUseGlobalGravity"></a><code>property <b>FdUseGlobalGravity</b>: <a  href="X3DFields.TSFBool.html">TSFBool</a> read FFdUseGlobalGravity;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
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