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<title>Castle Game Engine: X3DNodes: Class TRigidBodyNodeHelper</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TRigidBodyNodeHelper"></a><h1 class="cio">Class TRigidBodyNodeHelper</h1>
<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td>Methods</td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TRigidBodyNodeHelper = class helper(TObject) for TRigidBodyNode</code></p>
<h2 class="description">Description</h2>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TRigidBodyNodeHelper</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#AngularDampingFactor">AngularDampingFactor</a></b>: Single read GetAngularDampingFactor write SetAngularDampingFactor;</code></td>
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<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#AngularVelocity">AngularVelocity</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetAngularVelocity write SetAngularVelocity;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#AutoDamp">AutoDamp</a></b>: boolean read GetAutoDamp write SetAutoDamp;</code></td>
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<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#AutoDisable">AutoDisable</a></b>: boolean read GetAutoDisable write SetAutoDisable;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#CenterOfMass">CenterOfMass</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetCenterOfMass write SetCenterOfMass;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#DisableAngularSpeed">DisableAngularSpeed</a></b>: Single read GetDisableAngularSpeed write SetDisableAngularSpeed;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#DisableLinearSpeed">DisableLinearSpeed</a></b>: Single read GetDisableLinearSpeed write SetDisableLinearSpeed;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#DisableTime">DisableTime</a></b>: Single read GetDisableTime write SetDisableTime;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#Enabled">Enabled</a></b>: boolean read GetEnabled write SetEnabled;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#FiniteRotationAxis">FiniteRotationAxis</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetFiniteRotationAxis write SetFiniteRotationAxis;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#Fixed">Fixed</a></b>: boolean read GetFixed write SetFixed;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#LinearDampingFactor">LinearDampingFactor</a></b>: Single read GetLinearDampingFactor write SetLinearDampingFactor;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#LinearVelocity">LinearVelocity</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetLinearVelocity write SetLinearVelocity;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#Mass">Mass</a></b>: Single read GetMass write SetMass;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#Orientation">Orientation</a></b>: <a href="CastleVectors.html#TVector4Single">TVector4Single</a> read GetOrientation write SetOrientation;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#Position">Position</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetPosition write SetPosition;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#UseFiniteRotation">UseFiniteRotation</a></b>: boolean read GetUseFiniteRotation write SetUseFiniteRotation;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TRigidBodyNodeHelper.html#UseGlobalGravity">UseGlobalGravity</a></b>: boolean read GetUseGlobalGravity write SetUseGlobalGravity;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AngularDampingFactor"></a><code>property <b>AngularDampingFactor</b>: Single read GetAngularDampingFactor write SetAngularDampingFactor;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AngularVelocity"></a><code>property <b>AngularVelocity</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetAngularVelocity write SetAngularVelocity;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AutoDamp"></a><code>property <b>AutoDamp</b>: boolean read GetAutoDamp write SetAutoDamp;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AutoDisable"></a><code>property <b>AutoDisable</b>: boolean read GetAutoDisable write SetAutoDisable;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CenterOfMass"></a><code>property <b>CenterOfMass</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetCenterOfMass write SetCenterOfMass;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DisableAngularSpeed"></a><code>property <b>DisableAngularSpeed</b>: Single read GetDisableAngularSpeed write SetDisableAngularSpeed;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DisableLinearSpeed"></a><code>property <b>DisableLinearSpeed</b>: Single read GetDisableLinearSpeed write SetDisableLinearSpeed;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DisableTime"></a><code>property <b>DisableTime</b>: Single read GetDisableTime write SetDisableTime;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Enabled"></a><code>property <b>Enabled</b>: boolean read GetEnabled write SetEnabled;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FiniteRotationAxis"></a><code>property <b>FiniteRotationAxis</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetFiniteRotationAxis write SetFiniteRotationAxis;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Fixed"></a><code>property <b>Fixed</b>: boolean read GetFixed write SetFixed;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="LinearDampingFactor"></a><code>property <b>LinearDampingFactor</b>: Single read GetLinearDampingFactor write SetLinearDampingFactor;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="LinearVelocity"></a><code>property <b>LinearVelocity</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetLinearVelocity write SetLinearVelocity;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Mass"></a><code>property <b>Mass</b>: Single read GetMass write SetMass;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Orientation"></a><code>property <b>Orientation</b>: <a href="CastleVectors.html#TVector4Single">TVector4Single</a> read GetOrientation write SetOrientation;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Position"></a><code>property <b>Position</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetPosition write SetPosition;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="UseFiniteRotation"></a><code>property <b>UseFiniteRotation</b>: boolean read GetUseFiniteRotation write SetUseFiniteRotation;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="UseGlobalGravity"></a><code>property <b>UseGlobalGravity</b>: boolean read GetUseGlobalGravity write SetUseGlobalGravity;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
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