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<title>Castle Game Engine: X3DNodes: Class TSignalPduNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TSignalPduNode"></a><h1 class="cio">Class TSignalPduNode</h1>
<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TSignalPduNode = class(<a class="normal" href="X3DNodes.TAbstractSensorNode.html">TAbstractSensorNode</a>, <a class="normal" href="X3DNodes.IAbstractBoundedObject.html">IAbstractBoundedObject</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractSensorNode description follows</div><div class="nodescription">no description available, TAbstractChildNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
Base X3D node.
<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractChildNode.html">TAbstractChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractSensorNode.html">TAbstractSensorNode</a></li>
<li class="thisitem">TSignalPduNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TSignalPduNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TSignalPduNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TSignalPduNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdAddress">FdAddress</a></b>: <a href="X3DFields.TSFString.html">TSFString</a> read FFdAddress;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdApplicationID">FdApplicationID</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdApplicationID;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdData">FdData</a></b>: <a href="X3DFields.TMFInt32.html">TMFInt32</a> read FFdData;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdDataLength">FdDataLength</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdDataLength;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdEncodingScheme">FdEncodingScheme</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdEncodingScheme;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdEntityID">FdEntityID</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdEntityID;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdMulticastRelayHost">FdMulticastRelayHost</a></b>: <a href="X3DFields.TSFString.html">TSFString</a> read FFdMulticastRelayHost;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdMulticastRelayPort">FdMulticastRelayPort</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdMulticastRelayPort;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdNetworkMode">FdNetworkMode</a></b>: <a href="X3DFields.TSFString.html">TSFString</a> read FFdNetworkMode;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdPort">FdPort</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdPort;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdRadioID">FdRadioID</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdRadioID;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdReadInterval">FdReadInterval</a></b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdReadInterval;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdRtpHeaderExpected">FdRtpHeaderExpected</a></b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdRtpHeaderExpected;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdSampleRate">FdSampleRate</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdSampleRate;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdSamples">FdSamples</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdSamples;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdSiteID">FdSiteID</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdSiteID;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdTdlType">FdTdlType</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdTdlType;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdWhichGeometry">FdWhichGeometry</a></b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdWhichGeometry;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdWriteInterval">FdWriteInterval</a></b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdWriteInterval;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#EventIsNetworkReader">EventIsNetworkReader</a></b>: <a href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsNetworkReader;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#EventIsNetworkWriter">EventIsNetworkWriter</a></b>: <a href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsNetworkWriter;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#EventIsRtpHeaderHeard">EventIsRtpHeaderHeard</a></b>: <a href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsRtpHeaderHeard;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#EventIsStandAlone">EventIsStandAlone</a></b>: <a href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsStandAlone;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#EventTimestamp">EventTimestamp</a></b>: <a href="X3DFields.TSFTimeEvent.html">TSFTimeEvent</a> read FEventTimestamp;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdBboxCenter">FdBboxCenter</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxCenter;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TSignalPduNode.html#FdBboxSize">FdBboxSize</a></b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxSize;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="FdAddress"></a><code>property <b>FdAddress</b>: <a href="X3DFields.TSFString.html">TSFString</a> read FFdAddress;</code></td>
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<td class="itemcode"><a name="FdApplicationID"></a><code>property <b>FdApplicationID</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdApplicationID;</code></td>
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<td class="itemcode"><a name="FdData"></a><code>property <b>FdData</b>: <a href="X3DFields.TMFInt32.html">TMFInt32</a> read FFdData;</code></td>
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<td class="itemcode"><a name="FdDataLength"></a><code>property <b>FdDataLength</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdDataLength;</code></td>
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<td class="itemcode"><a name="FdEncodingScheme"></a><code>property <b>FdEncodingScheme</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdEncodingScheme;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdEntityID"></a><code>property <b>FdEntityID</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdEntityID;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdMulticastRelayHost"></a><code>property <b>FdMulticastRelayHost</b>: <a href="X3DFields.TSFString.html">TSFString</a> read FFdMulticastRelayHost;</code></td>
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<td class="itemcode"><a name="FdMulticastRelayPort"></a><code>property <b>FdMulticastRelayPort</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdMulticastRelayPort;</code></td>
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<td class="itemcode"><a name="FdNetworkMode"></a><code>property <b>FdNetworkMode</b>: <a href="X3DFields.TSFString.html">TSFString</a> read FFdNetworkMode;</code></td>
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<td class="itemcode"><a name="FdPort"></a><code>property <b>FdPort</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdPort;</code></td>
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<td class="itemcode"><a name="FdRadioID"></a><code>property <b>FdRadioID</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdRadioID;</code></td>
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<td class="itemcode"><a name="FdReadInterval"></a><code>property <b>FdReadInterval</b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdReadInterval;</code></td>
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<td class="itemcode"><a name="FdRtpHeaderExpected"></a><code>property <b>FdRtpHeaderExpected</b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdRtpHeaderExpected;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdSampleRate"></a><code>property <b>FdSampleRate</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdSampleRate;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdSamples"></a><code>property <b>FdSamples</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdSamples;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdSiteID"></a><code>property <b>FdSiteID</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdSiteID;</code></td>
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<td class="itemcode"><a name="FdTdlType"></a><code>property <b>FdTdlType</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdTdlType;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdWhichGeometry"></a><code>property <b>FdWhichGeometry</b>: <a href="X3DFields.TSFInt32.html">TSFInt32</a> read FFdWhichGeometry;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdWriteInterval"></a><code>property <b>FdWriteInterval</b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdWriteInterval;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventIsNetworkReader"></a><code>property <b>EventIsNetworkReader</b>: <a href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsNetworkReader;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventIsNetworkWriter"></a><code>property <b>EventIsNetworkWriter</b>: <a href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsNetworkWriter;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventIsRtpHeaderHeard"></a><code>property <b>EventIsRtpHeaderHeard</b>: <a href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsRtpHeaderHeard;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventIsStandAlone"></a><code>property <b>EventIsStandAlone</b>: <a href="X3DFields.TSFBoolEvent.html">TSFBoolEvent</a> read FEventIsStandAlone;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EventTimestamp"></a><code>property <b>EventTimestamp</b>: <a href="X3DFields.TSFTimeEvent.html">TSFTimeEvent</a> read FEventTimestamp;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdBboxCenter"></a><code>property <b>FdBboxCenter</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxCenter;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdBboxSize"></a><code>property <b>FdBboxSize</b>: <a href="X3DFields.TSFVec3f.html">TSFVec3f</a> read FFdBboxSize;</code></td>
</tr>
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</td></tr>
</table>
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