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<title>Castle Game Engine: X3DNodes: Class TSpotLightNodeHelper</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TSpotLightNodeHelper"></a><h1 class="cio">Class TSpotLightNodeHelper</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td>Methods</td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TSpotLightNodeHelper = class helper(TObject) for TSpotLightNode</code></p>
<h2 class="description">Description</h2>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TSpotLightNodeHelper</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSpotLightNodeHelper.html#Attenuation">Attenuation</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetAttenuation write SetAttenuation;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSpotLightNodeHelper.html#BeamWidth">BeamWidth</a></b>: Single read GetBeamWidth write SetBeamWidth;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSpotLightNodeHelper.html#CutOffAngle">CutOffAngle</a></b>: Single read GetCutOffAngle write SetCutOffAngle;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSpotLightNodeHelper.html#Direction">Direction</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetDirection write SetDirection;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSpotLightNodeHelper.html#Location">Location</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetLocation write SetLocation;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSpotLightNodeHelper.html#Radius">Radius</a></b>: Single read GetRadius write SetRadius;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TSpotLightNodeHelper.html#ProjectionAngle">ProjectionAngle</a></b>: Single read GetProjectionAngle write SetProjectionAngle;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Attenuation"></a><code>property <b>Attenuation</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetAttenuation write SetAttenuation;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BeamWidth"></a><code>property <b>BeamWidth</b>: Single read GetBeamWidth write SetBeamWidth;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CutOffAngle"></a><code>property <b>CutOffAngle</b>: Single read GetCutOffAngle write SetCutOffAngle;</code></td>
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<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Direction"></a><code>property <b>Direction</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetDirection write SetDirection;</code></td>
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<td class="itemcode"><a name="Location"></a><code>property <b>Location</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetLocation write SetLocation;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Radius"></a><code>property <b>Radius</b>: Single read GetRadius write SetRadius;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ProjectionAngle"></a><code>property <b>ProjectionAngle</b>: Single read GetProjectionAngle write SetProjectionAngle;</code></td>
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