File: X3DNodes.TTexturePropertiesNodeHelper.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: X3DNodes: Class TTexturePropertiesNodeHelper</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TTexturePropertiesNodeHelper"></a><h1 class="cio">Class TTexturePropertiesNodeHelper</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td>Methods</td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TTexturePropertiesNodeHelper = class helper(TObject) for TTexturePropertiesNode</code></p>
<h2 class="description">Description</h2>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TTexturePropertiesNodeHelper</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TTexturePropertiesNodeHelper.html#AnisotropicDegree">AnisotropicDegree</a></b>: Single read GetAnisotropicDegree write SetAnisotropicDegree;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TTexturePropertiesNodeHelper.html#BorderColor">BorderColor</a></b>: <a  href="CastleColors.html#TCastleColor">TCastleColor</a> read GetBorderColor write SetBorderColor;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TTexturePropertiesNodeHelper.html#BorderWidth">BorderWidth</a></b>: Integer read GetBorderWidth write SetBorderWidth;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TTexturePropertiesNodeHelper.html#BoundaryModeS">BoundaryModeS</a></b>: string read GetBoundaryModeS write SetBoundaryModeS;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TTexturePropertiesNodeHelper.html#BoundaryModeT">BoundaryModeT</a></b>: string read GetBoundaryModeT write SetBoundaryModeT;</code></td>
</tr>
<tr class="list2">
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<td class="itemcode"><code>property <b><a  href="X3DNodes.TTexturePropertiesNodeHelper.html#BoundaryModeR">BoundaryModeR</a></b>: string read GetBoundaryModeR write SetBoundaryModeR;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TTexturePropertiesNodeHelper.html#MagnificationFilter">MagnificationFilter</a></b>: string read GetMagnificationFilter write SetMagnificationFilter;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TTexturePropertiesNodeHelper.html#MinificationFilter">MinificationFilter</a></b>: string read GetMinificationFilter write SetMinificationFilter;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TTexturePropertiesNodeHelper.html#TextureCompression">TextureCompression</a></b>: string read GetTextureCompression write SetTextureCompression;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TTexturePropertiesNodeHelper.html#TexturePriority">TexturePriority</a></b>: Single read GetTexturePriority write SetTexturePriority;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TTexturePropertiesNodeHelper.html#GenerateMipMaps">GenerateMipMaps</a></b>: boolean read GetGenerateMipMaps write SetGenerateMipMaps;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AnisotropicDegree"></a><code>property <b>AnisotropicDegree</b>: Single read GetAnisotropicDegree write SetAnisotropicDegree;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BorderColor"></a><code>property <b>BorderColor</b>: <a  href="CastleColors.html#TCastleColor">TCastleColor</a> read GetBorderColor write SetBorderColor;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BorderWidth"></a><code>property <b>BorderWidth</b>: Integer read GetBorderWidth write SetBorderWidth;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BoundaryModeS"></a><code>property <b>BoundaryModeS</b>: string read GetBoundaryModeS write SetBoundaryModeS;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BoundaryModeT"></a><code>property <b>BoundaryModeT</b>: string read GetBoundaryModeT write SetBoundaryModeT;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BoundaryModeR"></a><code>property <b>BoundaryModeR</b>: string read GetBoundaryModeR write SetBoundaryModeR;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MagnificationFilter"></a><code>property <b>MagnificationFilter</b>: string read GetMagnificationFilter write SetMagnificationFilter;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MinificationFilter"></a><code>property <b>MinificationFilter</b>: string read GetMinificationFilter write SetMinificationFilter;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TextureCompression"></a><code>property <b>TextureCompression</b>: string read GetTextureCompression write SetTextureCompression;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TexturePriority"></a><code>property <b>TexturePriority</b>: Single read GetTexturePriority write SetTexturePriority;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="GenerateMipMaps"></a><code>property <b>GenerateMipMaps</b>: boolean read GetGenerateMipMaps write SetGenerateMipMaps;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
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