File: X3DNodes.TTraverseStateLastNodes.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: X3DNodes: record TTraverseStateLastNodes</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
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<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TTraverseStateLastNodes"></a><h1 class="cio">record TTraverseStateLastNodes</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td>Hierarchy</td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td>Methods</td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TTraverseStateLastNodes = record</code></p>
<h2 class="description">Description</h2>
<p>
Nodes that will be saved inside <a class="normal" href="X3DNodes.TX3DGraphTraverseState.html#LastNodes">TX3DGraphTraverseState.LastNodes</a>. These are nodes that affect how following nodes are rendered, mostly for VRML 1.0 &quot;state&quot;.</p>
<h2 class="overview">Overview</h2>
<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code><b><a  href="X3DNodes.TTraverseStateLastNodes.html#Nodes">Nodes</a></b>: array [<a  href="X3DNodes.html#TVRML1StateNode">TVRML1StateNode</a>] of <a  href="X3DNodes.TX3DNode.html">TX3DNode</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="X3DNodes.TTraverseStateLastNodes.html#Coordinate3">Coordinate3</a></b>:<a  href="X3DNodes.TCoordinate3Node_1.html">TCoordinate3Node_1</a>;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="X3DNodes.TTraverseStateLastNodes.html#ShapeHints">ShapeHints</a></b>:<a  href="X3DNodes.TShapeHintsNode_1.html">TShapeHintsNode_1</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="X3DNodes.TTraverseStateLastNodes.html#FontStyle">FontStyle</a></b>:<a  href="X3DNodes.TFontStyleNode_1.html">TFontStyleNode_1</a>;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="X3DNodes.TTraverseStateLastNodes.html#Material">Material</a></b>:<a  href="X3DNodes.TMaterialNode_1.html">TMaterialNode_1</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="X3DNodes.TTraverseStateLastNodes.html#MaterialBinding">MaterialBinding</a></b>:<a  href="X3DNodes.TMaterialBindingNode_1.html">TMaterialBindingNode_1</a>;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="X3DNodes.TTraverseStateLastNodes.html#Normal">Normal</a></b>:<a  href="X3DNodes.TNormalNode.html">TNormalNode</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="X3DNodes.TTraverseStateLastNodes.html#NormalBinding">NormalBinding</a></b>:<a  href="X3DNodes.TNormalBindingNode_1.html">TNormalBindingNode_1</a>;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="X3DNodes.TTraverseStateLastNodes.html#Texture2">Texture2</a></b>:<a  href="X3DNodes.TTexture2Node_1.html">TTexture2Node_1</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="X3DNodes.TTraverseStateLastNodes.html#TextureCoordinate2">TextureCoordinate2</a></b>:<a  href="X3DNodes.TTextureCoordinate2Node_1.html">TTextureCoordinate2Node_1</a>;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="X3DNodes.TTraverseStateLastNodes.html#KambiTriangulation">KambiTriangulation</a></b>: <a  href="X3DNodes.TKambiTriangulationNode.html">TKambiTriangulationNode</a>;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="Nodes"></a><code><b>Nodes</b>: array [<a  href="X3DNodes.html#TVRML1StateNode">TVRML1StateNode</a>] of <a  href="X3DNodes.TX3DNode.html">TX3DNode</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="Coordinate3"></a><code><b>Coordinate3</b>:<a  href="X3DNodes.TCoordinate3Node_1.html">TCoordinate3Node_1</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="ShapeHints"></a><code><b>ShapeHints</b>:<a  href="X3DNodes.TShapeHintsNode_1.html">TShapeHintsNode_1</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="FontStyle"></a><code><b>FontStyle</b>:<a  href="X3DNodes.TFontStyleNode_1.html">TFontStyleNode_1</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="Material"></a><code><b>Material</b>:<a  href="X3DNodes.TMaterialNode_1.html">TMaterialNode_1</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="MaterialBinding"></a><code><b>MaterialBinding</b>:<a  href="X3DNodes.TMaterialBindingNode_1.html">TMaterialBindingNode_1</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="Normal"></a><code><b>Normal</b>:<a  href="X3DNodes.TNormalNode.html">TNormalNode</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="NormalBinding"></a><code><b>NormalBinding</b>:<a  href="X3DNodes.TNormalBindingNode_1.html">TNormalBindingNode_1</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="Texture2"></a><code><b>Texture2</b>:<a  href="X3DNodes.TTexture2Node_1.html">TTexture2Node_1</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TextureCoordinate2"></a><code><b>TextureCoordinate2</b>:<a  href="X3DNodes.TTextureCoordinate2Node_1.html">TTextureCoordinate2Node_1</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="KambiTriangulation"></a><code><b>KambiTriangulation</b>: <a  href="X3DNodes.TKambiTriangulationNode.html">TKambiTriangulationNode</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
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