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<title>Castle Game Engine: X3DNodes: Class TTwoSidedMaterialNode</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TTwoSidedMaterialNode"></a><h1 class="cio">Class TTwoSidedMaterialNode</h1>
<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TTwoSidedMaterialNode = class(<a class="normal" href="X3DNodes.TAbstractMaterialNode.html">TAbstractMaterialNode</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TAbstractMaterialNode description follows</div><div class="nodescription">no description available, TAbstractAppearanceChildNode description follows</div><div class="nodescription">no description available, TAbstractNode description follows</div><p>
Base X3D node.
<p>Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractNode.html">TAbstractNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractAppearanceChildNode.html">TAbstractAppearanceChildNode</a></li>
<li class="ancestor"><a class="normal" href="X3DNodes.TAbstractMaterialNode.html">TAbstractMaterialNode</a></li>
<li class="thisitem">TTwoSidedMaterialNode</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TTwoSidedMaterialNode.html#CreateNode">CreateNode</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TTwoSidedMaterialNode.html#ClassNodeTypeName">ClassNodeTypeName</a></b>: string; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="X3DNodes.TTwoSidedMaterialNode.html#URNMatching">URNMatching</a></b>(const URN: string): boolean; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNode.html#FdAmbientIntensity">FdAmbientIntensity</a></b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdAmbientIntensity;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNode.html#FdBackAmbientIntensity">FdBackAmbientIntensity</a></b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdBackAmbientIntensity;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNode.html#FdBackDiffuseColor">FdBackDiffuseColor</a></b>: <a href="X3DFields.TSFColor.html">TSFColor</a> read FFdBackDiffuseColor;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNode.html#FdBackEmissiveColor">FdBackEmissiveColor</a></b>: <a href="X3DFields.TSFColor.html">TSFColor</a> read FFdBackEmissiveColor;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNode.html#FdBackShininess">FdBackShininess</a></b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdBackShininess;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNode.html#FdBackSpecularColor">FdBackSpecularColor</a></b>: <a href="X3DFields.TSFColor.html">TSFColor</a> read FFdBackSpecularColor;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNode.html#FdBackTransparency">FdBackTransparency</a></b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdBackTransparency;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNode.html#FdDiffuseColor">FdDiffuseColor</a></b>: <a href="X3DFields.TSFColor.html">TSFColor</a> read FFdDiffuseColor;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNode.html#FdEmissiveColor">FdEmissiveColor</a></b>: <a href="X3DFields.TSFColor.html">TSFColor</a> read FFdEmissiveColor;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNode.html#FdShininess">FdShininess</a></b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdShininess;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNode.html#FdSeparateBackColor">FdSeparateBackColor</a></b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdSeparateBackColor;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNode.html#FdSpecularColor">FdSpecularColor</a></b>: <a href="X3DFields.TSFColor.html">TSFColor</a> read FFdSpecularColor;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNode.html#FdTransparency">FdTransparency</a></b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdTransparency;</code></td>
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</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CreateNode"></a><code>procedure <b>CreateNode</b>; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ClassNodeTypeName"></a><code>class function <b>ClassNodeTypeName</b>: string; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="URNMatching"></a><code>class function <b>URNMatching</b>(const URN: string): boolean; override;</code></td>
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<h3 class="detail">Properties</h3>
<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdAmbientIntensity"></a><code>property <b>FdAmbientIntensity</b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdAmbientIntensity;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdBackAmbientIntensity"></a><code>property <b>FdBackAmbientIntensity</b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdBackAmbientIntensity;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdBackDiffuseColor"></a><code>property <b>FdBackDiffuseColor</b>: <a href="X3DFields.TSFColor.html">TSFColor</a> read FFdBackDiffuseColor;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdBackEmissiveColor"></a><code>property <b>FdBackEmissiveColor</b>: <a href="X3DFields.TSFColor.html">TSFColor</a> read FFdBackEmissiveColor;</code></td>
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</td></tr>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdBackShininess"></a><code>property <b>FdBackShininess</b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdBackShininess;</code></td>
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</td></tr>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdBackSpecularColor"></a><code>property <b>FdBackSpecularColor</b>: <a href="X3DFields.TSFColor.html">TSFColor</a> read FFdBackSpecularColor;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdBackTransparency"></a><code>property <b>FdBackTransparency</b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdBackTransparency;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdDiffuseColor"></a><code>property <b>FdDiffuseColor</b>: <a href="X3DFields.TSFColor.html">TSFColor</a> read FFdDiffuseColor;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdEmissiveColor"></a><code>property <b>FdEmissiveColor</b>: <a href="X3DFields.TSFColor.html">TSFColor</a> read FFdEmissiveColor;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdShininess"></a><code>property <b>FdShininess</b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdShininess;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdSeparateBackColor"></a><code>property <b>FdSeparateBackColor</b>: <a href="X3DFields.TSFBool.html">TSFBool</a> read FFdSeparateBackColor;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdSpecularColor"></a><code>property <b>FdSpecularColor</b>: <a href="X3DFields.TSFColor.html">TSFColor</a> read FFdSpecularColor;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FdTransparency"></a><code>property <b>FdTransparency</b>: <a href="X3DFields.TSFFloat.html">TSFFloat</a> read FFdTransparency;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
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