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<title>Castle Game Engine: X3DNodes: Class TTwoSidedMaterialNodeHelper</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TTwoSidedMaterialNodeHelper"></a><h1 class="cio">Class TTwoSidedMaterialNodeHelper</h1>
<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td>Methods</td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TTwoSidedMaterialNodeHelper = class helper(TObject) for TTwoSidedMaterialNode</code></p>
<h2 class="description">Description</h2>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TTwoSidedMaterialNodeHelper</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNodeHelper.html#AmbientIntensity">AmbientIntensity</a></b>: Single read GetAmbientIntensity write SetAmbientIntensity;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNodeHelper.html#BackAmbientIntensity">BackAmbientIntensity</a></b>: Single read GetBackAmbientIntensity write SetBackAmbientIntensity;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNodeHelper.html#BackDiffuseColor">BackDiffuseColor</a></b>: <a href="CastleColors.html#TCastleColorRGB">TCastleColorRGB</a> read GetBackDiffuseColor write SetBackDiffuseColor;</code></td>
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<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNodeHelper.html#BackEmissiveColor">BackEmissiveColor</a></b>: <a href="CastleColors.html#TCastleColorRGB">TCastleColorRGB</a> read GetBackEmissiveColor write SetBackEmissiveColor;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNodeHelper.html#BackShininess">BackShininess</a></b>: Single read GetBackShininess write SetBackShininess;</code></td>
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<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNodeHelper.html#BackSpecularColor">BackSpecularColor</a></b>: <a href="CastleColors.html#TCastleColorRGB">TCastleColorRGB</a> read GetBackSpecularColor write SetBackSpecularColor;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNodeHelper.html#BackTransparency">BackTransparency</a></b>: Single read GetBackTransparency write SetBackTransparency;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNodeHelper.html#DiffuseColor">DiffuseColor</a></b>: <a href="CastleColors.html#TCastleColorRGB">TCastleColorRGB</a> read GetDiffuseColor write SetDiffuseColor;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNodeHelper.html#EmissiveColor">EmissiveColor</a></b>: <a href="CastleColors.html#TCastleColorRGB">TCastleColorRGB</a> read GetEmissiveColor write SetEmissiveColor;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNodeHelper.html#Shininess">Shininess</a></b>: Single read GetShininess write SetShininess;</code></td>
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<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNodeHelper.html#SeparateBackColor">SeparateBackColor</a></b>: boolean read GetSeparateBackColor write SetSeparateBackColor;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNodeHelper.html#SpecularColor">SpecularColor</a></b>: <a href="CastleColors.html#TCastleColorRGB">TCastleColorRGB</a> read GetSpecularColor write SetSpecularColor;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TTwoSidedMaterialNodeHelper.html#Transparency">Transparency</a></b>: Single read GetTransparency write SetTransparency;</code></td>
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</table>
<h2 class="description">Description</h2>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AmbientIntensity"></a><code>property <b>AmbientIntensity</b>: Single read GetAmbientIntensity write SetAmbientIntensity;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BackAmbientIntensity"></a><code>property <b>BackAmbientIntensity</b>: Single read GetBackAmbientIntensity write SetBackAmbientIntensity;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BackDiffuseColor"></a><code>property <b>BackDiffuseColor</b>: <a href="CastleColors.html#TCastleColorRGB">TCastleColorRGB</a> read GetBackDiffuseColor write SetBackDiffuseColor;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BackEmissiveColor"></a><code>property <b>BackEmissiveColor</b>: <a href="CastleColors.html#TCastleColorRGB">TCastleColorRGB</a> read GetBackEmissiveColor write SetBackEmissiveColor;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BackShininess"></a><code>property <b>BackShininess</b>: Single read GetBackShininess write SetBackShininess;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BackSpecularColor"></a><code>property <b>BackSpecularColor</b>: <a href="CastleColors.html#TCastleColorRGB">TCastleColorRGB</a> read GetBackSpecularColor write SetBackSpecularColor;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BackTransparency"></a><code>property <b>BackTransparency</b>: Single read GetBackTransparency write SetBackTransparency;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DiffuseColor"></a><code>property <b>DiffuseColor</b>: <a href="CastleColors.html#TCastleColorRGB">TCastleColorRGB</a> read GetDiffuseColor write SetDiffuseColor;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="EmissiveColor"></a><code>property <b>EmissiveColor</b>: <a href="CastleColors.html#TCastleColorRGB">TCastleColorRGB</a> read GetEmissiveColor write SetEmissiveColor;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Shininess"></a><code>property <b>Shininess</b>: Single read GetShininess write SetShininess;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="SeparateBackColor"></a><code>property <b>SeparateBackColor</b>: boolean read GetSeparateBackColor write SetSeparateBackColor;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="SpecularColor"></a><code>property <b>SpecularColor</b>: <a href="CastleColors.html#TCastleColorRGB">TCastleColorRGB</a> read GetSpecularColor write SetSpecularColor;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Transparency"></a><code>property <b>Transparency</b>: Single read GetTransparency write SetTransparency;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
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