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<title>Castle Game Engine: X3DNodes: Class TUniversalJointNodeHelper</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TUniversalJointNodeHelper"></a><h1 class="cio">Class TUniversalJointNodeHelper</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td>Methods</td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TUniversalJointNodeHelper = class helper(TObject) for TUniversalJointNode</code></p>
<h2 class="description">Description</h2>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TUniversalJointNodeHelper</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TUniversalJointNodeHelper.html#AnchorPoint">AnchorPoint</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetAnchorPoint write SetAnchorPoint;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TUniversalJointNodeHelper.html#Axis1">Axis1</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetAxis1 write SetAxis1;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TUniversalJointNodeHelper.html#Axis2">Axis2</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetAxis2 write SetAxis2;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TUniversalJointNodeHelper.html#StopBounce1">StopBounce1</a></b>: Single read GetStopBounce1 write SetStopBounce1;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TUniversalJointNodeHelper.html#Stop1ErrorCorrection">Stop1ErrorCorrection</a></b>: Single read GetStop1ErrorCorrection write SetStop1ErrorCorrection;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TUniversalJointNodeHelper.html#Stop2Bounce">Stop2Bounce</a></b>: Single read GetStop2Bounce write SetStop2Bounce;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TUniversalJointNodeHelper.html#Stop2ErrorCorrection">Stop2ErrorCorrection</a></b>: Single read GetStop2ErrorCorrection write SetStop2ErrorCorrection;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AnchorPoint"></a><code>property <b>AnchorPoint</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetAnchorPoint write SetAnchorPoint;</code></td>
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<td class="itemcode"><a name="Axis1"></a><code>property <b>Axis1</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetAxis1 write SetAxis1;</code></td>
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<td class="itemcode"><a name="Axis2"></a><code>property <b>Axis2</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read GetAxis2 write SetAxis2;</code></td>
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<td class="itemcode"><a name="StopBounce1"></a><code>property <b>StopBounce1</b>: Single read GetStopBounce1 write SetStopBounce1;</code></td>
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<td class="itemcode"><a name="Stop1ErrorCorrection"></a><code>property <b>Stop1ErrorCorrection</b>: Single read GetStop1ErrorCorrection write SetStop1ErrorCorrection;</code></td>
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<td class="itemcode"><a name="Stop2Bounce"></a><code>property <b>Stop2Bounce</b>: Single read GetStop2Bounce write SetStop2Bounce;</code></td>
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<td class="itemcode"><a name="Stop2ErrorCorrection"></a><code>property <b>Stop2ErrorCorrection</b>: Single read GetStop2ErrorCorrection write SetStop2ErrorCorrection;</code></td>
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