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<title>Castle Game Engine: X3DNodes: Class TX3DExport</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TX3DExport"></a><h1 class="cio">Class TX3DExport</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TX3DExport = class(<a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TX3DFileItem description follows</div><p>
Base class for any item within VRML/X3D file: a node, a field, a route, a prototype etc. We need a common base class for all such things to store <a class="normal" href="X3DFields.TX3DFileItem.html#PositionInParent">PositionInParent</a>.
<p>About ancestry: <a class="normal" href="X3DFields.TX3DFieldOrEvent.html">TX3DFieldOrEvent</a> make use of Assign mechanism and so need to descend from TPersistent. <a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a> make use of interfaces and so must descend from something like TNonRefCountedInterfacedXxx. These are the only reasons, for now, why this descends from <a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a>.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="thisitem">TX3DExport</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
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<td class="itemcode"><code><b><a href="X3DNodes.TX3DExport.html#ExportedNodeName">ExportedNodeName</a></b>: string;</code></td>
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<td class="itemcode"><code><b><a href="X3DNodes.TX3DExport.html#ExportedNodeAlias">ExportedNodeAlias</a></b>: string;</code></td>
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<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TX3DExport.html#Parse">Parse</a></b>(Lexer: <a href="X3DLexer.TX3DLexer.html">TX3DLexer</a>; Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>);</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TX3DExport.html#ParseXML">ParseXML</a></b>(Element: TDOMElement; Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>);</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TX3DExport.html#SaveToStream">SaveToStream</a></b>(Writer: <a href="X3DFields.TX3DWriter.html">TX3DWriter</a>); override;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TX3DExport.html#DeepCopy">DeepCopy</a></b>(CopyState: <a href="X3DNodes.TX3DNodeDeepCopyState.html">TX3DNodeDeepCopyState</a>): <a href="X3DNodes.TX3DExport.html">TX3DExport</a>;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
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<td class="itemcode"><a name="ExportedNodeName"></a><code><b>ExportedNodeName</b>: string;</code></td>
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<td class="itemcode"><a name="ExportedNodeAlias"></a><code><b>ExportedNodeAlias</b>: string;</code></td>
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<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Parse"></a><code>procedure <b>Parse</b>(Lexer: <a href="X3DLexer.TX3DLexer.html">TX3DLexer</a>; Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>);</code></td>
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<td class="itemcode"><a name="ParseXML"></a><code>procedure <b>ParseXML</b>(Element: TDOMElement; Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>);</code></td>
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Parse the EXPORT declaration (XML encoding). Given Element here must have TagName = 'EXPORT'.</p>
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<td class="itemcode"><a name="SaveToStream"></a><code>procedure <b>SaveToStream</b>(Writer: <a href="X3DFields.TX3DWriter.html">TX3DWriter</a>); override;</code></td>
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<td class="itemcode"><a name="DeepCopy"></a><code>function <b>DeepCopy</b>(CopyState: <a href="X3DNodes.TX3DNodeDeepCopyState.html">TX3DNodeDeepCopyState</a>): <a href="X3DNodes.TX3DExport.html">TX3DExport</a>;</code></td>
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