1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: X3DNodes: Class TX3DInterfaceDeclaration</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
</head>
<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TX3DInterfaceDeclaration"></a><h1 class="cio">Class TX3DInterfaceDeclaration</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TX3DInterfaceDeclaration = class(<a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>)</code></p>
<h2 class="description">Description</h2>
<p>
Interface declaration, used in VRML/X3D (exposed) prototypes and for nodes with dynamic fields (Script, ComposedShader). See VRML 2.0 and X3D specs.
<p>Each interface specification is a field or an event, stored in <a class="normal" href="X3DNodes.TX3DInterfaceDeclaration.html#FieldOrEvent">FieldOrEvent</a>. <a class="normal" href="X3DNodes.TX3DInterfaceDeclaration.html#FieldOrEvent">FieldOrEvent</a> is <code>Nil</code> before parsing.
<p>Field value is not initialized if you passed FieldValue = <code>False</code> to <a class="normal" href="X3DNodes.TX3DInterfaceDeclaration.html#Parse">Parse</a> (although IsClauseNames will always be initialized). FieldValue = <code>True</code> is used for prototype (not external) declarations and nodes with interface declarations (Script, ComposedShader etc.). In the future maybe some property like FieldValueInitialized will be exposed here, if needed at some point.
<p>Interface declaration doesn't have much properties, since all the information is contained within <a class="normal" href="X3DNodes.TX3DInterfaceDeclaration.html#FieldOrEvent">FieldOrEvent</a> instance, like Name, field class type, out or in (in case of event), exposed or not (in case of field), IsClauseNames.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="thisitem">TX3DInterfaceDeclaration</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a href="X3DNodes.TX3DInterfaceDeclaration.html#Create">Create</a></b>(AParentNode: <a href="X3DNodes.TX3DNode.html">TX3DNode</a>);</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>destructor <b><a href="X3DNodes.TX3DInterfaceDeclaration.html#Destroy">Destroy</a></b>; override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="X3DNodes.TX3DInterfaceDeclaration.html#CopyFieldOrEvent">CopyFieldOrEvent</a></b>(NewParentNode: <a href="X3DNodes.TX3DNode.html">TX3DNode</a>): <a href="X3DFields.TX3DFieldOrEvent.html">TX3DFieldOrEvent</a>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DNodes.TX3DInterfaceDeclaration.html#CopyAndAddFieldOrEvent">CopyAndAddFieldOrEvent</a></b>(Node: <a href="X3DNodes.TX3DNode.html">TX3DNode</a>);</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DNodes.TX3DInterfaceDeclaration.html#AddFieldOrEvent">AddFieldOrEvent</a></b>(Node: <a href="X3DNodes.TX3DNode.html">TX3DNode</a>);</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DNodes.TX3DInterfaceDeclaration.html#Parse">Parse</a></b>(Lexer: <a href="X3DLexer.TX3DLexer.html">TX3DLexer</a>; Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>; FieldValue, IsClauseAllowed: boolean);</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DNodes.TX3DInterfaceDeclaration.html#ParseXML">ParseXML</a></b>(Element: TDOMElement; Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>; FieldValue: boolean);</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DNodes.TX3DInterfaceDeclaration.html#IDeclSaveToStream">IDeclSaveToStream</a></b>(Writer: <a href="X3DFields.TX3DWriter.html">TX3DWriter</a>; FieldValue: boolean);</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="X3DNodes.TX3DInterfaceDeclaration.html#SaveToStream">SaveToStream</a></b>(Writer: <a href="X3DFields.TX3DWriter.html">TX3DWriter</a>); override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="X3DNodes.TX3DInterfaceDeclaration.html#AccessType">AccessType</a></b>: <a href="X3DNodes.html#TX3DAccessType">TX3DAccessType</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="X3DNodes.TX3DInterfaceDeclaration.html#DeepCopy">DeepCopy</a></b>(NewParentNode: <a href="X3DNodes.TX3DNode.html">TX3DNode</a>; CopyState: <a href="X3DNodes.TX3DNodeDeepCopyState.html">TX3DNodeDeepCopyState</a>): <a href="X3DNodes.TX3DInterfaceDeclaration.html">TX3DInterfaceDeclaration</a>;</code></td>
</tr>
</table>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TX3DInterfaceDeclaration.html#ParentNode">ParentNode</a></b>: <a href="X3DNodes.TX3DNode.html">TX3DNode</a> read FParentNode;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TX3DInterfaceDeclaration.html#FieldOrEvent">FieldOrEvent</a></b>: <a href="X3DFields.TX3DFieldOrEvent.html">TX3DFieldOrEvent</a>
read FFieldOrEvent write SetFieldOrEvent;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TX3DInterfaceDeclaration.html#Field">Field</a></b>: <a href="X3DFields.TX3DField.html">TX3DField</a> read FField;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="X3DNodes.TX3DInterfaceDeclaration.html#Event">Event</a></b>: <a href="X3DFields.TX3DEvent.html">TX3DEvent</a> read FEvent;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AParentNode: <a href="X3DNodes.TX3DNode.html">TX3DNode</a>);</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CopyFieldOrEvent"></a><code>function <b>CopyFieldOrEvent</b>(NewParentNode: <a href="X3DNodes.TX3DNode.html">TX3DNode</a>): <a href="X3DFields.TX3DFieldOrEvent.html">TX3DFieldOrEvent</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Create a copy of current <a class="normal" href="X3DNodes.TX3DInterfaceDeclaration.html#FieldOrEvent">FieldOrEvent</a>. Sets NewParentNode as Result.ParentNode. Note the new copy will not have ParentIntefaceDeclaration set (as the idea is that you own created copy, not this <a class="normal" href="X3DNodes.TX3DInterfaceDeclaration.html">TX3DInterfaceDeclaration</a> instance).</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="CopyAndAddFieldOrEvent"></a><code>procedure <b>CopyAndAddFieldOrEvent</b>(Node: <a href="X3DNodes.TX3DNode.html">TX3DNode</a>);</code></td>
</tr>
<tr><td colspan="2">
<p>
Create a copy of current <a class="normal" href="X3DNodes.TX3DInterfaceDeclaration.html#FieldOrEvent">FieldOrEvent</a>, and add it to Node.Fields or Node.Events.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AddFieldOrEvent"></a><code>procedure <b>AddFieldOrEvent</b>(Node: <a href="X3DNodes.TX3DNode.html">TX3DNode</a>);</code></td>
</tr>
<tr><td colspan="2">
<p>
Copies only reference to <a class="normal" href="X3DNodes.TX3DInterfaceDeclaration.html#FieldOrEvent">FieldOrEvent</a>, adding it to Node.Fields or Node.Events.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Parse"></a><code>procedure <b>Parse</b>(Lexer: <a href="X3DLexer.TX3DLexer.html">TX3DLexer</a>; Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>; FieldValue, IsClauseAllowed: boolean);</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ParseXML"></a><code>procedure <b>ParseXML</b>(Element: TDOMElement; Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>; FieldValue: boolean);</code></td>
</tr>
<tr><td colspan="2">
<p>
Parse interface declaration encoded in XML.
<p>Note that classic VRML parser has here IsClauseAllowed: boolean parameter, this was set to <code>True</code> when parsing InterfaceDeclarations of special nodes (Script, ComposedShader etc.), since they could have IS clause (at least, as far as I understood the spec). But for X3D XML encoding, it's not available, since (AFAI understand the X3D XML encoding spec) the <IS> element inside node body may point from nodeField to any interface field of this node, including InterfaceDeclarations. So ParseISStatement handles this.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="IDeclSaveToStream"></a><code>procedure <b>IDeclSaveToStream</b>(Writer: <a href="X3DFields.TX3DWriter.html">TX3DWriter</a>; FieldValue: boolean);</code></td>
</tr>
<tr><td colspan="2">
<p>
Save this interface declaration to stream. This assumes that it starts at the beginning of the line, and at the end always writes <a class="normal" href="CastleUtils.html#NL">NL</a>, so at the end it's also at the beginning of some line.
<p>For XML encoding, IS clauses are not saved here. They must be saved by containing node.
<p></p>
<h6 class="description_section">Parameters</h6>
<dl class="parameters">
<dt>FieldValue</dt>
<dd>If <code>True</code> then we will always save Field value or (if classic encoding) IS clauses to stream, along with this interface declaration (if this interface declaration has the Field set). Otherwise, field's value will not be saved, only IS clauses if present.</dd>
</dl>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="SaveToStream"></a><code>procedure <b>SaveToStream</b>(Writer: <a href="X3DFields.TX3DWriter.html">TX3DWriter</a>); override;</code></td>
</tr>
<tr><td colspan="2">
<p>
Save this interface declaration to stream. </p>
<h6 class="description_section">See also</h6>
<dl class="see_also">
<dt><a class="normal" href="X3DNodes.TX3DInterfaceDeclaration.html#IDeclSaveToStream">IDeclSaveToStream</a></dt>
<dd>Save this interface declaration to stream.</dd>
</dl>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AccessType"></a><code>function <b>AccessType</b>: <a href="X3DNodes.html#TX3DAccessType">TX3DAccessType</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Returns access type, corresponding to current <a class="normal" href="X3DNodes.TX3DInterfaceDeclaration.html#Event">Event</a> and <a class="normal" href="X3DNodes.TX3DInterfaceDeclaration.html#Field">Field</a> values.
<p>Result is undefined if both Event and Field are <code>Nil</code> (which may happen when it's not initialized (e.g. parsed) yet) or when both are non-nil (which should never happen).</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DeepCopy"></a><code>function <b>DeepCopy</b>(NewParentNode: <a href="X3DNodes.TX3DNode.html">TX3DNode</a>; CopyState: <a href="X3DNodes.TX3DNodeDeepCopyState.html">TX3DNodeDeepCopyState</a>): <a href="X3DNodes.TX3DInterfaceDeclaration.html">TX3DInterfaceDeclaration</a>;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ParentNode"></a><code>property <b>ParentNode</b>: <a href="X3DNodes.TX3DNode.html">TX3DNode</a> read FParentNode;</code></td>
</tr>
<tr><td colspan="2">
<p>
Containing node, if any, for this VRML interface declaration. This must also be set to FieldOrEvent.ParentNode created for this interface declaration.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FieldOrEvent"></a><code>property <b>FieldOrEvent</b>: <a href="X3DFields.TX3DFieldOrEvent.html">TX3DFieldOrEvent</a>
read FFieldOrEvent write SetFieldOrEvent;</code></td>
</tr>
<tr><td colspan="2">
<p>
Field or event of this interface declaration. Is non-nil after parsing.
<p>You can assign to this property, to constructs interface declarations (and so also prototypes) in your own code (e.g. this is used X3D XML reader). Just be careful, and remember that this object owns <code>FieldOrEvent</code> (that is, will free it at destruction).</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Field"></a><code>property <b>Field</b>: <a href="X3DFields.TX3DField.html">TX3DField</a> read FField;</code></td>
</tr>
<tr><td colspan="2">
<p>
Return <a class="normal" href="X3DNodes.TX3DInterfaceDeclaration.html#FieldOrEvent">FieldOrEvent</a> casted as appropriate class. <code>Nil</code> if such cast is not possible, for example when <a class="normal" href="X3DNodes.TX3DInterfaceDeclaration.html#FieldOrEvent">FieldOrEvent</a> is an event and you try to use Field method. </p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Event"></a><code>property <b>Event</b>: <a href="X3DFields.TX3DEvent.html">TX3DEvent</a> read FEvent;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<!-- Piwik -->
<script type="text/javascript">
var _paq = _paq || [];
_paq.push(["trackPageView"]);
_paq.push(["enableLinkTracking"]);
(function() {
var u=(("https:" == document.location.protocol) ? "https" : "http") + "://michalis.ii.uni.wroc.pl/piwik-castle-engine/";
_paq.push(["setTrackerUrl", u+"piwik.php"]);
_paq.push(["setSiteId", "1"]);
var d=document, g=d.createElement("script"), s=d.getElementsByTagName("script")[0]; g.type="text/javascript";
g.defer=true; g.async=true; g.src=u+"piwik.js"; s.parentNode.insertBefore(g,s);
})();
</script>
<!-- End Piwik Code -->
<noscript>
<!-- Piwik Image Tracker -->
<img src="http://michalis.ii.uni.wroc.pl/piwik-castle-engine/piwik.php?idsite=1&rec=1" style="border:0" alt="" />
<!-- End Piwik -->
</noscript>
<hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2015-06-15 04:43:17</em>
</span>
</td></tr></table></body></html>
|