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<title>Castle Game Engine: X3DNodes: Class TX3DMaterialInfoAbstract</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TX3DMaterialInfoAbstract"></a><h1 class="cio">Class TX3DMaterialInfoAbstract</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TX3DMaterialInfoAbstract = class(TObject)</code></p>
<h2 class="description">Description</h2>
<p>
Material information, usable for all VRML/X3D versions.
<p>VRML 1.0 and VRML/X3D >= 2.0 materials work a little differently: VRML 1.0 has arrays of values, e.g. an array of diffuse color, while VRML/X3D >= 2.0 is really a single material, e.g. one diffuse color. This class is designed to hide these differences as much as possible: it provides a simple common interface for getting material properties.
<p>Note that it doesn't try to abstract all material properties — there are some features that are simply fundamentally different in how VRML 1.0 and >= 2.0 materials should be treated, and they cannot be abstracted under a common interface here.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TX3DMaterialInfoAbstract</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TX3DMaterialInfoAbstract.html#CalculateReflSpecular">CalculateReflSpecular</a></b>(var V: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TX3DMaterialInfoAbstract.html#CalculateReflDiffuse">CalculateReflDiffuse</a></b>(var V: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TX3DMaterialInfoAbstract.html#CalculateTransSpecular">CalculateTransSpecular</a></b>(var V: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TX3DMaterialInfoAbstract.html#CalculateTransDiffuse">CalculateTransDiffuse</a></b>(var V: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TX3DMaterialInfoAbstract.html#DiffuseColor">DiffuseColor</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; virtual; abstract;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TX3DMaterialInfoAbstract.html#Mirror">Mirror</a></b>: Single; virtual; abstract;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TX3DMaterialInfoAbstract.html#Transparency">Transparency</a></b>: Single; virtual; abstract;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TX3DMaterialInfoAbstract.html#ReflSpecular">ReflSpecular</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; virtual; abstract;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TX3DMaterialInfoAbstract.html#ReflDiffuse">ReflDiffuse</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; virtual; abstract;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TX3DMaterialInfoAbstract.html#TransSpecular">TransSpecular</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; virtual; abstract;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TX3DMaterialInfoAbstract.html#TransDiffuse">TransDiffuse</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; virtual; abstract;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TX3DMaterialInfoAbstract.html#ReflSpecularExp">ReflSpecularExp</a></b>: Single; virtual; abstract;</code></td>
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<td class="itemcode"><code>function <b><a href="X3DNodes.TX3DMaterialInfoAbstract.html#TransSpecularExp">TransSpecularExp</a></b>: Single; virtual; abstract;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="CalculateReflSpecular"></a><code>procedure <b>CalculateReflSpecular</b>(var V: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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<p>
Calculate physical material properties using standard VRML material fields. See [<a href="http://castle-engine.sourceforge.net/x3d_extensions.php#section_ext_material_phong_brdf_fields">http://castle-engine.sourceforge.net/x3d_extensions.php#section_ext_material_phong_brdf_fields</a>].
<p>These should be used by descendants implementation, for example <code>CalculateReflSpecular</code> should be used by descendant <a class="normal" href="X3DNodes.TX3DMaterialInfoAbstract.html#ReflSpecular">ReflSpecular</a> when material node doesn't specify any value in FdReflSpecular field.
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<td class="itemcode"><a name="CalculateReflDiffuse"></a><code>procedure <b>CalculateReflDiffuse</b>(var V: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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<td class="itemcode"><a name="CalculateTransSpecular"></a><code>procedure <b>CalculateTransSpecular</b>(var V: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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<td class="itemcode"><a name="CalculateTransDiffuse"></a><code>procedure <b>CalculateTransDiffuse</b>(var V: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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<td class="itemcode"><a name="DiffuseColor"></a><code>function <b>DiffuseColor</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; virtual; abstract;</code></td>
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<td class="itemcode"><a name="Mirror"></a><code>function <b>Mirror</b>: Single; virtual; abstract;</code></td>
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<td class="itemcode"><a name="Transparency"></a><code>function <b>Transparency</b>: Single; virtual; abstract;</code></td>
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<td class="itemcode"><a name="ReflSpecular"></a><code>function <b>ReflSpecular</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; virtual; abstract;</code></td>
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<td class="itemcode"><a name="ReflDiffuse"></a><code>function <b>ReflDiffuse</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; virtual; abstract;</code></td>
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<td class="itemcode"><a name="TransSpecular"></a><code>function <b>TransSpecular</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; virtual; abstract;</code></td>
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<td class="itemcode"><a name="TransDiffuse"></a><code>function <b>TransDiffuse</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; virtual; abstract;</code></td>
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<td class="itemcode"><a name="ReflSpecularExp"></a><code>function <b>ReflSpecularExp</b>: Single; virtual; abstract;</code></td>
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<td class="itemcode"><a name="TransSpecularExp"></a><code>function <b>TransSpecularExp</b>: Single; virtual; abstract;</code></td>
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