File: X3DNodes.TX3DNodeClassesList.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: X3DNodes: Class TX3DNodeClassesList</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
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<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TX3DNodeClassesList"></a><h1 class="cio">Class TX3DNodeClassesList</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TX3DNodeClassesList = class(TList)</code></p>
<h2 class="description">Description</h2>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TList</li>
<li class="thisitem">TX3DNodeClassesList</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TX3DNodeClassesList.html#AssignArray">AssignArray</a></b>( const AItemsArray: array of <a  href="X3DNodes.html#TX3DNodeClass">TX3DNodeClass</a>);</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="X3DNodes.TX3DNodeClassesList.html#IndexOf">IndexOf</a></b>(NodeClass: <a  href="X3DNodes.html#TX3DNodeClass">TX3DNodeClass</a>): Integer; overload;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="X3DNodes.TX3DNodeClassesList.html#IndexOf">IndexOf</a></b>(Node: <a  href="X3DNodes.TX3DNode.html">TX3DNode</a>): Integer; overload;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="X3DNodes.TX3DNodeClassesList.html#IndexOfAnyAncestor">IndexOfAnyAncestor</a></b>(Node: <a  href="X3DNodes.TX3DNode.html">TX3DNode</a>): Integer;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TX3DNodeClassesList.html#Add">Add</a></b>(Value: <a  href="X3DNodes.html#TX3DNodeClass">TX3DNodeClass</a>);</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="X3DNodes.TX3DNodeClassesList.html#AddRegisteredImplementing">AddRegisteredImplementing</a></b>(Interf: TGUID);</code></td>
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</table>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="X3DNodes.TX3DNodeClassesList.html#Items">Items</a></b>[Index:Integer]: <a  href="X3DNodes.html#TX3DNodeClass">TX3DNodeClass</a>
      read GetItems write SetItems;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AssignArray"></a><code>procedure <b>AssignArray</b>( const AItemsArray: array of <a  href="X3DNodes.html#TX3DNodeClass">TX3DNodeClass</a>);</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="IndexOf"></a><code>function <b>IndexOf</b>(NodeClass: <a  href="X3DNodes.html#TX3DNodeClass">TX3DNodeClass</a>): Integer; overload;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="IndexOf"></a><code>function <b>IndexOf</b>(Node: <a  href="X3DNodes.TX3DNode.html">TX3DNode</a>): Integer; overload;</code></td>
</tr>
<tr><td colspan="2">
<p>
Equivalent to <code>IndexOf</code>(NodeClass.ClassType), taking care of necessary typecasts.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="IndexOfAnyAncestor"></a><code>function <b>IndexOfAnyAncestor</b>(Node: <a  href="X3DNodes.TX3DNode.html">TX3DNode</a>): Integer;</code></td>
</tr>
<tr><td colspan="2">
<p>
Looks for a node class that is ancestor of given Node, in other words that satisfies the <code>Node is Items[Result]</code> condition. Contrast this with <a class="normal" href="X3DNodes.TX3DNodeClassesList.html#IndexOf">IndexOf</a> method, which looks only for an exact class match.

<p>Returns -1 if not found.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Add"></a><code>procedure <b>Add</b>(Value: <a  href="X3DNodes.html#TX3DNodeClass">TX3DNodeClass</a>);</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AddRegisteredImplementing"></a><code>procedure <b>AddRegisteredImplementing</b>(Interf: TGUID);</code></td>
</tr>
<tr><td colspan="2">
<p>
Add all node classes registered in <a class="normal" href="X3DNodes.html#NodesManager">NodesManager</a> that implement given interface Interf.</p>
</td></tr>
</table>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Items"></a><code>property <b>Items</b>[Index:Integer]: <a  href="X3DNodes.html#TX3DNodeClass">TX3DNodeClass</a>
      read GetItems write SetItems;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
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