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<title>Castle Game Engine: X3DNodes: Class TX3DPrototypeBase</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TX3DPrototypeBase"></a><h1 class="cio">Class TX3DPrototypeBase</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="X3DNodes.html">X3DNodes</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TX3DPrototypeBase = class(<a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a>)</code></p>
<h2 class="description">Description</h2>
<div class="nodescription">no description available, TX3DFileItem description follows</div><p>
Base class for any item within VRML/X3D file: a node, a field, a route, a prototype etc. We need a common base class for all such things to store <a class="normal" href="X3DFields.TX3DFileItem.html#PositionInParent">PositionInParent</a>.
<p>About ancestry: <a class="normal" href="X3DFields.TX3DFieldOrEvent.html">TX3DFieldOrEvent</a> make use of Assign mechanism and so need to descend from TPersistent. <a class="normal" href="X3DNodes.TX3DNode.html">TX3DNode</a> make use of interfaces and so must descend from something like TNonRefCountedInterfacedXxx. These are the only reasons, for now, why this descends from <a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a>.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TPersistent</li>
<li class="ancestor"><a class="normal" href="CastleInterfaces.TNonRefCountedInterfacedPersistent.html">TNonRefCountedInterfacedPersistent</a></li>
<li class="ancestor"><a class="normal" href="X3DFields.TX3DFileItem.html">TX3DFileItem</a></li>
<li class="thisitem">TX3DPrototypeBase</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a href="X3DNodes.TX3DPrototypeBase.html#Create">Create</a></b>;</code></td>
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<td class="itemcode"><code>destructor <b><a href="X3DNodes.TX3DPrototypeBase.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TX3DPrototypeBase.html#Parse">Parse</a></b>(Lexer: <a href="X3DLexer.TX3DLexer.html">TX3DLexer</a>; Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>); virtual; abstract;</code></td>
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<td class="itemcode"><code>procedure <b><a href="X3DNodes.TX3DPrototypeBase.html#ParseXML">ParseXML</a></b>(Element: TDOMElement; Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>); virtual; abstract;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TX3DPrototypeBase.html#Name">Name</a></b>: string read FName write FName;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TX3DPrototypeBase.html#InterfaceDeclarations">InterfaceDeclarations</a></b>: <a href="X3DNodes.TX3DInterfaceDeclarationList.html">TX3DInterfaceDeclarationList</a>
read FInterfaceDeclarations;</code></td>
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<td class="itemcode"><code>property <b><a href="X3DNodes.TX3DPrototypeBase.html#BaseUrl">BaseUrl</a></b>: string read FBaseUrl write FBaseUrl;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>;</code></td>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="Parse"></a><code>procedure <b>Parse</b>(Lexer: <a href="X3DLexer.TX3DLexer.html">TX3DLexer</a>; Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>); virtual; abstract;</code></td>
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Parse prototype, and add it to Names.Prototypes. Adds to <code>Names</code> by <code>Names.Prototypes.Bind(Self)</code>. </p>
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<td class="itemcode"><a name="ParseXML"></a><code>procedure <b>ParseXML</b>(Element: TDOMElement; Reader: <a href="X3DNodes.TX3DReaderNames.html">TX3DReaderNames</a>); virtual; abstract;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="Name"></a><code>property <b>Name</b>: string read FName write FName;</code></td>
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<td class="itemcode"><a name="InterfaceDeclarations"></a><code>property <b>InterfaceDeclarations</b>: <a href="X3DNodes.TX3DInterfaceDeclarationList.html">TX3DInterfaceDeclarationList</a>
read FInterfaceDeclarations;</code></td>
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<td class="itemcode"><a name="BaseUrl"></a><code>property <b>BaseUrl</b>: string read FBaseUrl write FBaseUrl;</code></td>
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The base URL path used to resolve urls inside. For now, used by EXTERNPROTO urls. See <a class="normal" href="X3DNodes.TX3DNode.html#BaseUrl">TX3DNode.BaseUrl</a> for more comments.</p>
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