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{
Copyright 2016-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Game state that asks a question using a dialog. }
unit GameStateAskDialog;
interface
uses Classes, CastleControls, CastleUIState;
type
TStateAskDialog = class(TUIState)
strict private
type
TZombieDialog = class(TCastleRectangleControl)
strict private
InsideRect: TCastleRectangleControl;
Image: TCastleImageControl;
LabelStats: TCastleLabel;
ButtonRun, ButtonFight: TCastleButton;
procedure RunClick(Sender: TObject);
procedure FightClick(Sender: TObject);
public
constructor Create(AOwner: TComponent; const Male: boolean); reintroduce;
end;
var
TransparentBackground: TCastleRectangleControl;
Dialog: TZombieDialog;
public
{ Whether to show male image. Set before doing @link(Start). }
Male: boolean;
procedure Start; override;
end;
var
StateAskDialog: TStateAskDialog;
implementation
uses CastleColors, CastleWindow, CastleUIControls, CastleFilesUtils,
CastleUtils, CastleVectors;
{ TStateAskDialog.TZombieDialog ---------------------------------------------- }
constructor TStateAskDialog.TZombieDialog.Create(AOwner: TComponent; const Male: boolean);
begin
inherited Create(AOwner);
Width := 400;
Height := 500;
Color := HexToColor('5f3939'); // equivalent: Vector4(95/255, 57/255, 57/255, 1.0);
InsideRect := TCastleRectangleControl.Create(Self);
InsideRect.Width := CalculatedWidth - 10;
InsideRect.Height := CalculatedHeight - 10;
InsideRect.Color := Silver;
InsideRect.Anchor(hpMiddle);
InsideRect.Anchor(vpMiddle);
InsertFront(InsideRect);
Image := TCastleImageControl.Create(Self);
if Male then
Image.URL := ApplicationData('Male-Zombie-300px.png')
else
Image.URL := ApplicationData('Female-Zombie-300px.png');
Image.Anchor(hpMiddle);
Image.Anchor(vpTop, -10);
InsideRect.InsertFront(Image);
LabelStats := TCastleLabel.Create(Self);
LabelStats.Color := Black;
LabelStats.Html := true;
{ anything, just to show off the HTML :) }
LabelStats.Caption := 'Statistics:' + NL +
'Life: <font color="#ff0000">12%</font>' + NL +
'Stamina: <font color="#ffff00">34%</font>' + NL +
'Mana: <font color="#0000ff">56%</font>';
LabelStats.Anchor(hpMiddle);
LabelStats.Anchor(vpBottom, 100);
InsideRect.InsertFront(LabelStats);
ButtonRun := TCastleButton.Create(Self);
ButtonRun.Caption := 'Run';
ButtonRun.Anchor(hpLeft, 10);
ButtonRun.Anchor(vpBottom, 10);
ButtonRun.PaddingHorizontal := 40;
ButtonRun.OnClick := @RunClick;
InsideRect.InsertFront(ButtonRun);
ButtonFight := TCastleButton.Create(Self);
ButtonFight.Caption := 'Fight';
ButtonFight.Anchor(hpRight, -10);
ButtonFight.Anchor(vpBottom, 10);
ButtonFight.PaddingHorizontal := 40;
ButtonFight.OnClick := @FightClick;
InsideRect.InsertFront(ButtonFight);
end;
procedure TStateAskDialog.TZombieDialog.RunClick(Sender: TObject);
begin
{ As this is just a demo, there's no actual "running",
we just return to StatePlay. }
TUIState.Pop(StateAskDialog);
end;
procedure TStateAskDialog.TZombieDialog.FightClick(Sender: TObject);
begin
{ As this is just a demo, there's no actual "fighting",
we just return to StatePlay. }
TUIState.Pop(StateAskDialog);
end;
{ TStateAskDialog ------------------------------------------------------------ }
procedure TStateAskDialog.Start;
begin
inherited;
{ Do not allow clicks to pass to StatePlay underneath.
We are transparent (show the StatePlay underneath),
but we don't want to allow user to interact with it (e.g. by causing
another StateAskDialog by clicking, or by pressing on
StatePlay.ButtonBack). }
InterceptInput := true;
TransparentBackground := TCastleRectangleControl.Create(FreeAtStop);
TransparentBackground.Color := Vector4(0.1, 0.1, 0.1, 0.5);
TransparentBackground.FullSize := true;
InsertFront(TransparentBackground);
Dialog := TZombieDialog.Create(FreeAtStop, Male);
Dialog.Anchor(hpMiddle);
Dialog.Anchor(vpMiddle);
InsertFront(Dialog);
end;
end.
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