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{
Copyright 2008-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Pass on command-line the URL (usually just a filename; "-" means stdin)
of 3D model file and the name of placeholder detection routine
(like "x3dshape" or "blender").
We will output information about detected placeholders in the file.
For example,
./placeholder_names model.x3d blender
./placeholder_names ../fps_game/data/example_level/example_level.x3d blender
will assume that model.x3d was created using standard Blender X3D exporter,
and will show Blender object names for every shape in the model.
See TGameSceneManager.LoadLevel for a description where we use
placeholders in the engine. }
program placeholder_names;
uses SysUtils, CastleUtils, CastleShapes, CastleSceneCore, CastleParameters,
X3DNodes;
var
PlaceholderName: TPlaceholderName;
Scene: TCastleSceneCore;
Shape: TShape;
SI: TShapeTreeIterator;
PlaceholderNameKey: string;
begin
{ show PlaceholderNames }
Writeln(Format('Available placeholder detection methods (%d):',
[PlaceholderNames.Count]));
for PlaceholderNameKey in PlaceholderNames.Keys do
Writeln(' ', PlaceholderNameKey);
{ calculate PlaceholderName looking at command-line parameter }
Parameters.CheckHigh(2);
if not PlaceholderNames.TryGetValue(Parameters[2], PlaceholderName) then
raise Exception.CreateFmt('Placeholder detection method "%s" not found',
[Parameters[2]]);
Scene := TCastleSceneCore.Create(nil);
try
Scene.Load(Parameters[1], true);
SI := TShapeTreeIterator.Create(Scene.Shapes, { OnlyActive } true);
try
while SI.GetNext do
begin
Shape := SI.Current;
if PlaceholderName(Shape) <> '' then
Writeln(Format('Detected placeholder "%s" for shape. Shape geometry node name "%s", geometry parent node name "%s", geometry grand-parent node name "%s", geometry grand-grand-parent node name "%s".',
[PlaceholderName(Shape),
Shape.OriginalGeometry.X3DName,
Shape.GeometryParentNodeName,
Shape.GeometryGrandParentNodeName,
Shape.GeometryGrandGrandParentNodeName]));
end;
finally FreeAndNil(SI) end;
finally FreeAndNil(Scene) end;
end.
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