File: triangulate_demo.lpi

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castle-game-engine 6.4%2Bdfsg1-2
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<?xml version="1.0"?>
<CONFIG>
  <ProjectOptions>
    <Version Value="7"/>
    <General>
      <Flags>
        <MainUnitHasUsesSectionForAllUnits Value="False"/>
        <MainUnitHasCreateFormStatements Value="False"/>
        <MainUnitHasTitleStatement Value="False"/>
      </Flags>
      <MainUnit Value="0"/>
      <TargetFileExt Value=""/>
      <Icon Value="0"/>
      <UseXPManifest Value="True"/>
      <ActiveEditorIndexAtStart Value="0"/>
    </General>
    <VersionInfo>
      <ProjectVersion Value=""/>
      <Language Value=""/>
      <CharSet Value=""/>
    </VersionInfo>
    <PublishOptions>
      <Version Value="2"/>
      <IgnoreBinaries Value="False"/>
      <IncludeFileFilter Value="*.(pas|pp|inc|lfm|lpr|lrs|lpi|lpk|sh|xml)"/>
      <ExcludeFileFilter Value="*.(bak|ppu|ppw|o|so);*~;backup"/>
    </PublishOptions>
    <RunParams>
      <local>
        <FormatVersion Value="1"/>
        <LaunchingApplication PathPlusParams="/usr/bin/xterm -T 'Lazarus Run Output' -e $(LazarusDir)/tools/runwait.sh $(TargetCmdLine)"/>
      </local>
    </RunParams>
    <RequiredPackages Count="1">
      <Item1>
        <PackageName Value="castle_base"/>
      </Item1>
    </RequiredPackages>
    <Units Count="1">
      <Unit0>
        <Filename Value="triangulate_demo.lpr"/>
        <IsPartOfProject Value="True"/>
        <CursorPos X="1" Y="1"/>
        <TopLine Value="1"/>
        <EditorIndex Value="0"/>
        <UsageCount Value="20"/>
        <Loaded Value="True"/>
      </Unit0>
    </Units>
    <JumpHistory Count="0" HistoryIndex="-1"/>
  </ProjectOptions>
  <CompilerOptions>
    <Version Value="11"/>
    <Other>
      <Verbosity>
        <ShowHints Value="False"/>
      </Verbosity>
      <CompilerPath Value="$(CompPath)"/>
    </Other>
  </CompilerOptions>
  <Debugging>
    <Exceptions Count="4">
      <Item1>
        <Name Value="ECodetoolError"/>
      </Item1>
      <Item2>
        <Name Value="EFOpenError"/>
      </Item2>
      <Item3>
        <Name Value="BreakFirstViewpointFound"/>
      </Item3>
      <Item4>
        <Name Value="BreakIsNodePresent"/>
      </Item4>
    </Exceptions>
  </Debugging>
</CONFIG>