File: gameconfiguration.pas

package info (click to toggle)
castle-game-engine 6.4%2Bdfsg1-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 194,520 kB
  • sloc: pascal: 364,585; ansic: 8,606; java: 2,851; objc: 2,601; cpp: 1,412; xml: 851; makefile: 725; sh: 563; php: 26
file content (39 lines) | stat: -rw-r--r-- 1,075 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
{
  Copyright 2007-2017 Michalis Kamburelis.

  This file is part of "The Rift".

  "The Rift" is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  "The Rift" is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with "The Rift"; if not, write to the Free Software
  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA

  ----------------------------------------------------------------------------
}

{ Read data/game.xml that configures game. }
unit GameConfiguration;

interface

uses CastleXMLConfig;

var
  GameConfig: TCastleConfig;

implementation

uses SysUtils;

finalization
  FreeAndNil(GameConfig);
end.