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{
Copyright 2007-2017 Michalis Kamburelis.
This file is part of "The Rift".
"The Rift" is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
"The Rift" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with "The Rift"; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
----------------------------------------------------------------------------
}
{ State showing the intro images (TStateIntro). }
unit GameStateIntro;
interface
uses Classes, Generics.Collections,
CastleGLImages, CastleUIState, CastleTimeUtils, CastleKeysMouse,
CastleControls;
type
{ State showing the intro images. }
TStateIntro = class(TUIState)
strict private
type
TIntroPart = class
CorrodeDuration: TFloatTime;
Image: TGLImage;
ImageCorroded: TGLImage;
destructor Destroy; override;
end;
TIntroPartList = specialize TObjectList<TIntroPart>;
var
IntroPart: Integer;
IntroPartTime: Single;
IntroParts: TIntroPartList;
InfoLabel: TCastleLabel;
procedure NextIntroPart;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
procedure Start; override;
procedure Render; override;
function Press(const Event: TInputPressRelease): boolean; override;
procedure Update(const SecondsPassed: Single; var HandleInput: boolean); override;
end;
var
StateIntro: TStateIntro;
implementation
uses SysUtils, DOM,
CastleFilesUtils, CastleVectors,
CastleGLUtils, CastleImages, CastleSoundEngine,
CastleUIControls, CastleStringUtils, CastleXMLUtils,
CastleColors, CastleApplicationProperties,
GameConfiguration, GameSound, GameStateMainMenu;
{ TStateIntro.TIntroPart ----------------------------------------------------- }
destructor TStateIntro.TIntroPart.Destroy;
begin
FreeAndNil(Image);
FreeAndNil(ImageCorroded);
inherited;
end;
{ TStateIntro ---------------------------------------------------------------- }
constructor TStateIntro.Create(AOwner: TComponent);
procedure InitializeIntroParts;
var
Element: TDOMElement;
ImageName: string;
I: TXMLElementIterator;
Part: TIntroPart;
begin
IntroParts := TIntroPartList.Create(true);
I := GameConfig.PathChildrenIterator('intro/parts', 'part');
try
while I.GetNext do
begin
Part := TIntroPart.Create;
IntroParts.Add(Part);
Element := I.Current;
{ calculate Part durations }
Part.CorrodeDuration := Element.AttributeFloat('corrode_duration');
{ calculate Part.Image and ImageCorroded }
ImageName := Element.AttributeString('image');
Part.Image := TGLImage.Create(
ApplicationData('images/' + ImageName + '.png'), [TRGBImage]);
Part.ImageCorroded := TGLImage.Create(
ApplicationData('images/' + ImageName + '_corroded.png'), [TRGBImage]);
end;
finally FreeAndNil(I) end;
if IntroParts.Count = 0 then
raise Exception.Create('No intro parts defined in data/index.xml');
end;
begin
inherited;
InitializeIntroParts;
end;
destructor TStateIntro.Destroy;
begin
FreeAndNil(IntroParts);
inherited;
end;
procedure TStateIntro.Start;
begin
inherited;
IntroPart := 0;
IntroPartTime := 0.0;
SoundEngine.MusicPlayer.Sound := stIntroMusic;
InfoLabel := TCastleLabel.Create(FreeAtStop);
InfoLabel.Color := White;
InfoLabel.Anchor(hpRight, -5);
InfoLabel.Anchor(vpTop, -5);
InsertFront(InfoLabel);
end;
procedure TStateIntro.NextIntroPart;
begin
Inc(IntroPart);
IntroPartTime := 0.0;
if IntroPart >= IntroParts.Count then
TUIState.Current := StateMainMenu;
end;
procedure TStateIntro.Update(const SecondsPassed: Single; var HandleInput: boolean);
begin
inherited;
IntroPartTime := IntroPartTime + SecondsPassed;
InfoLabel.Caption := Format('(%d / %d) Press [Space] or click / tap to continue',
[IntroPart + 1, IntroParts.Count]);
end;
procedure TStateIntro.Render;
var
Corrosion: Single;
begin
inherited;
RenderContext.Clear([cbColor], Black);
if IntroPartTime >= IntroParts[IntroPart].CorrodeDuration then
begin
IntroParts[IntroPart].ImageCorroded.Draw(Container.Rect);
end else
begin
Corrosion := IntroPartTime / IntroParts[IntroPart].CorrodeDuration;
IntroParts[IntroPart].Image.Alpha := acBlending;
IntroParts[IntroPart].Image.BlendingSourceFactor := bsConstantColor;
IntroParts[IntroPart].Image.BlendingDestinationFactor := bdOne;
IntroParts[IntroPart].Image.BlendingConstantColor :=
Vector4(1 - Corrosion, 1 - Corrosion, 1 - Corrosion, 1);
IntroParts[IntroPart].Image.Draw(Container.Rect);
IntroParts[IntroPart].ImageCorroded.Alpha := acBlending;
IntroParts[IntroPart].ImageCorroded.BlendingSourceFactor := bsConstantColor;
IntroParts[IntroPart].ImageCorroded.BlendingDestinationFactor := bdOne;
IntroParts[IntroPart].ImageCorroded.BlendingConstantColor :=
Vector4(Corrosion, Corrosion, Corrosion, 1);
IntroParts[IntroPart].ImageCorroded.Draw(Container.Rect);
end;
end;
function TStateIntro.Press(const Event: TInputPressRelease): boolean;
begin
Result := inherited;
if Event.IsKey(CharEscape) then
begin
TUIState.Current := StateMainMenu;
Result := true;
end else
if Event.IsMouseButton(mbLeft) or Event.IsKey(K_Space) then
begin
NextIntroPart;
Result := true;
end;
end;
end.
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