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{
Copyright 2007-2017 Michalis Kamburelis.
This file is part of "The Rift".
"The Rift" is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
"The Rift" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with "The Rift"; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
----------------------------------------------------------------------------
}
{ State displaying main on-screen menu (TStateMainMenu). }
unit GameStateMainMenu;
interface
uses Classes,
CastleUIState, CastleOnScreenMenu, CastleControls, CastleKeysMouse;
type
{ State displaying main on-screen menu. }
TStateMainMenu = class(TUIState)
private
type
TAbstractMenu = class(TCastleOnScreenMenu)
public
constructor Create(AOwner: TComponent); override;
end;
TRiftMainMenu = class(TAbstractMenu)
strict private
procedure ClickIntro(Sender: TObject);
procedure ClickNewGame(Sender: TObject);
procedure ClickSoundOptions(Sender: TObject);
procedure ClickQuit(Sender: TObject);
public
constructor Create(AOwner: TComponent); override;
end;
TAbstractSubMenu = class(TAbstractMenu)
public
constructor Create(AOwner: TComponent); override;
end;
TRiftSoundMenu = class(TAbstractSubMenu)
strict private
procedure ClickChangeDevice(Sender: TObject);
procedure ClickBack(Sender: TObject);
public
SoundDeviceArgument: TCastleMenuButton;
constructor Create(AOwner: TComponent); override;
end;
TSoundDeviceMenu = class(TAbstractSubMenu)
strict private
procedure ClickBack(Sender: TObject);
public
constructor Create(AOwner: TComponent); override;
end;
var
MainMenu: TRiftMainMenu;
SoundMenu: TRiftSoundMenu;
SoundDeviceMenu: TSoundDeviceMenu;
CurrentMenu: TAbstractMenu;
MenuBg: TCastleImageControl;
procedure SetCurrentMenu(const NewValue: TAbstractMenu);
public
procedure Start; override;
function Press(const Event: TInputPressRelease): boolean; override;
end;
var
StateMainMenu: TStateMainMenu;
implementation
uses SysUtils,
CastleFilesUtils, CastleMessages, CastleWindow, CastleUtils,
CastleVectors, CastleSoundMenu, CastleStringUtils,
CastleGLImages, CastleUIControls, CastleColors, CastleSoundEngine,
CastleApplicationProperties, CastleRectangles,
GameConfiguration, GameSound, GameStatePlay, GameLocations, GameStateIntro;
{ TStateMainMenu.TAbstractMenu ------------------------------------------------------------------ }
constructor TStateMainMenu.TAbstractMenu.Create(AOwner: TComponent);
begin
inherited;
CurrentItemBorderColor1 := Black;
CurrentItemBorderColor2 := Vector4(186/255, 134/255, 88/255, 1.0);
CurrentItemColor := Vector4(252/255, 253/255, 200/255, 1.0);
NonCurrentItemColor := CurrentItemBorderColor2;
Anchor(hpRight, -100);
Anchor(vpTop, -100);
DrawBackgroundRectangle := false;
ExclusiveEvents := false;
CaptureAllEvents := true;
{ Since we always capture clicks on the entire screen,
no point in visualizing focused. }
DrawFocusedBorder := false;
end;
{ TStateMainMenu.TRiftMainMenu -------------------------------------------------------------- }
constructor TStateMainMenu.TRiftMainMenu.Create(AOwner: TComponent);
begin
inherited;
Add('New Game', @ClickNewGame);
Add('Replay Intro', @ClickIntro);
Add('Sound Options', @ClickSoundOptions);
{ on mobile, do not show quit -- users don't expect it,
and also Application.Terminate cannot be used on iOS and Android. }
if not ApplicationProperties.TouchDevice then
Add('Quit', @ClickQuit);
end;
procedure TStateMainMenu.TRiftMainMenu.ClickIntro(Sender: TObject);
begin
TUIState.Current := StateIntro;
end;
procedure TStateMainMenu.TRiftMainMenu.ClickNewGame(Sender: TObject);
begin
TUIState.Current := StatePlay;
end;
procedure TStateMainMenu.TRiftMainMenu.ClickSoundOptions(Sender: TObject);
begin
StateMainMenu.SetCurrentMenu(StateMainMenu.SoundMenu);
end;
procedure TStateMainMenu.TRiftMainMenu.ClickQuit(Sender: TObject);
begin
Application.Terminate;
end;
{ TStateMainMenu.TAbstractSubMenu --------------------------------------------------------------- }
constructor TStateMainMenu.TAbstractSubMenu.Create(AOwner: TComponent);
begin
inherited;
end;
{ TStateMainMenu.TRiftSoundMenu ------------------------------------------------------------- }
constructor TStateMainMenu.TRiftSoundMenu.Create(AOwner: TComponent);
begin
inherited;
SoundDeviceArgument := TCastleMenuButton.Create(Self);
SoundDeviceArgument.Caption := SoundEngine.DeviceCaption;
SoundDeviceArgument.OnClick := @ClickChangeDevice;
Add('Sound options:');
Add(TSoundInfoMenuItem.Create(Self));
Add(TSoundVolumeMenuItem.Create(Self));
Add(TMusicVolumeMenuItem.Create(Self));
Add('Sound output device', SoundDeviceArgument);
Add('Back to main menu', @ClickBack);
// select item 1 as default, because item 0 is the label
CurrentItem := 1;
end;
procedure TStateMainMenu.TRiftSoundMenu.ClickChangeDevice(Sender: TObject);
begin
StateMainMenu.SetCurrentMenu(StateMainMenu.SoundDeviceMenu);
end;
procedure TStateMainMenu.TRiftSoundMenu.ClickBack(Sender: TObject);
begin
StateMainMenu.SetCurrentMenu(StateMainMenu.MainMenu);
end;
{ TSoundDeviceMenuButton ---------------------------------------------------- }
type
TSoundDeviceMenuButton = class(TCastleMenuButton)
public
Device: TSoundDevice;
procedure DoClick; override;
end;
procedure TSoundDeviceMenuButton.DoClick;
begin
inherited;
SoundEngine.Device := Device.Name;
StateMainMenu.SoundMenu.SoundDeviceArgument.Caption := SoundEngine.DeviceCaption;
if not SoundEngine.ALActive then
MessageOK(Application.MainWindow, SoundEngine.Information);
StateMainMenu.SetCurrentMenu(StateMainMenu.SoundMenu);
end;
{ TStateMainMenu.TSoundDeviceMenu ---------------------------------------------------- }
constructor TStateMainMenu.TSoundDeviceMenu.Create(AOwner: TComponent);
var
I: Integer;
D: TSoundDeviceMenuButton;
begin
inherited;
Add('Change sound output device:');
for I := 0 to SoundEngine.Devices.Count - 1 do
begin
D := TSoundDeviceMenuButton.Create(Self);
D.Device := SoundEngine.Devices[I];
Add(D.Device.Caption, D);
end;
Add('Cancel', @ClickBack);
// select item 1 as default, because item 0 is the label
CurrentItem := 1;
end;
procedure TStateMainMenu.TSoundDeviceMenu.ClickBack(Sender: TObject);
begin
StateMainMenu.SetCurrentMenu(StateMainMenu.SoundMenu);
end;
{ TStateMainMenu ------------------------------------------------------------- }
procedure TStateMainMenu.SetCurrentMenu(const NewValue: TAbstractMenu);
begin
if CurrentMenu <> nil then
RemoveControl(CurrentMenu);
CurrentMenu := NewValue;
InsertFront(CurrentMenu);
end;
function TStateMainMenu.Press(const Event: TInputPressRelease): boolean;
begin
Result := inherited;
if Event.IsKey(CharEscape) then
begin
SetCurrentMenu(MainMenu);
Result := true;
end;
end;
procedure TStateMainMenu.Start;
begin
inherited;
SoundEngine.MusicPlayer.Sound := stMainMenuMusic;
MenuBg := TCastleImageControl.Create(FreeAtStop);
MenuBg.URL := GameConfig.GetURL('main_menu/image');
MenuBg.FullSize := true;
MenuBg.Stretch := true;
InsertBack(MenuBg);
MainMenu := TRiftMainMenu.Create(FreeAtStop);
SoundMenu := TRiftSoundMenu.Create(FreeAtStop);
SoundDeviceMenu := TSoundDeviceMenu.Create(FreeAtStop);
SetCurrentMenu(MainMenu);
end;
end.
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